
Originally Posted by
Clay Dreslough
Q: It looks like team revenue drops in BB2K6 and BMO when all the teams in the league have a lot of cash. Is this intentional?
A: We programmed it that way. There's not really an easy way to keep cash levels from spiraling up or down, depending on what teams spend. So we adjust attendance down if teams have a lot of cash and vice versa.
In real life, the owners either pocket the difference (usually) or sign a new record contract like A-Rod or Manny. We didn't want players earning 100 million by 2025, but we did feel we needed to keep cash levels low. In a league where everyone has $100 million, there are no teams willing to give up good players for cash -- and that helps keep a league fun.
This was a great idea that just misses the intended mark because all teams lose income equally. Having been in four different leagues now, I can tell you that the teams which get hurt the most by this are the teams you didn't want to hurt: middle-low to low market teams.
The high and middle-high market teams still make loads of cash and pretty much have the run of the league(s), expense spending, free agents, etc. That often means they don't have to pay other teams for players, or trade their good prospects for great current players, they just wait until the low income teams release the best players to free agency and simply outbid everyone else. They also are the ones that can afford to pay the contract demands of the top players already on their teams.
If you'd consider it, I think you'd realize that the best way of doing this would be to use a sliding scale based on population so that the highest market teams take the biggest attendance hit while the low market teams take a much smaller hit.
A little input from someone who has been on both sides of the market share gap.
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Bugs and suggestions posted by me are always from a league player's perspective.
I only play Baseball Mogul in multi player online leagues. Not solo, not PbP mode.