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Thread: Official Baseball Mogul 2012 Suggestions

  1. #16
    Join Date
    May 2005
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    PA
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    549

    Re: Official Baseball Mogul 11 Suggestions

    Quote Originally Posted by reflections View Post
    I'd have to say no on the trading draft picks. They aren't allowed in Major League Baseball.
    Plus I do believe that would open up a can of worms (bugs and bad AI moves) if draft pick trading was allowed.
    The option to customize the draft order will allow users to manually have Free agent compensation. I agree that draft pick trades are not that important, but being able to modify the draft order is a must!
    Quote Originally Posted by Biggles View Post
    You beat me twice yesterday. I've never been beaten in the postseason in different leagues by the same person on the same day.

    Relish this day..

  2. #17
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    Jan 2004
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    Florida
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    658

    Re: Official Baseball Mogul 11 Suggestions

    It would be nice to do a "scouting screen" by choosing any two or three player characteristics and do a sort on them.

    Example: Find all second basemen with a health greater than 74, a peak value greater than 79, and contact greater than 89.

  3. #18
    Join Date
    Aug 2008
    Location
    St. Louis, MO
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    27

    Re: Official Baseball Mogul 11 Suggestions

    It would be nice if the "Transactions" on the player card wouldn't get all muddled up with injuries... How about adding a "Medical History" tab to the card?

  4. #19
    Join Date
    Dec 2008
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    NY
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    Re: Official Baseball Mogul 11 Suggestions

    Quote Originally Posted by Cards820 View Post
    It would be nice if the "Transactions" on the player card wouldn't get all muddled up with injuries... How about adding a "Medical History" tab to the card?
    That is a really neat idea
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  5. #20
    Join Date
    Dec 2009
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    2

    Re: Official Baseball Mogul 11 Suggestions

    Is it possible to get draft pick compensation for "class A or class B" FA?

  6. #21
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    Dec 2008
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    NY
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    526

    Re: Official Baseball Mogul 11 Suggestions

    Quote Originally Posted by brew08 View Post
    Is it possible to get draft pick compensation for "class A or class B" FA?
    I think that is too complicated..so lots of us want changing the draft order manually.. clay?
    Outahere
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    Orioles GM 2031-2044
    Mets GM 2045-Present

  7. #22
    Join Date
    May 2005
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    PA
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    549

    Re: Official Baseball Mogul 11 Suggestions

    Quote Originally Posted by jpz17 View Post
    I think that is too complicated..so lots of us want changing the draft order manually.. clay?
    I agree 100%! If we can at least modify the draft we can implement our own FA compensation!
    Quote Originally Posted by Biggles View Post
    You beat me twice yesterday. I've never been beaten in the postseason in different leagues by the same person on the same day.

    Relish this day..

  8. #23
    Join Date
    Jan 2010
    Posts
    6

    Re: Official Baseball Mogul 11 Suggestions

    Hello i am very into Baseball Mogul I've been playing since i'll say 2000? Anyways you may find my name familar of finding the commish mode glitch that was found in the last version of the game. that was widely leaked around following the release of 2010. I have found another small glitch with commish mode but it is nowhere near as bad as it was in bmb09 where you could have all access to it. here are some of my small glitches and some big ones that i have found that should be fixed.


    Position Changing Glitch

    This ones pretty easy... the ability to continuously change a players position multiple times sooner or later if done correctly... could end up with the player having 95+ fielding 95+ Arm 95+ range. it seems this only happens when the player has such bad defense it just glitches straight to 100. i haven't really figured out the number or on why. A example can be shown if requested

    Left Handers Playing SS/2ND/3RD

    this one kinda goes with the one above considering you can switch a very solid vital defensive centerfielder into a pretty decent fielding 2nd base men without glitching. The problem is left handers just can't play those positions... for obvious reasons.. Maybe a suggestion were you just can't convert them there. or make them terrible when converting like they should be?

    Left Handed Pitching Being Consistently Terrible

    Well you can prob argue with me on this but i strongly believe that the matchup of Lefty Hitter vs Lefty Pitcher in this game isnt as strong of a advantage to the pitcher. I honestly believe the game just doesn't register the match up correctly. This has been going on for many games. It just seems like left handers in this game unless they have like 95/95/95 vitals just get pounded pretty consistently. Or maybe the right handed hitters just have to much contact/power vs lefties to make lefties very to little effective. Not to mention the game doesnt really make use of the Lefty Specialist in the bullpen during sims. Thus this also making left handed hitters way better then they should be. you can do the math on that one. Anyways you can burn me for this one. or have some intelligence and agree. Lefty pitchers in baseball mogul are terrible.

