Its in the League Leaders, just not shown in the Scouting Rreport.Originally Posted by Surefire
Bidding for free agents against the AI (no immediate signings)
Waiver Wire
Manager Signings/Firings
Realistic 40-Man Roster Rules
Three-way trades
Enhanced Injury Engine (the ability to play hurt, e.g. "he's at 85%" etc.)
Stadium improvements (e.g. luxury suites, additional seats)
Backloaded Contracts (e.g. $3M in 2005, $4M in 2006, etc.)
Player Hot Streaks. More Morale Depth.
Editable Number of Pitchers Per Team and Roster Sizes
Expanded revenue options (merchandise, concessions, media contracts etc.)
Player-of-the-month (week, game) awards
Salary Caps and Revenue Sharing
Team Rivalries (with bean balls, brawls, and related news stories)
Computer-controlled owner (that sets your budget and/or fires you for poor performance)
Enhanced Play-By-Play: Triple Plays, Taking a Base on Defensive Indifference, Ejections, etc.
Editable League Structure, Interleague Play, and Playoffs
Minor-league TOTALS in Scouting Report
Schedule Editor
Playoff TOTALS in Scouting Report
Rule 5 Draft
Use a Pitcher as a Position Player or Vice Versa
Incentive Clauses
"Almanac" (automated yearly HTML output of all of stats, standings and leaders)
Other [non-lefty/right] split stats (home/away, day/night, runners-in-scoring-position, month-by-month)
More severe personality effects (e.g. "clubhouse poison")
Ability to Move Pitcher's Slot to any Position in the Batting Order
'History' Dialog lists all franchise years (not just the ones you controlled the team)
Auto-Sort Button for Strategies
Inflation (e.g. Babe Ruth earning $100,000 NOT $10,000,000)
New Screen and Dialog background artwork
'Team Options' Slider for Percentage of Games to start Alternate Starters
Computer-controlled commissioner (vetoes cash-only trades, disallows team movement, etc.)
Improved Sim Engine for Deadball Era (pre-1920)
Improved HTML output for running leagues
Team Stats Output - the ability to display, sort and print a range of team stats (not just in Standings)
Saveable Roster Dialog configurations
Full minor league teams (with their own schedules and box scores)
Radio-style audio commentary added to Play-By-Play
Other (please describe below)
Its in the League Leaders, just not shown in the Scouting Rreport.Originally Posted by Surefire
I had another idea.
It would be cool to have options to designate players to specific tasks. Like a really fast guy that is a poor hitter could be designated "pinch runner", meaning that the CPU uses him to pinch run when appropriate late in a game, but does NOT pick him to pinch hit unless he is the last choice. Similar options could be for players that hit really well, but play poor defense.
In other words, the ability to designate bench players to specific roles late in games.
I second that.Originally Posted by Kotov
1.New enhanced scoreboard to also include visually which team is at bat.
2.Provide actual uniformed current year league roster photos or per team individually.
3.Status ticker sytle bar at botton of screen scrolling scores from other games.
4.Weather conditions, temp, wind ect ect.
I'd like to to have more control of when players are rested and try to avoid players with low health ratings getting overplayed. With the pitchers you can see how many days rest they need beofre playing again but apart from the health rating I can't see any way of knowing when other players in the lineup might need a rest. Perhaps an option could be added where a pop up window could come up saying a player is tired and needs so many days rest. If you ignore it and keep making him play then his chances of injury could increase.
I like how you can adjust the strategies for your team but it would be good if you could set individual strategies for certain players such as setting speedy players to steal bases more often.
Little idea: When you offer a trade to a computer player, put a delay of a few days before they respond. Maybe this could be only on "mogul" difficulty. And for sure it should be this way on bbmo!
Sortable High School and College stats when I'm trying to decide who to draft would be clutch. Since I'm a Moneyball fan I would of course be favoring older players and high oba or a lot of walks.
Oh and of course what I always ask for in GM sims but is probably impossible-- customizable stats. I'd be searching the draft picks for the highest oba minus avg. And I'd just have so much fun making my own weird stats. I could create my own win shares, or runs created...
Songsdream,
Doesn't this presuppose that the high school and college stats are a good predictor of future performance?
In my experience, this is not the case.
What does everyone else think?
I don't think they're necessarily a GOOD predictor, but they can help. It shouldnt be a high priority, but why not?Originally Posted by rsheffield
I have mentioned this in Rants & Raves, but I think there desperately needs to be the ability to "Negotiate" contract extensions at ANY point in the season. It makes no sense that you can only do so in the last year of a player's current deal. Lacks realism in a bad way.
GO ROYALS!
I Really would like to be able to view your last At bats...And seeing you carrer against that pitcher and stuff along those lines...
3 way trades and a rule 5 draft would be nice
Another suggestion...
I'd like the ability to save the window sizes/window position, I find that I constant have to change the window sizes everytime I start up the program. If the program would remember the window sizes and position, I think this would be a nice feature.
Another new feature I'd like is to have career post season numbers--not just individual seasons, but add up the career totals.
I'm sure this has been mentioned before, but it'd be really cool if, in addition to adding managers and coaches, players could become coaches after they retire. That'd be awesome I think.
Also, here's another suggestion: With the overall/peak ratings added to the roster viewing, it's harder to notice the injuries to players. It'd be nice if the text for injuries was red or something so it stands out more.