View Poll Results: What New Feature(s) Would You Like to See Added for Baseball Mogul 2006?

Voters
191. You may not vote on this poll
  • All-Time Leader Boards (e.g. tracking who beats Aaron's HR record)

    118 61.78%
  • Expanded Salary Negotiations (Counteroffers, Option Years, Signing Bonuses, No-Trade Clauses etc.)

    125 65.45%
  • Historical Rookies (i.e. when playing pre-2004, new rookies won't be random, but will come from historical data)

    104 54.45%
  • Full Minor League System (3 separate minor league teams with their own lineups and schedules)

    92 48.17%
  • Player Personality Ratings (Loyalty, Attitude, etc)

    89 46.60%
  • Realistic Expansion/Contraction

    82 42.93%
  • Editable League Structure, Interleague Play, and Playoffs

    69 36.13%
  • Manager Signings/Firings

    85 44.50%
  • Platoon splits (lefty/righty stats and lefty/righty lineups)

    79 41.36%
  • Editable Number of Pitchers Per Team and Roster Sizes

    63 32.98%
  • Enhanced Play-By-Play: Triple Plays, Double Switches, Taking a Base on Defensive Indifference, Ejections, etc.

    59 30.89%
  • Salary Caps and Revenue Sharing

    60 31.41%
  • Enchanced Injury Engine (the ability to play hurt, e.g. "he's at 85%" etc.)

    72 37.70%
  • Interactive Play-By-Play (e.g. choose when to pinch hit, sacrifice, steal, bring in relievers etc.)

    57 29.84%
  • Increased Maximum League Size (more than 34 teams)

    45 23.56%
  • Stadium improvements (e.g. luxury suites, additional seats)

    61 31.94%
  • Player Morale, Happiness, Hot Streaks etc.

    68 35.60%
  • Expanded revenue options (merchandise, concessions, media contracts etc.)

    51 26.70%
  • Ability to Move Pitcher's Slot to any Position in the Batting Order

    38 19.90%
  • Use a Pitcher as a Position Player or Vice Versa

    43 22.51%
  • Computer-controlled commissioner (vetoes cash-only trades, disallows team movement, etc.)

    45 23.56%
  • Other [non-lefty/right] split stats (home/away, day/night, runners-in-scoring-position, month-by-month)

    51 26.70%
  • 'Team Options' Slider for Percentage of Games to start Alternate Starters

    43 22.51%
  • Computer-controlled owner (that sets your budget and/or fires you for poor performance)

    47 24.61%
  • Three-way trades

    66 34.55%
  • Pitch-by-pitch interaction (e.g. choose which pitch to throw to what location in what count; as batter, guess pitches)

    32 16.75%
  • Minor-league TOTALS in Scouting Report

    46 24.08%
  • Schedule Editor

    35 18.32%
  • Playoff TOTALS in Scouting Report

    44 23.04%
  • Drag and drop interface

    31 16.23%
  • New Screen and Dialog background artwork

    28 14.66%
  • Rule 5 Draft

    51 26.70%
  • Other (please describe below)

    9 4.71%
Multiple Choice Poll.
Page 1 of 6 1 2 3 4 5 6 LastLast
Results 1 to 15 of 90

Thread: Baseball Mogul 2006 Feature Poll

  1. #1
    Join Date
    Jun 2004
    Location
    Latveria
    Posts
    161

    Baseball Mogul 2006 Feature Poll

    Here is the poll Dr. Doom promised. Sorry if I missed anything.
    Last edited by Clay Dreslough; 11-02-2004 at 06:59 PM.

  2. #2
    Join Date
    Jun 2002
    Location
    Issaquah, WA
    Posts
    3
    as much as i want the Historical Rookies, I like playing with Make believe rookies too,

    I WANT ALL-TIME LEADERBOARDS!!! that is the most important to me at least!!!

  3. #3
    Join Date
    Aug 2001
    Location
    Storrs, CT
    Posts
    265
    So whats important out of this? This is what I think.

    Historical Rookies, All-Time Leaders
    For obvious reasons... the demand. Although I consider them to be more novelties more than anything else.

    Expansion, Contraction
    I'd like to see something like this in historical leagues... Teams could move or there could be expansion teams. I guess an expansion draft would happen in the off season right after the playoffs... you would pick 5 players that could be eligible... the team(s) that draft select 25 players from 25 different teams. And then the expansion teams get the 1st picks of the draft.

    And then with contraction, any player who isnt a free agent at the end of the year gets dumped into a draft pool and i guess you draft it similar to a fantasy draft, worst team going 1st.

