Football Mogul 2013
Football Mogul 2013 will be launched on August 29th, featuring updated pre-season rosters and ratings. This year's version includes:
- New stats, such as "YAC" (Yards After Catch) and "Receiving First Downs".
- New player ratings for skill players (RB/TE/WR) and defensive players.
- Hand-edited pass-blocking and rush-blocking ratings for over 300 offensive lineman.
- Over 2,100 active players (that's 24% more players than Madden).
- Every rookie from the 2012 draft.
- More than 60 top prospects projected to go in the *2013* draft.
- Accurate season schedules from 2003 through 2012.
OK, to qualify what I am going to write, I am going to buy the game and have volunteered to be a beta tester. So I want this game to succeed.
So while the above are good, I think I need to be fairly blunt and say all of the above are the minimum we should expect. Other than the first two, a yearly sports title these days needs to have current rosters, hand edited players, every player from the 2012 draft, and an accurate schedule. The new ratings are good if they actually create a more rich playing experience. And the new stats are fine though not essential.
I've posted the areas I think the game can be improved, many from an interface and editing standpoint. Others in the suggestion thread have made some posts about the AI, trade logic, and overall core gameplay. I hope that this is only a partial list of features because it really doesn't seem like to much of a change from 2011 let alone the roster update that was 2012. Again, rosters are nice but it is the game play features that will make this game more than a play it once affair.
With a release date of less than a month from today I am concerned that this game is just another roster update. I look at the effort made to be innovative with Baseball Mogul and am a little disappointed that FBM seems like an afterthought based upon the two very different feature lists. I realize there are tons more folks buying BBM but it really is a "if you build it they will come" scenario. If more people buy it, more resources go to support it. But if few resources support a game, why would people buy it?
I'll buy it because I respect what Clay as a one man show is trying to do and I won't ask for a refund even if I am underwhelmed. But I really hope some consideration of things in the suggestion thread were looked at. Keeping my fingers crossed and trying to stay optimistic. Love BBM and really want to love FBM too!



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