View Poll Results: What New Feature(s) Would You Like to See Added for Baseball Mogul 2008?

Voters
408. You may not vote on this poll
  • Bidding for free agents against the AI (no immediate signings)

    260 63.73%
  • Waiver Wire

    244 59.80%
  • Manager Signings/Firings

    231 56.62%
  • Realistic 40-Man Roster Rules

    235 57.60%
  • Three-way trades

    214 52.45%
  • Enhanced Injury Engine (the ability to play hurt, e.g. "he's at 85%" etc.)

    215 52.70%
  • Stadium improvements (e.g. luxury suites, additional seats)

    180 44.12%
  • Backloaded Contracts (e.g. $3M in 2005, $4M in 2006, etc.)

    212 51.96%
  • Player Hot Streaks. More Morale Depth.

    176 43.14%
  • Editable Number of Pitchers Per Team and Roster Sizes

    169 41.42%
  • Expanded revenue options (merchandise, concessions, media contracts etc.)

    156 38.24%
  • Player-of-the-month (week, game) awards

    186 45.59%
  • Salary Caps and Revenue Sharing

    146 35.78%
  • Team Rivalries (with bean balls, brawls, and related news stories)

    201 49.26%
  • Computer-controlled owner (that sets your budget and/or fires you for poor performance)

    145 35.54%
  • Enhanced Play-By-Play: Triple Plays, Taking a Base on Defensive Indifference, Ejections, etc.

    155 37.99%
  • Editable League Structure, Interleague Play, and Playoffs

    139 34.07%
  • Minor-league TOTALS in Scouting Report

    132 32.35%
  • Schedule Editor

    83 20.34%
  • Playoff TOTALS in Scouting Report

    125 30.64%
  • Rule 5 Draft

    200 49.02%
  • Use a Pitcher as a Position Player or Vice Versa

    122 29.90%
  • Incentive Clauses

    193 47.30%
  • "Almanac" (automated yearly HTML output of all of stats, standings and leaders)

    141 34.56%
  • Other [non-lefty/right] split stats (home/away, day/night, runners-in-scoring-position, month-by-month)

    88 21.57%
  • More severe personality effects (e.g. "clubhouse poison")

    159 38.97%
  • Ability to Move Pitcher's Slot to any Position in the Batting Order

    108 26.47%
  • 'History' Dialog lists all franchise years (not just the ones you controlled the team)

    87 21.32%
  • Auto-Sort Button for Strategies

    76 18.63%
  • Inflation (e.g. Babe Ruth earning $100,000 NOT $10,000,000)

    150 36.76%
  • New Screen and Dialog background artwork

    61 14.95%
  • 'Team Options' Slider for Percentage of Games to start Alternate Starters

    104 25.49%
  • Computer-controlled commissioner (vetoes cash-only trades, disallows team movement, etc.)

    116 28.43%
  • Improved Sim Engine for Deadball Era (pre-1920)

    93 22.79%
  • Improved HTML output for running leagues

    52 12.75%
  • Team Stats Output - the ability to display, sort and print a range of team stats (not just in Standings)

    84 20.59%
  • Saveable Roster Dialog configurations

    65 15.93%
  • Full minor league teams (with their own schedules and box scores)

    132 32.35%
  • Radio-style audio commentary added to Play-By-Play

    70 17.16%
  • Other (please describe below)

    21 5.15%
Multiple Choice Poll.
Page 23 of 25 FirstFirst ... 13 14 15 16 17 18 19 20 21 22 23 24 25 LastLast
Results 331 to 345 of 366

Thread: Baseball Mogul 2007 Feature Poll

  1. #331
    Join Date
    Jul 2006
    Posts
    51

    Re: Baseball Mogul 2007 Feature Poll

    the only "good" way to add those stats, would be under another tab like the splits one or game log one.... I also think the sabermetric stats.... like K/9, BB/9, WHIP that you can see on your roster page need to make it onto the player cards so if I am trading I don't have to go to the team's roster page to find these!

  2. #332
    Join Date
    Jul 2006
    Location
    Kansas City
    Posts
    104

    Re: Baseball Mogul 2007 Feature Poll

    One thing I really liked about MVP Baseball 05 in dynasty mode was the "goals" you had to meet to keep the owner happy. There were long-term goals that had to be completed over 3-5 year periods and short-term (current year) goals.

