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Thread: Bugs/Issues FM 22

  1. #1
    Join Date
    May 2020
    Posts
    1

    Bugs/Issues FM 22

    I have played a ton of baseball mogul but this is the first year of Football mogul.

    1. I noticed the contracts seem to be messed up all the rookie deals are 1-year deals.

    2. I only get to sim the entire season and not game by game. Also, I could not make it sim the playoffs.

    3. I did not see any awards, or leaders like in baseball mogul.

    4. stats do not to seem to match the actual game numbers.

    5. After a season I always play the exact same schedule every year.

    6. Fantasy draft seems to crash often

    7. Trades seem to crash the game.

  2. #2
    Join Date
    Nov 2008
    Posts
    120

    Re: Bugs/Issues FM 22

    I have been doing some beta testing for Clay and did not encounter some of your issues.
    If you have some time, could you provide some additional info? I would like to see if I can replicate the issues you are having...
    What is your OS and what year or years you are starting in?

    WRT #1. A new franchise starting in year 2021 has 496 contracts for players with 0 years of experience (rookies).
    223 are on 1 year contracts. Of these 30 are free agents and therefore not on a contract.
    While less than 40% are on 1 year contracts, you are absolutely correct, they should be on 3 year contracts.

    WRT #2. This is baffling. When you select Play->One Week, it does not play that week? When you reach the playoffs, exactly how are you attempting to sim them? (pressing Ctrl-1, selecting Play->One Week...)

    WRT #3. Awards are in the Output directory in an Awards file (very intuitive - not). Leaders are under the Leaders tab.

    WRT #4. Specifically which stats don't match. A known issue is that the Sacks stats do not match. What else have you identified?

    WRT #5. I have not see this. What year are you starting in? Hopefully you are not running the Single Season Simulator?

    WRT #6. A known issue with the Fantasy draft is: when it is started, a pick is made, draft canceled, and then the draft started again, it crashes.
    What is your sequence?

    WRT #7. I have done literally hundreds of trades for players, draft picks and combos of players and draft picks. No issues.
    What year are you running? Are you using the Trading Block or using Players->Trades...?
    When are you making the trades? If just before the draft, this is a known bug. If you wait long enough (10 minutes +) trade offers will be made.

  3. #3
    Join Date
    Jan 2011
    Posts
    7

    Re: Bugs/Issues FM 22

    they're right about #5, my first test run was with the Texans. In season 3 I noticed I was playing the same opponents I always do, like the NFC West, the Bills, Chiefs, etc. I realized it's the exact same opponents, it's just the schedule gets re-shuffled each season

    Thanks for the heads up about awards, been playing Football Mogul since I first bought a disk version at the dollar store in the early 2000's (I remember when I realized that stud fictional RB in Detroit was actually Barry Sanders lol) and I had NO idea that Football Mogul actually generated awards

    One major bug I've seen is duplicate players in the original draft class, a lot of the 1st rounders are re-populated later at lower overalls. So there's like a 79/89 Spencer Rattler, and a 69/71 Spencer Rattler. Also, a handful of draft prospects are listed at 122 years old, with the scouting report reflecting it by saying "they're getting up there in age but they've got a few good years left"

    can I also add poor free agent handling? Before I start my season I go through and balance my roster, I'll be low on cap space and need to sign bodies to fill out. Needed some linebackers, and EVERY available free agent linebacker was at least a 80 overall and all wanted more money than I had cap space. Where are all the 50/60/70 free agents??

  4. #4
    Join Date
    Nov 2008
    Posts
    120

    Re: Bugs/Issues FM 22

    The 121 year old player issue is fixed. Birth year was incorrectly 1999. Should be out in the next update.

    Wow! How did you catch that? Only 82 in the 2022 draft are unique. 91 have a single duplicate and 9 have triplicates. For the triplicates each is almost exactly 10 points lower than the one rated higher.

    You're getting free agents rated above 75?? I must have the market cornered on lousy free agents .

    In testing, I was initially ecstatic that I was getting young Free Agents rated above 75. Then I set my team to Arizona and since then I never get a free agent rated 80 or above. Even tried a total re-install. The developer has also encountered this issue and is working on it.

    I suggested having bidding against the computer AI for FAs. Others have suggested using the Baseball Mogul paradigm.

    You are correct about the 2022 draft class. Unique issue to that year. In 2023 and beyond the drafts do not have duplicates.

    To round out your roster, you could trade excess players at one position for a player at the position you need to fill out. This has some advantages since the computer players sometimes have less cap impact than a free agent would. Do your trades in the first year to get the best offers.

