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Thread: Suggestions to keep dynasties competative.

  1. #1
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    Suggestions to keep dynasties competative.

    I am going to be starting a new 1977 Mariners dynasty and I am taking suggestions from the BBM community on ways to keep the overall league competative.

    Rules I am putting in place from the start:
    1. No More DH. Personally I dislike the DH and I think setting up rosters is more fun when you actually have to have some decent players on the bench.
    2. Revenue sharing. 50% of revenue will go to the pool which will be split 26 ways. This money will be collected and distributed between the end of the playoffs, but before the beginning of the FA period. Why 50%? It's a round number, nice & easy. This will also have a fairly significant effect on the big revenue clubs. I expect this will hit me fairly hard as I almost always run a fairly big profit.
    3. Rule V draft. On April 1st, all teams that finished below .500 will have the option to draft players from the minor league systems of winning clubs.
    Eligible players will include anyone aged 27yo or older, any six year minor leaguer who is not signed to a major league contract, anyone who is a 4 year (or more) veteran of the big leagues. No draft in 1977. The 1978 draft will consist of 2 rounds. This rule will be reviewed before April 1st,1979.
    4. I will monitor the trade wire and negate bad trades.

    Rules pertaining to me:
    1. I have to be profitable. Every Year! Normally not a problem, but we will see how revenue sharing effects this.

    I also need ideas & parameters concerning trades & FA.
    Also need ideas about settings.

    input is appreciated.

  2. #2
    Join Date
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    Re: Suggestions to keep dynasties competative.

    http://forum.sportsmogul.com/showthread.php?t=182003

    http://forum.sportsmogul.com/showpos...0&postcount=65
    Point #6 here is a VERY IMPORTANT one

    http://forum.sportsmogul.com/showthread.php?t=183735

    About your revenue sharing. I don't think that moving cash between teams really has much effect. I think the real trick is to manipulate either Fan Loyalty or stadiums. The AI doesn't really recognize cash. To do revenue sharing your need to actually effect the revenue.

  3. #3
    Join Date
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    Boston, MA
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    Re: Suggestions to keep dynasties competative.

    Quote Originally Posted by filihok View Post
    About your revenue sharing. I don't think that moving cash between teams really has much effect. I think the real trick is to manipulate either Fan Loyalty or stadiums. The AI doesn't really recognize cash. To do revenue sharing your need to actually effect the revenue.
    As someone who has used revenue sharing in my dynasties, I can tell you that it can have some effect on team's success.

    In my Griffey Years dynasty, I implement 33.33% revenue sharing, where 1/3 of a team's income goes into the communal fund, where it gets divided equally among the 30 teams. Teams like New York, who earn $163 million, have to contribute $54 million to the pool, and only receive $31 million back. In this instance, this leaves them with a mere $5.2 million in cash.

    Since I started RevSharing, my Noll-Scully rating has dropped from 2.11 in 2002 to 1.77 in 2006. Not ideal, but enough of an impact to be noticeable.

  4. #4
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    Re: Suggestions to keep dynasties competative.

    Quote Originally Posted by MadThespian View Post
    I am going to be starting a new 1977 Mariners dynasty and I am taking suggestions from the BBM community on ways to keep the overall league competative.

    Rules I am putting in place from the start:
    1. No More DH. Personally I dislike the DH and I think setting up rosters is more fun when you actually have to have some decent players on the bench.
    2. Revenue sharing. 50% of revenue will go to the pool which will be split 26 ways. This money will be collected and distributed between the end of the playoffs, but before the beginning of the FA period. Why 50%? It's a round number, nice & easy. This will also have a fairly significant effect on the big revenue clubs. I expect this will hit me fairly hard as I almost always run a fairly big profit.
    3. Rule V draft. On April 1st, all teams that finished below .500 will have the option to draft players from the minor league systems of winning clubs.
    Eligible players will include anyone aged 27yo or older, any six year minor leaguer who is not signed to a major league contract, anyone who is a 4 year (or more) veteran of the big leagues. No draft in 1977. The 1978 draft will consist of 2 rounds. This rule will be reviewed before April 1st,1979.
    4. I will monitor the trade wire and negate bad trades.

    Rules pertaining to me:
    1. I have to be profitable. Every Year! Normally not a problem, but we will see how revenue sharing effects this.

    I also need ideas & parameters concerning trades & FA.
    Also need ideas about settings.

    input is appreciated.

    Those are some good ideas, something I would definently read and follow. You should increase the trade and lessen injury.

  5. #5
    Join Date
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    Cleveland, OH
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    2,861

    Re: Suggestions to keep dynasties competative.

    You should LOWER trades. Currently I play with -20%. The AI has a habit of moving stars from weaker teams to stronger ones in exchange for prospects - which alone isn't a bad thing, but the AI looks to do this all the time and so the weaker team never has a chance to catch up.

    I'll bow to POC's wisdom here, but I've also never seen much effect with revenue sharing. You need to actively manipulate the fan loyalty rating to control the AI's budget. THAT it definitely cares about.

    Equalize scouting, reduce medical staff effect (I use -50, but -100 isn't unreasonable), and increase the randomness of the draft (predictability -50, Aging randomness +50). That reduces the importance of expenses significantly, and since the AI doesn't know any better it acts as a sort of tax on the stronger clubs.

    My house rules vary a little from game to game, but they are as follows:


    Trades: 1 during April and June, 1 in July. Perhaps a third during the offseason. I use the "shop a player" function only, and don't change what the AI offers. I can either accept or reject, though I can specify in the dialogue what kind of player I'm looking for, etc. I give myself an extra trade at the beginning of a game to help customize my team.

    If the computer offers me a trade, I can't change it - just accept or reject.

    Free Agency: The numbers change a little based on what year you're in. In a 7 team division it would be as follows based on your finish last year:
    * 1st - 0, 2nd - 1, 3rd - 2, 4th/5th - 3, 6th - 4, 7th - 5

    This doesn't include marginal prospects (say..70 or less overall, 80 or less peak.)

    I can only sign two people per day. I use a modified set of OFG's FA rules for this.

    Contract Renewals: I can't do this until the end of the season. IE- I may not renew in mid-campaign. This means the AI has a very good idea what the player is worth. Again, I use a modified set of OFG's FA rules for this.

    Expenses: Since I know I've reduced the need for expenses (with the settings mentioned earlier) but the AI doesn't, I must be ranked better than half the league in all 3 categories (13th or better in a 26 team league.)

    GM/Manager/Player Mode/Simming: I tend to sim. I have the computer set to warn me if a player is out longer than 14 days - less than 14 days, then he stays on the active roster.

    I will alomst always let the AI set the lineup. It can be fun to do that, but I do know it makes your team just a little bit better than it would have been otherwise.

    I never 'play' (as in player) games. It's too easy to break the game that way (sorry, Rongar!). I'm also usually a better manager than the AI, so I usually end up watching.
    Retired Dynasties I'm Proud of
    To Rule in Kansas City Part I and Part II (Kansas City Royals 1969-73, Hall of Fame)
    Cardinal Sins (St. Louis Cardinals 1976-78) and it's sequel:
    Diverting Destiny (Montreal Expos 1994)
    Script for my Requiem (New Orleans Blues (fictional) 1954)

  6. #6
    Join Date
    Oct 2009
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    Des Moines, WA
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    Re: Suggestions to keep dynasties competative.

    Some good ideas & suggestions so far. Thanks. Been reading different threads and it has been quite illuminating.

    filihok-ty for the links
    CatKnight-good stuff

    I also am a simmmer, although I tend to manipulate the lineup on a daily basis.
    Injured players stay on the roster unless they are out 2 or more weeks. (I do think this is something that needs to be addressed in future BBM releases). This is much more realisticm in my opinion.

    I'm torn about the idea of limiting trades. I tend to be a very active trader, especially in the first 3-4 years of any dynasty. I'm big on trading expiring contracts for prospects. I'm thinking I will negotiate trades & post them on the forum for approval.

    I can see where the FA restrictions could hurt. In seasons where I contend I hang on to expiring contracts so I can make a run at the playoffs. Finish 1st & don't resign 'em. Bang, hole in the lineup.

    As for settings, I'm still reading threads, but some ideas are beginning to jell.

    Happy Halloween All!
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  7. #7
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    Re: Suggestions to keep dynasties competative.

    How could I forget

    Miz' Free Agent Negotiator

    to make Free Agency more realistic and challenging.

    Check out his other apps as well

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