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Thread: Amateur Draft - Scouting Value

  1. #16
    Join Date
    Jun 2006
    Location
    Edison, NJ
    Posts
    15,636

    Re: Amateur Draft - Scouting Value

    So what do I do in this case?
    ...nothing. The game is working as intended.

    I can understand what you're saying, but consider the impact of getting what you want will have on the rest of us. You're asking for a level of predictability which is intentionally removed from the game, and in my opinion for good reason.

    or, maybe HGM will have a better idea? I'm not an expert on editing players either.
    I guess that the best "resolution" to this is for you to manually track the players and edit them during the off seasons until the player actually hits the target that you want him at.
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

  2. #17
    Join Date
    Aug 2002
    Location
    New Jersey
    Posts
    44,491

    Re: Amateur Draft - Scouting Value

    Quote Originally Posted by ohms_law View Post
    or, maybe HGM will have a better idea?
    Nope...

  3. #18
    Join Date
    Apr 2008
    Location
    Reno, NV
    Posts
    754

    Re: Amateur Draft - Scouting Value

    Quote Originally Posted by ohms_law View Post
    ...nothing. The game is working as intended.

    I can understand what you're saying, but consider the impact of getting what you want will have on the rest of us. You're asking for a level of predictability which is intentionally removed from the game, and in my opinion for good reason.
    Fair enough...it's not a big issue, I don't mind it. I was just trying to clarify what I meant about a "hidden" setting that makes some players tend to improve/decline more than their editable stats would indicate.
    I saw Andre Dawson. And let me tell you something. There were only two players in my lifetime whose teammates held them in awe. One was Mickey Mantle. The other was Andre Dawson. If you were around, if you saw them play, you know that. But the numbers don't tell you that.
    - Jerome Holtzman


  4. #19
    Join Date
    Jan 2009
    Posts
    52

    Re: Amateur Draft - Scouting Value

    ok i guess a better way to say it is this i know how the game works, im very good i think untill it gets to fictinal players there i am struggling, i know that develop is based on a hidden catorgory called potential as far as i can see in the future the potential on better players seems lower then 100 which is average, so it is dubt full those players ever live up to there peak. i was hoping if anyone new of a way of determining if a prospect has better then normal potential ie do the bar graphs have any meaning. also does potential change after there drafted or is it always the same as the hidden indicator. if you dont know what potential is go in to comish mode and edit player and you can see what there potential is

  5. #20
    Join Date
    Feb 2007
    Posts
    1,749

    Re: Amateur Draft - Scouting Value

    CF, if I understand Ohms correctly, your settings (+100% promotion) push prospects too fast, which could certainly affect certain types of players differently than others. Try changing the promotion settings and re-sim.

  6. #21
    Join Date
    Apr 2008
    Location
    Reno, NV
    Posts
    754

    Re: Amateur Draft - Scouting Value

    Quote Originally Posted by Lex Logan View Post
    CF, if I understand Ohms correctly, your settings (+100% promotion) push prospects too fast, which could certainly affect certain types of players differently than others. Try changing the promotion settings and re-sim.
    Don't think I ever said we had +100% promotion? We're still testing it out in 2010 but I think ours are around +40%...we just try to aim for accurate AI promotion, it doesn't matter much because most of our owners set their minors manually but having it accurate is beneficial for those who choose to auto-sort.

    Even simming manually, and promoting players at the proper time it's clear who's gonna turn out. I'll use a player on my team from Outahere as an example. CF Shawn Leeburn, drafted in 2018 and at the end of 2019 he was 19 years old and 65/81. He's currently a 70/100 in the 2021-2022 off season. I knew to the exact month or so when his peak would jump up and that likely by the time he was 29 years old he'd be a 97 or 98 overall. Repeated sims are able to predict that sort of stuff. I know I'm not the only one who notices that sort of thing, because one of our best GMs tried to trade for this guy after I drafted him (he was the 62nd overall pick, 2nd round).

    I'm not complaining at all--this sort of thing is cool. My only dilemma was if you wanted to create a player who was likely to show a big jump over his current ratings, well, that's hard to do. If there's a trick to doing it I haven't figured it out.
    I saw Andre Dawson. And let me tell you something. There were only two players in my lifetime whose teammates held them in awe. One was Mickey Mantle. The other was Andre Dawson. If you were around, if you saw them play, you know that. But the numbers don't tell you that.
    - Jerome Holtzman


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