    Would be pretty neat.

    bat pitcher 8th
    Or anywhere. I like to bat the pitchers 8th if I were to have a speedy 9th place hitter to complement the top of my lineup. I forgot to check it, but i think it would be a good little addition.

    expanded minor league system
    I dont really wanna see a whole lot more players, but I'd like to be able to assign players to different minor leagues. There could be something under the team menu called 'Minors...' and this a pool of (no more than 20) players that you can mark as either AA or A, for what league they are in. Or you can press auto-sort. The single A league would be considered more developmental, if a player of yours has a contact or any other improvable rating in the 50s, time with single A coaches will improve this faster than in double A and may not improve at all if they are rushed to AAA. How well players improve will depend upon your farm system spending, of course. These players would be drafted out of HS and college, maybe even overseas if your scouts are well paid... these players might be judged on a 2-8 scale for 'tools'... The salaries of players in AA or A would be very low... maybe $50-200,000 depending on where they were drafted. But they would make the ML minimum when promoted to the

    40- man roster
    The 40 man roster would include 15 AAA players and the 25 on your active roster. It would be almost identical to the Team Roster... screen of today, with a few changes. Selectable bench preferences, so that each player on the bench is given a primary role (not nesecssarily binding) as discussed in the thread titled "Brian Daubach". It would also allow for there to be one less or one more player on the bench than normal so that there could be 10 or 12 pitchers on staff. I suppose a problem with this is that once a player is promoted to AAA it might be tough to demote him.

    Waivers
    It would be alot simpler than MLB rules. Basically a computer team evaluates the value of its players and those that have a negative value get put into a waiver pool. Also any player (making more than minimum) with say 6 major league years in AAA would get put on waivers automatically. This could help prevent big market teams from stockpiling players. A human team could also place players on waivers.

    Revenue Sharing
    Revenue sharing is a must, but... there cant be so much revenue shared that it upsets the nature of the Mogul Rating. Basically the idea is that X% of a teams revenue is put in a pot and then doled out evenly to each team. It would happen on a daily basis... think of it as an expense and then a source of revenue. The percent would be modifiable, you would have the option of having 0,10,20,30,40,50% sharing. Default could be, oh, 20%. No salary caps, floors, please. Maybe a luxury tax for exceeding 117M, or 137M, or 157M of 15%. Maybe.

    ...

    platoon splits?
    This would be interesting... it would put a new premium on switch hitters and lefty specialists. I like the idea that it would be generic splits... I'm not really sold on this idea. In the course of the season everything will even out. It would be an interesting challenge, but The thing I hate MOST about baseball games is SETTING FOUR LINEUPS! But, I'm open to it, as long as you only set 2 lineups and DH would be automatic for NL teams. Players would have contact vs. L/R and power vs. L/R... it would be faded and lined up next to a players contact & power number ratings.. thats kind of how I imagine it.

    One more!

    Splits tab
    It would keep track of vs. L/vs. R, home/away, and pre/post all-star break. The stats would be for This Season, Last Season, Career, and AAA (with the exception of home/away of course.) It'd be a 4th tab, a tab like Transactions, Fielding etc.

    So those are my comments on how to make BBM better. I think next year is going to be big for BBM... OOTP isnt going to release a baseball sim next year... they partnered up with SI (makers of Championship Manager). Not that BBM and OOTP compete or anything. I know that BBM is more of a finanical simulation.

    Forgot somethings
    Retired Players
    I'd like to be able to see players that used to play for me here, or that low round draft pick that bounced arund and found a niche with some teams. Obviously there would be some memory issues with the amount of retired players this could add up to, but Id like to see players with 10 years experience that retired and check out their player cards.

    Manager Mode
    Like Play by Play except you have some control over decisons for your team...I read a request for this in a review for BBM... I have a problem with the one in OOTP becuase the games are so long and you have too much influence over the outcome of the game... I like the one in MVP baseball 2004 which is very simplistic. I'm not sure if this is the direction that Clay wants to go with BBM.

    Other than that, umm... I want pitchers bunting more often and players stealing third with none out or two out to happen less often. And the pitchers on bench in the all star game thing straightened out.

    By the way, position players do pitch if the game gets out of hand. You can look at my dynasty or maybe I'll pull out a boxscore sometime. OK, I'll shut up now!
    Last edited by GM24; 06-25-2004 at 12:13 PM.

