
Originally Posted by
justanewguy
I've been trying to think up a system for quite some time that is realistic and effective but doesn't require so much work that it makes the game less fun.
I've noticed that tweaking league settings can help maintain some balance. Promotion through the minors up significantly helps small market clubs bring their prospects along. Lowering salary demands slightly, increasing league revenue slightly and increasing contract renewals somewhat, these help them actually hold onto their players.
Turning up stats vs. scouting helps offset poor spending on scouting, turning medical spending effect on injury way down definitely helps lessen the impact of lack of medical spending (I think money meaning less injuries is ridiculous anyway), and turning up aging randomness can make up a little for teams in the bottom of farm spending.
In my current dynasty, Kansas City somehow turned into an absolute powerhouse, won the world series 3 years straight, and has been consistently at the top of the division for 10 years. The Pirates have made the playoffs several times. The Yankees have not dominated, and the World Series is won as often by medium sized markets as large markets. I'm in the 2020s right now. Sometimes all it takes to get a bad team going is a slight boost, and once they gain fan loyalty and a little luck, they become successful. There's push/pull to this, and Kansas City's winning seems to have had a negative effect on the large market White Sox.
When I'm feeling like being a commish, I have a few things I'll try. Sometimes I take a fixed amount of cash from each of the top 10 revenue teams and relocate it to the bottom 10 revenue teams. I will usually repeat this every three years, and it helps (but not all that much) in keeping some clubs from hording star players and allowing smaller market clubs to have better players. Sometimes if a team has perpetually terrible fan loyalty, I give them a boost.