Results 1 to 14 of 14

Thread: free agents

  1. #1
    Join Date
    Jun 2005
    Posts
    71

    free agents

    At season end, we should not be given the option of resigning our free agents.

    I understand that in real life, a team which looses a FA gains a draft pick from the team which signed him.

    But in BMogul, with only 6 draft picks rather than 50, a free agent should be a FREE agent.

    The arbitration is fine and well made. But once a player is passed this stage and he has full rights to move, he should go straigth into the free agency pool.

    Possibly, a pop-up window that says "these players have become free agents."

    You want to resign him, you can during his last contractual season with you but otherwise you should go chasing him in the free agency pool (pretty much like real life) since he doesn't belong to you anymore.

    Subconciously (or is it unconciously) I tend to resign my FA's because... well... I'm given the option. I feel like he is still part of my team. But he isn't.

    Subconciously, under the present system, I ask myself "do I want to keep him or do I let him go." This is wrong since he does not belong to me anymore as his contract with me is over.

    And if I had to go chasing him, subconciously, I would consider him a former player and as a FA rather than a current player who may leave if I don't resign him.

    My point is that in real life, players passed arbitration years consider staying with their team as one of 30 options (and in todays baseball, very few players stay). However, the current game gives his home team preferencial treatment.

  2. #2
    Join Date
    Aug 2002
    Location
    New Jersey
    Posts
    44,491

    Re: free agents

    I believe you should have the option to resign them, just as you do currently, but that the players should be able to say "No, I want to test the market", unlike currently when you can literally resign anybody as long as you're willing to pay.

    The problem is that, even with any free agent, you're able to sign ANYBODY no matter what, with no competition from other teams, and no real intelligence on the part of the player.

  3. #3
    Join Date
    Apr 2008
    Posts
    1,224

    Re: free agents

    Subconciously (or is it unconciously) I tend to resign my FA's because... well... I'm given the option. I feel like he is still part of my team. But he isn't.

    Subconciously, under the present system, I ask myself "do I want to keep him or do I let him go." This is wrong since he does not belong to me anymore as his contract with me is over.

    And if I had to go chasing him, subconciously, I would consider him a former player and as a FA rather than a current player who may leave if I don't resign him.
    I agree 100%. As I run my own team, it isnt an issue. My issue is that the AI will not part with top players ever, ever, ever!!!! Once and a while I will see a good player in the free agent screen, but that is rare. This leads to another point. Whatever team I play, I develop my players in AAA and bring them up. When they ask for 15M after 3 years in the majors (which is insane) , I set them free. The Yankees then sign them all. Once again by 2020, the Yankees AAA payroll is higher than most team's majors.

    I have set players resign free agents to -100%. I have set players get promoted from AAA to 100%. No difference.

  4. #4
    Join Date
    Jun 2001
    Location
    On the ice blue line of insanity.
    Posts
    3,437

    Re: free agents

    Quote Originally Posted by HoustonGM View Post
    I believe you should have the option to resign them, just as you do currently, but that the players should be able to say "No, I want to test the market"
    I think this only happens in real life if you don't offer enough money. If the Dodgers had offered Manny Ramirez $200 million over 4 years last November, I doubt he would have filed for free agency.
    Clay Dreslough, Sports Mogul Inc.
    cjd at sportsmogul dot com / blog / twitter

    Forum Rules
    Bug reports and roster corrections: support@sportsmogul.com

  5. #5
    Join Date
    Aug 2002
    Location
    New Jersey
    Posts
    44,491

    Re: free agents

    Quote Originally Posted by Clay Dreslough View Post
    I think this only happens in real life if you don't offer enough money. If the Dodgers had offered Manny Ramirez $200 million over 4 years last November, I doubt he would have filed for free agency.
    Well, yes, obviously, but let's be realistic here. Currently, you can force ANY player to sign with your team for reasonable prices. The player has incredibly limited intelligence of his own, and there is ZERO competition from other teams.

    Every player, I suppose, should have a tipping point where the amount of money offered gets them to stay no matter what, but players shouldn't be 100% resignable.

  6. #6
    Join Date
    Dec 2006
    Location
    Waterloo, ON
    Posts
    1,353

    Re: free agents

    Right, and this is where I think the game should just make better use of a mechanism that is already present. All players reduce their demands when they are not signed through the off-season. Just increase the starting demand, and then have their demands fall at a faster rate than is currently seen. If you want to sign everyone on day 1 - go ahead, but it will cost a lot. If you wait, then there is a chance that someone else will sign that free agent before you can.

