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Thread: First Football Mogul 2013 details

  1. #31
    Join Date
    Apr 2012
    Posts
    71

    Re: First Football Mogul 2013 details

    Are the new features nice?

    I'll pick this up before long.

  2. #32
    Join Date
    Nov 2009
    Posts
    581

    Re: First Football Mogul 2013 details

    The one thing I am up at arms about is the 2008 draft class bug. It was in the last game and it's in this game as well.

    If you head into the 2008 season the draft class is made up people. If you start in 2008 the rookies of that year aren't there.

    Blargh.
    Yeah, I'm from Pittsburgh. I love both our sports teams.

  3. #33
    Join Date
    Apr 2012
    Posts
    71

    Re: First Football Mogul 2013 details

    So the 2008 draft & rookies are missing.

    Does the game results seem to be tighter in this one compared to 2012? There was an unusually high amount of INTs in that one, and a lot of sacks allowed by the Center for each team.

    And the draft classes having a dearth of linemen in the draft, and those having notably lower stats on average than other positions (for the randomly created future ones)? I suppose these universally lower lineman stats could have an effect on the INT rate or something. But there were also too many WRs with high stats in the drafts too.

    General gameplay fixing, anyway.. improved?

  4. #34
    Join Date
    May 2009
    Posts
    6

    Re: First Football Mogul 2013 details

    The Rams, my team, have serious roster issues. Just off of the top of my head, they have the kicker as a punter, only 5 wr's and one of them got cut. And Jason Smith was traded 2 weeks ago. Can't we get the rosters as of 9/6 for $25?

  5. #35
    Join Date
    Apr 2012
    Posts
    71

    Re: First Football Mogul 2013 details

    I'd suppose/hope the rosters get updated in future game updates?

    Also.. a question: Has anyone ever put up decent rushing yards by setting the "Pass/Run Ratio" drop-down, on the Offense Page, to a positive percentage of Run plays? It seems like the higher I set it towards Passing, the more & better Rushes I get.

    If I want to force a better rushing game, with my stud RB, then I have to put a little +Pass on. *shrug* Must I set it to +50% or something before rushing becomes somewhat reliable? How have you guys set up a decent rushing offense via the game settings?

  6. #36
    Join Date
    May 2005
    Location
    PA
    Posts
    549

    Re: First Football Mogul 2013 details

    Quote Originally Posted by whoisnicksmith View Post
    In my little bit of exploration with my beloved Buffalo Bills, I've discovered some serious inaccuracies in the roster. Steve Johnson and Kyle Williams, two of their best players are not even in the game. Also, the contracts are out of whack. Mario Williams just signed a huge long-term deal there, but for some reason he is on a 1-year contract and must be re-signed at the end of one season if you start a franchise in 2012. I'm sure other teams have similar issues. Hopefully these will be fixed soon?
    A little disapointing that the roster is incorrect.

    What are the improvements? The screen shots show no change.
    Quote Originally Posted by Biggles View Post
    You beat me twice yesterday. I've never been beaten in the postseason in different leagues by the same person on the same day.

    Relish this day..

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