    Minor League Pitching Glitch Credit Steve13 (FB1KING)

    It seems the whole minor league system is completely ran kinda warped. its pretty easy to trick the minor league system. I havent really found any bad things that could happen to leagues with this. I have been toying with it. but basically you can have a minor league starter pitch about 75-80 games a season in the minors a season 25-26 in each league of AAA/AA/A/. by just moving them up a spot in the minor league order the day after they pitch. The only downfall i have seen is that the player gets his yearly boost of peak/overall faster then what he normally gets it if he was pitching every 5 days. i havent had time to test this in long term. Sorry if it has long term effects.

    Well thats enough of the bickering last year was my most bickering i have had cause of the obvious commish mode glitch. I am very content with this game following the last game with team files. It's nice to see League play seeing some respect. I mean weren't not all assholes . You guys are making it really hard for me to find flaws in the game now. Although i love finding flaws . Anyways on to actual suggestions.


    Depth Charts

    I was thinking of some type of Depth Charts. I mean yes i see the tab but i mean like kinda like auto subs if one of your players get hurt the game will automatically adjust the lineup based on your depth chart. so like if your 2nd base man goes down. your starting short stop is moved to 2nd and your bench infielder plays short. im guessing this is prob to hard to add. which is why it hasnt been.

    More Actual Randomness

    I mean its pretty obvious after simming of course what players are good and what players are bad. of course this is effected by there peak start. is there anyway to make this more random? or maybe just another program all together that makes players go bad or makes players become good.


    For the most part my suggestions suck. Cause they do. it seems like everyone already hit the good ones that are worth and possibly adding.

    end bickering

  9. #24
    Join Date
    Jun 2006
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    Victoria B.C. Canada
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    16,722

    Thumbs up Re: Official Baseball Mogul 11 Suggestions

    Quote Originally Posted by Gaedel View Post
    It would be nice to do a "scouting screen" by choosing any two or three player characteristics and do a sort on them.

    Example: Find all second basemen with a health greater than 74, a peak value greater than 79, and contact greater than 89.
    You can do this, already: click Player/Find players/scroll to '2ND BASEMEN" (top LH dialogue box)/ Column headings/ highlight all the attributes that you desire/ then survey the resultant list of 2nd basemen, and their attributes
    "Whate'er should be our Zodiac's star
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    A stumbling block, or a stepping-stone"

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  10. #25
    Join Date
    Nov 2004
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    77

    Re: Official Baseball Mogul 11 Suggestions

    The option to impose a SALARY CAP.

  11. #26
    Join Date
    Apr 2009
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    Puyallup, Wa
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    14

    Talking Re: Official Baseball Mogul 11 Suggestions

    All ideas that I have read are very good. Been playing since 09.
    1. One thing I would like to see in the stats area is how a batter does against a pitcher in his "career" instead of with for that particular year.
    2. Also it would be nice to see your wins/lose against all teams alltime.

    Just thought this would be a sweet stat to have while you are playing.

  12. #27
    Join Date
    Dec 2009
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    230

    Re: Official Baseball Mogul 11 Suggestions

    Well...I'd like to see the treatment of pitchers be more realistic and more like MLB and the minor league sytem.

    My favorite team, the Colorado Rockies typically have used between 10~15 starters to make all 162 starts in a season. The fact is that for most MLB pitchers movement from the 'pen to the rotation is a lot more fluid than the arbitrary RP and SP designation determined at the amateur draft in BM '08 and BM '09.

    Now, I know that you can change a pitchers path in BM '10 to be a SP or RP, but the fact is that the designation is really part of the problem.

    I'm playing out the '93 Expansion Colorado Rockies and trying to play the club historically with a whole mess of pitchers, and constant movement into and out of the rotation.

    The problem is that BM doesn't recognize (at least in BM '08 and BM '09) the usage of pitchers by anything that could be considered reasonable. After making almost ten starts of at least 5.0 IP I've yet to see ANY significant change in these pitchers Endurance ratings.

