
Originally Posted by
Lex Logan
I was wondering if, with the new engine, park effects are generated by actual park dimensions -- take the old Yankee stadium, on balance one of the most suffocating pitcher's parks of all time, but a fly ball down the right field line could be a cheap HR. Basically tailored to help or at least not hurt the Babe's HR totals. With the old engine park effects as far as I can tell were generic -- a given park either enhanced or suppressed HR's, doubles, etc., no matter which direction they were hit. From playing games in one-pitch mode (and skipping a lot of innings, so I miss most solo HR's) I don't have the impression that an unbalanced park like Fenway makes a difference whether you hit to right or left. I would expect a lot of routine flies AND line drives to left to bounce off the wall for a double. And of course Wrigley's fickle winds need to be known at game time -- the box score gives information about winds after the fact, but I can't tell if it affects the game and if it does you ought to know which way the wind is blowing while you're playing it. These are major real-world effects, independent of PBP mode, and of major significance in building a team.