  4. #4
    Join Date
    Jun 2002
    Location
    Issaquah, WA
    Posts
    3
    Here is my list-

    1. Alltime leaderboards, an alltime must have!
    .
    .
    .
    .
    .
    .
    .
    .
    .
    .
    .
    .
    2. Able to enter Year-By-Year stats...
    3. $$$ in 10 of thousands instead of Millions, (2k5) only
    4. Import rookies, but I would like it to be varible...with sometimes they are ****, other times they are great.
    5. Expansion mode, if you play historical, at the end of 1992, the Marlins and Rockies would appear or just two teams.
    6. Updated Cities that come with the game. Since this game is a financially based game, The Writters of this game should have this updated so it is accurate.
    7. Transaction log that is more organized, Milestones with Milestones, Injuries with Injuries...this one will probable move up the list soon, since it is annoying to look at.
    8. Able to control games in Play-by-play....options for pinch hitters, steal.......ect
    9. Hiring and Firing of Managers....and managers would have Scouting report pages too, showing there records each year and ablities, With ablities being judged by (ex. Bill James book to baseball)
    10. getting the split stat bug removed forever.

  5. #5
    Join Date
    May 2004
    Location
    Maryland
    Posts
    93
    All the above ideas are great! The one thing I'd like to see is now that we have a draft:

    We should have expanded contract negotiations, such as arbitration, and compensation in draft picks for teams thata lose their free agents to other teams (the draft picks coming from the teams that sign free agents). I think this would do a lot for balancing out the teams in the game.

  6. #6
    Join Date
    Aug 2001
    Location
    Storrs, CT
    Posts
    265

    I agree

    Draft compensation is a good idea, forbes. I see poor computer teams, or computer teams in debt that have to replace departed players with total ****, instead they can have at least sub-standard replacements. I talked about this at length in this thread .

    I only have a vague idea of how arbitration works... After three years of major league experience an aribter decides how much money a player should make for the next season, this repeats until the players 6th year in the league and then he becomes a free agent... is that correct? Its very confusing to me... I know that when I used to play OOTP I had no idea if a player was going to leave or if his contract was automatically extended. I cant support it though if it means players make more money... I'm the "Mogul" here not the player

    All time leaderboards... this would be records for the major statistical categories for a single season, and also career, and maybe even rookie records? This could mean that (most) retired players would stay in the games memory, which would be awesome. It might also mean a change in the way year by year stats are stored, which would mean the end of the split stat bug, and maybe the ability to enter year by year stats... and both of those things would mean a much larger save file and probably not backward compatible with other versions. Hmmm... I'd pick the AT leaders.

    Yeah, more accurate revenues + revenue sharing would = one happy guy.


    Lets not have complete control of the game, we arent the managers here, but lets have some more influence over the managers. Assigning bench roles and smarter play (no stealing 3rd or tagging 2nd w/ 2 out, ever) is good enough for me. Then again, pitch by pitch play would appease alot of fans and reviewers. Meh.

    Are you sure you want to be able to hire and fire managers, boomboom. It's not that much fun. Its just an added pain really. How about a press that tells you what a terrible owner you are for trading a star player. That would be fun... to kind of gauge fan reactions... I dont know.

    Aye... thats all I got. If half the things talked about in this thread were added into next years version it would be such a great game. However I'm sure Clay has even better ideas than we do about what direction to go in with this game.

  7. #7
    Join Date
    May 2004
    Location
    Maryland
    Posts
    93
    Not so sure about the rules of arbitration.... I was just thinking that there should be some way to develop players in the minors AND still have several years in the majors before they start asking for the free agent money. It really sucks when you have been grooming guys in the minors, finally bring them up and the next year they want a contract extension for $10-15 million, which no sane person should pay to someone who has one year of big league service.

  8. #8
    Join Date
    May 2004
    Location
    Seattle, WA
    Posts
    186
    1) 40 Man and 25 Man Rosters
    2) Arbitration
    3) Major League and Minor League Rule V drafts (takes place of the current Minor League Draft).
    4) Include LH Reliever slot in Bullpen. More weight towards matchups.
    5) Managers, coaches, scouting directors, owners (unless the player is considered the owner).
    6) Amateur Draft, as opposed to Minor League Draft. (would take place in mid-season).
    7) Include all minor leagues teams, divisions, and leagues. Also include the Arizona Fall League and various Winter Leagues to help prospects grow.
    8) Top Prospects listing under the "News" menu
    9) More Cities allowed in the game. This game tops out around 83

  9. #9
    Join Date
    Aug 2001
    Location
    Storrs, CT
    Posts
    265

    Exclamation

    Lets not turn this into OOTP, please.

    I might as well do a list while I'm here. Its going to be alot different from all of yours. Alot of this comes from playing this game in depth with my dynasty.

    1. Tweaked computer manager AI, particularly with stealing, bunting, intentional walks eg. National League style baseball. I dont really feel like going into detail. Another time perhaps.