    Now I'd love for the game to better reflect that MLB pitchers aren't just black and white "Starters" or "Relievers" but that many are both during the same season, or during different seasons.

    At the very least I need the ability to change the base Endurance stat so I can manually increase it AT LEAST +1 per start of 5.0 or more.

    In a perfect world, Clay would recognize that getting rid of the reliever and starter designations, and inflexible endurance is really unrealistic and almost completely ruins the game for me.
    Colorado Rockies- The only franchise that systematically juices/dejuices the ball and the ballplayers for competitive advantage.

    Playing BM 2012 14.0.4.0 (and PAID for it through the Sports Mogul Store - a message to all you degenerates that think the game isn't worth your money, but who think it is worth your time to play it)

  13. #28
    Join Date
    Nov 2006
    Posts
    558

    Re: Official Baseball Mogul 11 Suggestions

    In the game options it shows that we have the option to hide overall ratings. I've never gotten it work and it would be a nice addition if both current overall and peak ratings could be hidden.
    "It's supposed to be hard! If it wasn't hard, everyone would do it. The hard is what makes it great."


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  14. #29
    Join Date
    Oct 2009
    Posts
    381

    Re: Official Baseball Mogul 11 Suggestions

    Quote Originally Posted by mattynokes View Post
    In the game options it shows that we have the option to hide overall ratings. I've never gotten it work and it would be a nice addition if both current overall and peak ratings could be hidden.
    Agreed.

  15. #30
    Join Date
    Mar 2005
    Posts
    114

    Re: Official Baseball Mogul 11 Suggestions

    Quote Originally Posted by Mightyzug View Post
    Well...I'd like to see the treatment of pitchers be more realistic and more like MLB and the minor league sytem.

    My favorite team, the Colorado Rockies typically have used between 10~15 starters to make all 162 starts in a season. The fact is that for most MLB pitchers movement from the 'pen to the rotation is a lot more fluid than the arbitrary RP and SP designation determined at the amateur draft in BM '08 and BM '09.

    Now, I know that you can change a pitchers path in BM '10 to be a SP or RP, but the fact is that the designation is really part of the problem.

    I'm playing out the '93 Expansion Colorado Rockies and trying to play the club historically with a whole mess of pitchers, and constant movement into and out of the rotation.

    The problem is that BM doesn't recognize (at least in BM '08 and BM '09) the usage of pitchers by anything that could be considered reasonable. After making almost ten starts of at least 5.0 IP I've yet to see ANY significant change in these pitchers Endurance ratings.

    Now I'd love for the game to better reflect that MLB pitchers aren't just black and white "Starters" or "Relievers" but that many are both during the same season, or during different seasons.

    At the very least I need the ability to change the base Endurance stat so I can manually increase it AT LEAST +1 per start of 5.0 or more.

    In a perfect world, Clay would recognize that getting rid of the reliever and starter designations, and inflexible endurance is really unrealistic and almost completely ruins the game for me.
    I mentioned something like this last year, though I was asking more about the difference in performance between the two roles. You can find it here: http://www.sportsmogul.com/vbulletin...d.php?t=192745

    Anyway, having thought about it, the Endurance rating does still seem like it could use improvement. One part of that you never want to put a guy with 90+ endurance in your bullpen, otherwise it ruins his endurance rating, and can't be recovered. Gameplay-wise, I don't think it effects too much, but it is annoying. A guy who could go 90+ pitches with tiring suddenly is only able to go 75 or so after a half season in the bullpen?

    I recommended separate ratings for starting and relief roles for each pitcher last year, but Clay's answer (that you should find out for yourself who excels in which role without godlike scouts simply telling you), made sense. I still think that two ratings for endurance would make sense. One for when the pitcher is stretching himself out for a start, the other for his increased effort out of the bullpen. This would actually be pretty similar to the advanced Strat-o-matic way of doing it. A guy's starting endurance and relief endurance can go up and down over time, depending on usage.

    I would even think it would make sense if the rating only used the last 3 years or so to influence the rating. A guy that hasn't pitched in relief in 4 years, then, wouldn't have a visible relief rating, and vice versa for your bullpen ace. Anyone in between would be essentially looked at as a swingman, and would have ratings for both roles.

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