  7. #7
    Join Date
    Aug 2002
    Location
    New Jersey
    Posts
    44,491

    Re: free agents

    That'd be okay as an intermediary step, in my opinion, but I would really like to see a free agent bidding system implemented. It seems that Mogul is really the last major sports sim, console or otherwise, that doesn't have such a system.

  8. #8
    Join Date
    Jan 2009
    Posts
    56

    Re: free agents

    Quote Originally Posted by HoustonGM View Post
    I would really like to see a free agent bidding system implemented. It seems that Mogul is really the last major sports sim, console or otherwise, that doesn't have such a system.
    And players on your team should also reserve the right to refuse your offers out right no matter what they are and move on to free agency. Free agents should aslo have the option to refuse to negotiate with you.

    What about the players also demanding to be traded?


    Some nice features to work on.


    Also, would it be that complicated to have all the games listed for the players (instead of just the last 10) and be able to click on that game to bring up the actual box score of the game?

  9. #9
    Join Date
    Apr 2007
    Location
    Uptown Minneapolis
    Posts
    11,433

    Re: free agents

    Quote Originally Posted by HoustonGM View Post
    That'd be okay as an intermediary step, in my opinion, but I would really like to see a free agent bidding system implemented. It seems that Mogul is really the last major sports sim, console or otherwise, that doesn't have such a system.
    Yeah, that would be amazing. Baseball Mogul Online had that feature (or used to have that feature) years ago. I know there are programming differences between the two, but that was one of the features (along with the trading block, where you could designate who was off limits and "on the block") that would be great if it was implemented into Baseball Mogul. You could offer a free agent a contract, and as time went on (not on the first day of free agency like the current structure) you could see if you were outbid and either increase your offer or go after another free agent. It was a lot of fun, because if you put everything into that one free agent and you miss out on him, free agency is already over and the other players have already signed. At the same time, if you make multiple offers just to be safe and you end up stuck with all those players, that's even worse. I miss that system.

  10. #10
    Join Date
    Mar 2007
    Posts
    30

    Re: free agents

    Quote Originally Posted by HoustonGM View Post
    That'd be okay as an intermediary step, in my opinion, but I would really like to see a free agent bidding system implemented. It seems that Mogul is really the last major sports sim, console or otherwise, that doesn't have such a system.
    This is a positive to me. I don't mind sacraficing a little realism for simplicity. I agree with the above poster that starting demands should be much higher than they are.

  11. #11
    Join Date
    Aug 2002
    Location
    New Jersey
    Posts
    44,491

    Re: free agents

    Quote Originally Posted by rwperu34 View Post
    This is a positive to me. I don't mind sacraficing a little realism for simplicity. I agree with the above poster that starting demands should be much higher than they are.
    I don't mind sacrificing a little realism for simplicity either, but when it comes to free agency, the whole POINT of it is for teams to bid on the services of the players. A free agency system without competition isn't a free agency system.

  12. #12
    Join Date
    Mar 2007
    Posts
    30

    Re: free agents

    Quote Originally Posted by HoustonGM View Post
    I don't mind sacrificing a little realism for simplicity either, but when it comes to free agency, the whole POINT of it is for teams to bid on the services of the players. A free agency system without competition isn't a free agency system.

    That's why you jack the demands up so high that nobody signs the first week. Then, as the prices come down, the player ends up going to the highest bidder. The problem now is, so many guys sign on the first day, especially by human teams, that we don't know if they actually went to the highest bidder.

  13. #13
    Join Date
    Apr 2008
    Posts
    1,224

    Re: free agents

    I dont know how to comment on this. 100% on all points and still my biggest beef with Mogul.

  14. #14
    Join Date
    Aug 2002
    Location
    New Jersey
    Posts
    44,491

    Re: free agents

    Quote Originally Posted by rwperu34 View Post
    That's why you jack the demands up so high that nobody signs the first week. Then, as the prices come down, the player ends up going to the highest bidder. The problem now is, so many guys sign on the first day, especially by human teams, that we don't know if they actually went to the highest bidder.
    I think the problem is, well, that there is no bidding.

    And, also, players shouldn't just simply go to the highest bidder.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •