As anyone who is familiar with my posts here knows I have a thing for simulation settings and a general aversion to playing dynasties that feature 5.5 to 6 runs per team game (particularly in the dead-ball era), inflated league batting, on base and slugging percentages and the crappy ERAs that come with them. My first little attempt to make a dent in the "juiced" offensive numbers was a little over 9 months ago and only covered 8 seasons. Me and Excel didn't get along too well then, but since then I've learned how to bend it to do my bidding. That has enabled me to come up with this bad boy. 1740 lines of spreadsheety goodness.
Got a particularly favourite year that you want to historically simulate? Simply find that year in the spreadsheet, for which you will see the Real Life (RL) raw and rounded numbers. Run a default sim (all default sim settings) of that year in BBMogul 2k9, output it to the encyclopedia, output the league index and individual team indexes to Excel, do some cut and paste, get the required totals and plug them into the Simulation (SIM) section of your favourite year.
The second you plug in the raw data, the widget/gadget/calculator/slide rule thingy roars into action, calculating rounded numbers (to a full season's worth of games) for each category and divides the RL rounded numbers by the SIM rounded numbers in order to come up with "factors" (RL # / SIM # * 100), which you would then use for Sim Settings in categories like Ground/Fly/Lineouts (or in the widget IPO = In Play Outs), Singles, Doubles, Triples, Homeruns, BB, IBB, K, SB, CS, SH, HBP, and GDP (as well as FDP = Fielding Double Plays, which can't be manipulated in the sim settings but were used to fudge early season GDP #s). It will also calculate AVG, OBP, SLG, R/G and K/9 for your default sim. You will notice some zeroes (under 1B or singles and IPO) and lots of #DIV/0! characters, disregard them, but don't erase them. Those boxes contain the equations which will calculate the rounded numbers and "factors" for you as well as the singles and IPO from your sim. All you have to do is fill in the raw data for GP (use GS or Games Started from the team pitching stat indexes), IP, AB, R, H, 2B, 3B, HR, BB, IBB, K, SB, CS, SH, HBP, GDP, and FDP and voila simulation settings for you to use for that year.
Maybe you want to run a 4 or 5 year dynasty, do the same thing only for the 4 to 5 years. Maybe you want all of your seasons to output league-wide stats similar to your favourite year. Take the RL stats of your favourite year and paste them in every year or whatever years you wish to sim. Maybe you're not a historical player, but you're still finicky about realistic league-wide stats. Pick one of the 108 years (and counting) of RL data, or better yet go to the bottom of the spreadsheet, where you will find the coup de grace, the piece de resistance: all 108 years totalled (the original SUM equation took up six lines in the formula box before it was cleaned up) and rounded for schedules of 2240 (1901-1903), 2464 (1904-1960), 2772 (1961), 3240 (1962-1968), 3888 (1969-1976), 4212 (1977-1992), 4536 (1993-1997) and 4860 (1998-today) games in length. Courtesy these totals I learned that in the 108 years of MLB, the league has a .262/.330/.386 line with 4.41 R/G and 4.89 K/9. Pretty palatable for most Mogulers. I use my own formula for OBP ((H+BB+HBP)/(AB+BB+HBP)) due to the fact that there have been quite a few changes to its equation throughout history and due to the fact that Mogul doesn't seem to track Sac Flies (neither did MLB until 1954).
With this All-Time #s rounded tool metsguy234 could find out how utterly dominant Pedro Martinez was (before he became a Met unfortunately). Players in custom universes could play their leagues to output stats adjusted for all-time, so they can truly compare the greats from every era on a level, stable statistical playing field. Leagues could also use this feature or any of the other years to dampen down the offense in their league. The possibilities are endless.
There are some notes off to the right of the stats at the top of the spreadsheet to fill you in on why I used the formulas or fudge factors that I used. Check them out so you know where I'm coming from. I also included a setup for 2009 and 2010 a) so you can see it completely blank and maybe use it for trial and error and b) so you can plug in '09 and '10 numbers if you so choose. Remember if you fubar your original download, you can always come back and dowload it again and overwrite the old one.
This version of the widget...thingy only has the RL data. I will be updating it with SIM data after I run simulations of the seasons and have data for all 108, and I'll probably include examples of what the League Index page and what a Team Index page should look like in Excel when you export from the Encyclopedia. Basically you want to put the categories on the League Index page in the same columns as they're in on the widget spreadsheet. Leave a gap in column A and column G (Year and 1B) and run the same categories (GP (from GS), IP, AB, R, H, (blank), 2B, 3B, HR, BB, IBB, K, SB, CS, SH, HBP, GDP and FDP) from columns B to S. Then paste it in the "SIM" rows of the year you're working on. The widget does the rest. The reason 1B get left blank is that they are calculated based on H, 2B, 3B, and HR #s from the sim. IPO, AVG, OBP, SLG, R/G and K/9 will also be calculated once the appropriate columns are filled in. On the Team Index page all you want to do is remove any impediment to getting the totals for AB, R, H, (blank), 2B, 3B, HR, BB, IBB, K, SB, CS, SH, HBP, and GDP from the hitting totals and GS and IP from the pitching totals and paste them into the stats of the team in question on the League Index page.
You know what, I'm starting to get confused myself.I'll try to post examples later today of what the Encyclopedia League Index and Team Index pages should look like when they've been exported to Excel (or equivalent) and you've manipulated the categories so that everything lines up with the widget's categories, but basically if the category isn't something you need for the widget (like RBI) - move it out of the way and get what you need and get that clipboard out and start pasting.
So, there you have it. Sorry for the Tolstoyish post, but I hope you have fun with this thing. Just don't get lost in there. And it all comes for the incredibly low price of...(Sorry, ginsu knives are not available with this offer)...What is my price? Oh yeah, to paraphrase "Crash" Davis: Mogulers, here comes the Mother of all Sim Settings widget/gadget/calculator/slide rule thingies, and when you speak of me, speak well.![]()



). Players in custom universes could play their leagues to output stats adjusted for all-time, so they can truly compare the greats from every era on a level, stable statistical playing field. Leagues could also use this feature or any of the other years to dampen down the offense in their league. The possibilities are endless.
I'll try to post examples later today of what the Encyclopedia League Index and Team Index pages should look like when they've been exported to Excel (or equivalent) and you've manipulated the categories so that everything lines up with the widget's categories, but basically if the category isn't something you need for the widget (like RBI) - move it out of the way and get what you need and get that clipboard out and start pasting.
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