    They are especially good incentive to take over a crappy team because the goals might only be something like:
    -win 50% of your games over the next 3 years
    -Have at least 1 player bat .300 this season
    -Have a pitching staff ERA <5
    -Have a player in the league's top-10 in stolen bases
    et cetera
    -Build a team with overall happiness/team chemistry of >=80

    Whereas if you take over the Yankees the goals could be more like this:
    -Win at least 65% of regular season games over next 3 years
    -Win world series at least once in next 3 years
    -Make playoffs each of next 3 years
    -Have staff ERA <4.25
    -Have 3 players with 25+ HRs at end of season.


    Meeting all of your goals could give you more leeway in terms of payroll budget or other decision making while meeting none could get you fired. Anything in between would have some positive and some negative effects.

    In fact, just thinking of it... it would be cool to have a "career" option where you HAVE to start by controlling a low-budget or crappy team like Tampa, KC, Milwaukee (no offense to those fans) and only once you "prove yourself" by meeting a decent amount of goals, then you are offered jobs with more "prestigous" teams & tougher goals.

  3. #333
    Join Date
    Aug 2002
    Location
    Atlanta, GA
    Posts
    1,033

    Re: Baseball Mogul 2007 Feature Poll

    /\ You're right, man. MVP had some good stuff and it'd be nice to see some of those things in Mogul. (Usually we're saying we'd like to see stuff from Mogul in console games!) It'd be good if Mogul had different modes, like managers, GM, owner, etc.
    --- Chris J. Nelson ---

    Quote Originally Posted by CaseyWebNet View Post
    I am using HoustonGM's rosters and ChrisJNelson's picture packs.... because if you don't, then why even bother playing the game?
    Quote Originally Posted by glennrwordman View Post
    You may be the greatest American of all time. Of this I have no doubt.

  4. #334
    Join Date
    Jun 2006
    Location
    Edison, NJ
    Posts
    15,636

    Re: Baseball Mogul 2007 Feature Poll

    Similar things have been suggested before. The thing is, Mogul has never had a fictional owner; you are basically considered the owner. I'm not sure if I would be too happy if that changed.

    ...It could certainly be an optional addition to the game. It's not a bad idea, really.

  5. #335
    Join Date
    Aug 2002
    Location
    Atlanta, GA
    Posts
    1,033

    Re: Baseball Mogul 2007 Feature Poll

    Quote Originally Posted by ohms_law
    Similar things have been suggested before. The thing is, Mogul has never had a fictional owner; you are basically considered the owner. I'm not sure if I would be too happy if that changed.

    ...It could certainly be an optional addition to the game. It's not a bad idea, really.
    Yeah it should definitely be optional, with the way the game is now always available. It'd be nice to just be manager and have to listen to the GM and owner. It'd be cool to be GM and have to communicate with the manager an owner, and it'd be cool to run it all as owner.
    --- Chris J. Nelson ---

    Quote Originally Posted by CaseyWebNet View Post
    I am using HoustonGM's rosters and ChrisJNelson's picture packs.... because if you don't, then why even bother playing the game?
    Quote Originally Posted by glennrwordman View Post
    You may be the greatest American of all time. Of this I have no doubt.

  6. #336
    Join Date
    Jul 2004
    Posts
    0

    Re: Baseball Mogul 2007 Feature Poll

    Number one for me would also be the Almanac, OOTP 2007 does an amazing job with this. Part of the fun of Sports Mogul would be being able to go back and study the history of your league thru the Almanac.

  7. #337
    Join Date
    Jun 2001
    Location
    On the ice blue line of insanity.
    Posts
    3,437

    Re: Baseball Mogul 2007 Feature Poll

    Quote Originally Posted by norsky
    Number one for me would also be the Almanac, OOTP 2007 does an amazing job with this. Part of the fun of Sports Mogul would be being able to go back and study the history of your league thru the Almanac.
    I've been working on this feature since this poll was first posted. We just didn't have it done for Mogul 2007. I expect to have it pretty complete for next year.

    Clay
    Clay Dreslough, Sports Mogul Inc.
    cjd at sportsmogul dot com / blog / twitter

    Forum Rules
    Bug reports and roster corrections: support@sportsmogul.com

  8. #338
    Join Date
    Jan 2004
    Location
    Florida
    Posts
    658

    Re: Baseball Mogul 2007 Feature Poll

    Clay: Just how difficult would an "abstracted" 40 man roster/rule 5 draft be to implement?? I truly believe it would work wonders for play balnace between human and AI teams as well as giving the poored teams (in monetary terms) a chance to 'catch up".

    If it was a "once per year" thing which was done in the fall after the free agent period, after the expansion draft (if any), after most teams sign available top notch free agents, and before the schoolboy draft. Just work it like an exapnsion draft with teams excluding their 40 man roster and their minor leaguers with less than five years of service. Teams drafting a player must keep him on their 40 man roster for a year and sign him to a ML contract.

    It would seem that tweaking your expansion draft subroutines would create such a draft routine on a simplified basis.

  9. #339
    Join Date
    Jan 2004
    Location
    Florida
    Posts
    658

    Re: Baseball Mogul 2007 Feature Poll

    Clay: Just how difficult would an "abstracted" 40 man roster/rule 5 draft be to implement?? I truly believe it would work wonders for play balnace between human and AI teams as well as giving the poored teams (in monetary terms) a chance to 'catch up".

    If it was a "once per year" thing which was done in the fall after the free agent period, after the expansion draft (if any), after most teams sign available top notch free agents, and before the schoolboy draft. Just work it like an exapnsion draft with teams excluding their 40 man roster and their minor leaguers with less than five years of service. Teams drafting a player must keep him on their 40 man roster for a year and sign him to a ML contract.

    It would seem that tweaking your expansion draft subroutines would create such a draft routine on a simplified basis.

  10. #340
    Join Date
    Jul 2005
    Posts
    208

    Re: Baseball Mogul 2007 Feature Poll

    Suggestion for 2008: Incentive-laced contracts. the ability to pay less gauranteed money, in exchange for player incentives (they have to earn some of the money).

  11. #341
    FRENCHREDSOX Guest

    Re: Baseball Mogul 2007 Feature Poll

    Quote Originally Posted by Surefire
    Suggestion for 2008: Incentive-laced contracts. the ability to pay less gauranteed money, in exchange for player incentives (they have to earn some of the money).
    Also signing bonuses could be introduced (& signability issues for certain rookies,Free agents ) Not every one wants to play a perenial loser whilst others will take less cash to play on a WS caliber team....

  12. #342
    Join Date
    Aug 2006
    Posts
    12

    Re: Baseball Mogul 2007 Feature Poll

    I'm pretty new to the game - think it's great - but I really enjoy modding so ...

    What I would really love to see is an Input file called something like FreeAgents.csv along the lines of the 2006roster.csv file but where you could put in any year (or years) you wanted to for the player. These would be players from outside ML baseball - the old Negro Leagues, the Japanese leagues, Latin America, etc who would appear as draftable (and biddable) Free Agents in the years indicated for them in the file. This would be a great way to get historical players without ML records into the game at their correct dates and not just into 2006 rosters. They could even be fictional players (I hear there's this kid from Kansas named Clark Kent who can hit the ball a mile).

    You could then also add stats for them in the Batting, Pitching, and Fielding csv files to give them a definite statistical profile. I'm not looking for the players or stats themselves, just a blank file that could be added to that would be read by the program.

  13. #343
    Join Date
    Aug 2006
    Posts
    11

    Re: Baseball Mogul 2007 Feature Poll

    Full minor league teams (with their own schedules and box scores)

    That is by far my #1 wish for 2008. To fully build a powerful dynasty that last many many years you need to have a solid farm system. If we could have full minor league teams and set their rosters, that'd be huge. Similar to what MVP 2005 has. I think that's the one area Mogul lacks a bit and could really improve. All these suggestions are great! I'm looking forward to 2008 already!

  14. #344
    Join Date
    Jul 2005
    Posts
    208

    Re: Baseball Mogul 2007 Feature Poll

    More 2k8 suggestions for the next version:

    1. Track players that were once yours but signed as free agents vs. other teams or were traded.
    2. Have a screen that shows your record vs. every other team in the league

  15. #345
    Join Date
    Feb 2005
    Posts
    60

    Re: Baseball Mogul 2007 Feature Poll

    I would like to be able to renegotiate contracts prior to their last year under contract.

    EG. I traded for a catcher, he had 2 years left on his deal, i want to sign him to a longer deal, but i cant even negotiate with him until he only has one year left on his current contract.

    You could do a "Re-Negotiate" button where the negotiate button is when there is more than one year left on a players deal.


    I would like to be able to sign players who have yet to file for arbitration to long term deals.

    EG.
    I have a player in AAA who is 89-98, i want to negotiate a long term contract for him prior to him being eligible for arbitration.
    Let's Go Bucs

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •