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Thread: 12.03 / Into the future, overall ratings rise [Fixed BB2K11]

  1. #1
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    12.03 / Into the future, overall ratings rise [Fixed BB2K11]

    This has been reported multiple times, but here it is again. As time passes, the overall rating rises. Now, the average overall rating doesn't change much, but, see below.

    I'm at the start of 2029. Here's a total breakdown of ratings, by percentage of players in the listed rating range (as there's 500 more players in 2029, so comparing the raw overall number could be misleading). The first number listed is in 2029 after a sim. The second number is the breakdown in my rosters.

    95+: 1.2%, 0.3%
    90-94: 5.6%, 2.1%
    85-89: 10.6%, 4.5%
    80-84: 17.2%, 11.3%
    75-79: 19.2%, 22.8%
    70-74: 16.3%, 29.8%
    65-69: 14.6%, 21.8%
    60-64: 9.2%, 5.6%
    55-59: 3.3%, 1.3%
    50-54: 2.6%, .39%

    Average Rating: 75, 73.5

    Below is a graph of the above information. As you can see, the 2009 distribution, my rosters, is a pretty neat bell curve, and come 2029, it's severely flattened. I would think that the rating distribution should be a neat bell curve like at the start, and should stay relatively similar as time passes.
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  2. #2
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  3. #3
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    Re: 12.03 Into the future, overall ratings rise

    This confuses me. I understood that BM actually renormalized the ratings. I played a team for awhile where I deleted every player over 88 overall, so that the "superstars" would be guys in the 85-88 range. Sadly, the game just readjusted so that those players were 90-95 overall.

  4. #4
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    Re: 12.03 Into the future, overall ratings rise

    Since you have players in the 50s in there, I assume this is an average of all players, major league and minor league. What is the average for major leaguers only at the begining and after 20 years?

  5. #5
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    Re: 12.03 Into the future, overall ratings rise

    Quote Originally Posted by rwperu34 View Post
    Since you have players in the 50s in there, I assume this is an average of all players, major league and minor league. What is the average for major leaguers only at the begining and after 20 years?
    I'm also curious about this, as having 300 minor league players in your DB will make the graph look different than if you have 700 minor leaguers.

    Also, does reducing the "Amateur Draft Talent" in League Settings change the bell curve?
    Clay Dreslough, Sports Mogul Inc.
    cjd at sportsmogul dot com / blog / twitter

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  6. #6
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    Re: 12.03 Into the future, overall ratings rise

    Quote Originally Posted by Clay Dreslough View Post
    I'm also curious about this, as having 300 minor league players in your DB will make the graph look different than if you have 700 minor leaguers.
    I'm currently swamped with school work, so I haven't had the time to add up all the info again but I'll try and get around to it.

    Also, does reducing the "Amateur Draft Talent" in League Settings change the bell curve?
    It might...it's another thing to check...but doing so will likely make the problem of players starting too late (see Fictional Draftees thread) even more severe.

  7. #7
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    Re: 12.03 Into the future, overall ratings rise

    I ran a different sim because I didn't have the original sim to 2029, so here are the comparison of overall ratings using just the players on the major league rosters (so, unfortunately, not the DL players, but that shouldn't distort the numbers enough to matter that much).

    At the start, here is the breakdown, raw number and percentage:

    95+ - 6, .8%
    90-94 - 40, 5.3%
    85-89 - 87, 11.6%
    80-84 - 201, 26.8%
    75-79 - 278, 37.1%
    70-74 - 127, 16.9%
    65-69 - 11, 1.5%

    I'm running the sim now and will post a chart for the results prior to the 2029 season as well as a graph.

  8. #8
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    Re: 12.03 Into the future, overall ratings rise

    I don't follow every thread or post.

    Will these fictional draft problems be fixed for BB Mogul 2010?

    Will the late start issues be fixed?

    If so, when?

    If not, can we expect the fix for BB Mogul 2011?

  9. #9
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    Re: 12.03 Into the future, overall ratings rise

    As previously posted, here is the rating breakdown at the start:

    95+ - 6, 0.8%
    90-94 - 40, 5.3%
    85-89 - 87, 11.6%
    80-84 - 201, 26.8%
    75-79 - 278, 37.1%
    70-74 - 127, 16.9%
    65-69 - 11, 1.5%

    And here it is on April 1, 2029:

    95+ - 28, 3.7%
    90-94 - 163, 21.7%
    85-89 - 213, 28.4%
    80-84 - 232, 30.9%
    75-79 - 85, 11.3%
    70-74 - 25, 3.3%
    65-69 - 3, 0.4%
    60-64 - 1, 0.1%

    And attached below is the graph.

    Same problem as with the ratings of every player in the game in the original post - the ratings become severely concentrated toward the high end. The increase of players with high ratings also leads to there being a glut of talent on the free agent market come April 1. There was one player rated 95 still a free agent, about 10 more with a rating higher than 85, and about 20 with a rating between 80-84.
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  10. #10
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    Re: 12.03 Into the future, overall ratings rise

    Thanks for keeping after this one, Houston. This wrecks the game for me. I've reverted to playing BM 2006 until this gets fixed.

  11. #11
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    Re: 12.03 Into the future, overall ratings rise

    Quote Originally Posted by HoustonGM View Post
    As previously posted, here is the rating breakdown at the start:

    95+ - 6, 0.8%
    90-94 - 40, 5.3%
    85-89 - 87, 11.6%
    80-84 - 201, 26.8%
    75-79 - 278, 37.1%
    70-74 - 127, 16.9%
    65-69 - 11, 1.5%

    And here it is on April 1, 2029:

    95+ - 28, 3.7%
    90-94 - 163, 21.7%
    85-89 - 213, 28.4%
    80-84 - 232, 30.9%
    75-79 - 85, 11.3%
    70-74 - 25, 3.3%
    65-69 - 3, 0.4%
    60-64 - 1, 0.1%

    And attached below is the graph.

    Same problem as with the ratings of every player in the game in the original post - the ratings become severely concentrated toward the high end. The increase of players with high ratings also leads to there being a glut of talent on the free agent market come April 1. There was one player rated 95 still a free agent, about 10 more with a rating higher than 85, and about 20 with a rating between 80-84.
    That could be the ugliest graph that I have ever seen. Ok, it isn't. But that's not good. Not good at all...

  12. #12
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    Re: 12.03 Into the future, overall ratings rise

    This also wrecks the game for me.

    I don't want to revert, so I'm being patient and hoping this (and the fictional player weirdness) is fixed sometime in version 12.

  13. #13
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    Re: 12.03 Into the future, overall ratings rise

    We see the same issue in our online league, which started in 2007 and is now on 2009 (with an upgrade to 2010 in the works). I had wondered in the past if this was due to our more or less "neutralized" farm spending where every team ranks as an A+ in farm system rating, but apparently this happens even in solo mode.
    I saw Andre Dawson. And let me tell you something. There were only two players in my lifetime whose teammates held them in awe. One was Mickey Mantle. The other was Andre Dawson. If you were around, if you saw them play, you know that. But the numbers don't tell you that.
    - Jerome Holtzman


  14. #14
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    Re: 12.03 Into the future, overall ratings rise

    I noticed this without doing the statistical analysis. Good job HoustonGM, by the way.

    When you start just about any year, an 80 overall is a lineup player on any team.

    Past 10 years, the same level of player is a bench player on a bad team and minor league player on a good team.

  15. #15
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    Re: 12.03 Into the future, overall ratings rise

    How about using the 2009 default rosters and not the HGM rosters, does this make a difference? I am just wondering because HGM rosters are edited.

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