    WRT awards. The file has been there for years (decades?). Unfortunately, there were no actual awards in it. FB Mog 22 is the first version that actually has awards in the file.

    I have relayed (with attribution) your discovery of the duplicate players in the 2022 draft, the incorrect handling of the yearly scheduling and the need for lesser Free Agent players at each position.

  5. #5
    Join Date
    Jan 2011
    Posts
    7

    Re: Bugs/Issues FM 22

    "I have relayed (with attribution) your discovery of the duplicate players in the 2022 draft, the incorrect handling of the yearly scheduling and the need for lesser Free Agent players at each position."

    thanks! I'll be watching out for a patch!

  6. #6
    Join Date
    Nov 2008
    Posts
    120

    Re: Bugs/Issues FM 22

    The patch that corrects the 120 year old player issue is now available.

  7. #7
    Join Date
    Mar 2008
    Posts
    104

    Re: Bugs/Issues FM 22

    new version 19.05
    I've also noticed the schedule is a bit off. My team will play out-of-division foes twice but not division teams.

    went back to 1955. changed team names. tried to switch divisions, system crashed.
    another 1955. changed team names, played one season, off season, okay. next season, finished draft. system crashed. instead of the Free Agent screen the College Draft thing shrunk to a bar at the bottom and the little wheel started turning etc.
    this game is not real flexible when you play with the past.

  8. #8
    Join Date
    Mar 2008
    Posts
    104

    Re: Bugs/Issues FM 22

    went back to 1971. changed team/city names but no division switches or other changes.
    played one season. renewed contracts, did the draft. system froze after the draft.

  9. #9
    Join Date
    Mar 2008
    Posts
    104

    Re: Bugs/Issues FM 22

    I had saved the 71 game before the freeze.
    re-started. selected 'play multiple seasons' hoping would skip freeze. didn't.

  10. #10
    Join Date
    Mar 2008
    Posts
    104

    Re: Bugs/Issues FM 22

    started a new game in 1971
    changed team names, nothing else.
    immediately selected 'play multiple seasons'
    played one season, had draft, froze. little wheel is turning but nothing else is moving.

  11. #11
    Join Date
    Mar 2008
    Posts
    104

    Re: Bugs/Issues FM 22

    started a new 1971
    played all original teams 'multiple seasons' two years, all worked.
    changed team names, froze after next draft.
    this game is NOT very flexible.

  12. #12
    Join Date
    Mar 2008
    Posts
    104

    Re: Bugs/Issues FM 22

    (sigh) started new game 1971, kept original everything, played two years 'multiple seasons'

    changed the names of four teams, played the year and went to next year okay.

    continued changing one division a year. all done.
    changed city names but not the actual cities, so the Point Pleasant Mothmen are still in Miami.

    so far so good

    well I got all the way to 1979, did the draft--froze up.

    only change I made this time was salary cap.
    draft went okay, system did its thing, froze, did not go to Free Agency.
    I wonder if the salary cap is the bug.

    went back to 1978. changed salary cap to 0. after draft system froze.
    starting again in 1971.

  13. #13
    Join Date
    Nov 2008
    Posts
    120

    Re: Bugs/Issues FM 22

    The game has issues.
    It has never been reliable when the number of teams or league size is changed. I haven't bother to test this since it has been raised multiple times and not fixed. IMO the game needs a total re-write. Unfortunately, with only one person supporting 2 products, this is not likely to happen.
    Awards are not accessible from within the game.
    You can not view previous season's results. This is a feature which should be easy to implement...
    You can not view player stats for previous years (using sortable stats).
    While player stats are more accurate than they used to be, they are still buggy.
    QBs appear to fumble much more frequently than they should and there does not appear to be any attribute that has any affect on fumbles.
    I have provided the developer with screen shots showing old menus appearing in the current version. Two different menus for the same action (one the old menu and one the new menu) appearing in the current version.
    Free agents - had good ones in the current version. Changed teams and now I do not get quality free agents - ever. Even after total re-installs - including to a RAM disk.
    Trades - With the latest version, I had a menu that did not provide the option to offer cash. Now, in the current version, I have a menu now allows cash in trades.
    I could go on for quite a while...
    Even with these issues, the current version is much better than previous versions. The developer does do more enhancements to the game than most people notice. Unfortunately some of these enhancements are of low value (designating a LB as Right Outside Linebacker adds little value when there are far more important issues that need to be addressed).

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