People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study. Indeed, the most adept gamers can make choices and act on them up to six times a second—four times faster than most people, other researchers found. Moreover, practiced game players can pay attention to more than six things at once without getting confused, compared with the four that someone can normally keep in mind, said University of Rochester researchers. The studies were conducted independently of the companies that sell video and computer games.
Recreational engrossment in the form of video games can have a dopaminergic neurological intensification giving the user a feel good recurrent moment. But some virtual amusement renditions may have bad effects, invoking cortical release which causes heightened awareness, increased reaction to any external stimulus, and poor decision making outcomes. In many cases one needs to evaluate benefits and cross off all the conflicting symptoms that might result from an addictive tendency to such diversive hardware. We'd aspire for our entertainment interactive technologies to not have a linear plot scheme; yet offer flexible choice options and apply real world contexts with a situational genuineness.

Quote source: http://www.wsj.com/articles/SB100014...63273943183932