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Thread: Tricks of the Trade

  1. #1
    Join Date
    Feb 2007
    Posts
    1,749

    Tricks of the Trade

    Thought I'd post a few tips on coping with some of Baseball Mogul's annoying quirks:

    (1) Before you start simming a new season, check who's scheduled to pitch next in the Pitcher dialog. This isn't automatically set to your #1 guy after spring training.

    (2) When you trade a player on your active roster or swap one to the minors, it routinely scrambles all your lineups. The trick is to make sure the player being swapped out is in exactly the same bench position in all lineups. Say you swap him out of your vs. RHP/no DH lineup. Move him to, say, the top of the bench, then check each of the other lineups and make sure he's in exactly the same spot. Then you can swap him to the minors with no side effects.

    (3) Before trading a player, put him in the minors, as in #2.

    (4) Before adjusting your flexible rosters (say switching from 14/11 to 13 position players and 12 pitchers), make sure the bench player to be eliminated occupies the bottom spot on all rosters. This usually isn't a problem when adding a position player, just when subtracting.

    (5) If you play historically, Mogul adds interleague play when the DH is added. Someone should confim this on 15.00 and post a bug. I killed the DH when it alerted me (1973 season) but was startled to find interleague play partway through the season, so in my current universe it was a 1-year experiment.

  2. #2
    Join Date
    Feb 2007
    Posts
    1,749

    Re: Tricks of the Trade

    (6) To change pitcher usage during spring training, you must make the change in the minors: Swap the pitcher to the minors, click on the RP/SP button, pick the desired use, then put him back in the majors in the appropriate slot.

    I had a highly rated RP with a 33 endurance, so I tried putting him in my starting rotation before Spring Training. I saved and simmed through Spring Training; he made nothing but relief appearances. I then resumed the saved game, changed his usage in the minors, put him back in the starting rotation, and simmed again. This time he did nothing but start, and his endurance climbed to 55 (now up to 61 after one regular season start.) On a side note I've not had much success converting relievers with 20-something endurance but 30+ seems to work.

  3. #3
    Join Date
    Apr 2008
    Posts
    1,224

    Re: Tricks of the Trade

    My trick of the trade is not paying for this next year. There are so many things wrong I cant even list them.

  4. #4
    Join Date
    Mar 2009
    Posts
    117

    Re: Tricks of the Trade

    Cool story bra.

  5. #5
    Join Date
    Jul 2007
    Location
    airstrip one, oceania
    Posts
    9,272

    Re: Tricks of the Trade

    Quote Originally Posted by grasshopper View Post
    My trick of the trade is not paying for this next year. There are so many things wrong I cant even list them.
    No worries, infield dirt graphics should finally be added next season along with updated rosters (assuming HGM has time for them). What more could you possibly be looking for in the next version? Surely you don't want better AI & improvements on the management side of the sim?

    Maybe some of us like that every off-season there's only 1 AI team that signs all the free agents

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