    2. Bench roles. Let's take out the guesswork in who my defensive replacement is. If there could be an ability to staff 12 pitchers, that would be dandy.

    3. Waivers. Like a modified free agency, with players that teams would be willing to give away for free. Also, players with a certain amount of experience that are in AAA would be put on waivers, unless they are injured, these people would be listed as [DL] and can stay there until you activate them, even if they are no longer injured.

    4. Revenue sharing, Luxury Tax. To give the Expos a dying chance, and to discourage higher market teams from gobbling up free agents, if possible.

    5. 3 bean salads available in concessions

    Let's stop there for now. I just think these four (or five) things are important to improve playability of the game.
    Last edited by GM24; 06-30-2004 at 11:02 PM.

  10. #10
    Join Date
    Apr 2003
    Location
    Columbia, Maryland
    Posts
    1,185
    Once again, good show, Doom. I'm not Clay, but I have designed stuff, and respectful feedback like this would be extremely valuable in the design process for the next version.

    ==+==+==+==

    The Surf are back! Read up on the new exploits of baseball's most amazing team in Goin' to Surf City!, the ongoing story of the Ocean City Surf!

    "Any kid who grew up in Maryland would feel that it was a great dream to play in an Orioles uniform...thank you all for always treating me like family."
    -- Harold Baines, 46th member of the Orioles Hall of Fame

  11. #11
    Join Date
    Jun 2004
    Location
    Latveria
    Posts
    161
    Originally posted by oriole^
    Once again, good show, Doom. I'm not Clay, but I have designed stuff, and respectful feedback like this would be extremely valuable in the design process for the next version.
    Thanks oriole^. Doom really hopes that this thread will be useful to the people at Sports Mogul.

    Originally posted by Crispy984
    Lets not turn this into OOTP, please.
    I wouldn't worry too much about BBM becoming an OOTP clone. I believe Sports Mogul knows their core audience well enough to not make that mistake.

  12. #12
    Join Date
    Oct 2002
    Location
    A little place I like to call, you'll see
    Posts
    29

    Contract Negotiations

    The one thing I always wanted was to have contracts that arent $5M for four years but $3M for the first year, $3.5M for the second year, $4M the third year and $6M in the fourth. This is a game focused on finances, this would make the game more realistic and add a lot more strategy when making trades and whatnot. Of course I have no clue about programming so that may be way too difficult to do.
    "It's tough to make predictions, especially about the future" - Yogi Berra

  13. #13
    Join Date
    Dec 2002
    Location
    Toronto
    Posts
    177

    What I'd Want

    1 - Hire/Fire managers
    2 - Ability to trade for draft picks in trade function
    3 - All-Time records would be nice for both team/league

  14. #14
    Join Date
    Feb 2003
    Location
    Texass
    Posts
    25
    The hiring and firing of a manager would be good.

    This would mean the strategy dialog could be removed from the game.

    This is because BBM could generate say 50 managers at game start. These managers would have strategies already built into them so you don't even have to worry about changing the strategies.

    Having news stories talking about fans getting unhappy with your manager would be good also, and of course stories about how great your fans think your doing.

    The game could also take retired players after say five years of retirement and turn them into managers basing the strategies off of the players career numbers.

    Oh, and only players who say played at least 15 to 18 major league seasons could become managers.

    Let me create my own manager also

    BBM 2K6 is going to kick tail.

    I'll pay $30 if some of the features in this thread are added in...maybe even more.
    "Baseball fans are junkies, and their heroin is the statistic."
    Robert S. Weider in In Praise of the Second Season (1981)

  15. #15
    Join Date
    May 2004
    Location
    Seattle, WA
    Posts
    186
    Originally posted by SouthernYankee
    The hiring and firing of a manager would be good.

    This would mean the strategy dialog could be removed from the game.

    This is because BBM could generate say 50 managers at game start. These managers would have strategies already built into them so you don't even have to worry about changing the strategies.
    I understand where you're going with that idea, but I'd have to disagree. In some cases, the General Manager dictates the strategy that's used. A good example of this is Oakland and Toronto, where the front office's strategy is related to the manager. Art Howe isn't, and has never really been, a good manager. He was hired because he was good at following the company line and doing what he was told.

    So while I'd like to see managers in the game, and I think there's some merit to strategy rankings for them, I'd like to still be able to control the club's strategy from a control box. Perhaps - taking your idea one step further - if you hire a manager that doesn't fit your team's style of play, or the strategy dictated by the front office, it could have a negative effect on the ballclub.
    -RotoChamp2

    See my work at:
    [url=http://www.rotochamps.com]RotoChamps.com[/url]
    [b][i]WHERE WINNERS ARE MADE[/i][/b]

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •