Re: Pitch Counts too High

Originally Posted by
HoustonGM
Yep. I do think pitch counts are a tad on the high side, and for modern day games, it doesn't accurately model real life in terms of pulling pitchers, although I've basically just brushed it off as I don't think pitch counts are tied to injury.
I believe that high pitch-counts -in PBP- favour the hitter...when I'm hitting in the PBP menu, I pitch in the "Player" mode to keep the p-c down, and my starters usually get a "Quality Start", (3 earned runs, or fewer) having gone at least five innings without exceeding their p.c.
Then during my team's ups, I revert to "manager" mode, 'cos I've discovered that it accelerates the opposing pitcher's p-c something diabolical, so that - together with the AI's laxity in changing pitchers - late-inning rallies are quite commonplace by my boys (a study of the Canajun Ehs box-scores will confirm this)
Another interesting study is that of one's sortable stats...when assessing the
worth of a pitcher, compare the number of pitches thrown with his E.R.A....
I predict that the greater the former, the higher the latter
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