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Thread: We've come a looooong way :)

  1. #46
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    Re: We've come a looooong way :)

    no, you get fictional rookies in the draft.

    My argument is that if you're doing an expansion sim (heck, any sim before 1990), you should default to historical only.

    A bigger point would be some kind of way to bring in fictional rookies.

    Couldn't one code in all of the rookies in the 2008 rosters (minor leaguers) to come into the game, along with the 2008 draft picks, to postpone fictional picks to 2008-2009.

    If you start with historical only, you could be given the option to switch at a certain date when you run out of rookies.

    Again, this is my point. This is not a professional game, otherwise, they'd find a way to fix some of these things.

  2. #47
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    Re: We've come a looooong way :)

    You could start in 1998 as the Rays and have the correct players.

    That's all I am saying. You have a solution if you really wanted to play as the correct 1998 Devil Rays.
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  3. #48
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    Re: We've come a looooong way :)

    The players come from the Lahman database so I think since that only uses players who have spent time in the majors it would leave off guys who are in the farm system but never played in the majors.

  4. #49
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    Re: We've come a looooong way :)

    Quote Originally Posted by adam View Post
    My point Clay, about historical/fictional rookies is this. You don't have a switchover in 2004 or 2005. If I want to play the 98 Devil Rays, I shouldn't have to click advanced options to turn off fictional rookies. An historical expansion team with fictional rookies? It doesn't make sense.
    The simple fact of the matter is that, when you get close to modern time, you NEED fictional rookies, or the amount of players in the game is going to start drastically decreasing. There's no database for minor league players, only MLB players, so obviously, as you approach the now, the amount of players decreases, and fictional draftees are needed to supplement that.

  5. #50
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    Re: We've come a looooong way :)

    Quote Originally Posted by Clay Dreslough View Post
    To the modders: Please realize that extra attention is being given to what you say. If you need to say something that a modder shouldn't say (like telling someone to go away) I would strongly recommend that you create a 2nd forum account and use that name instead.
    Yea... That's just such a PITA though...
    *sigh*

    humm
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  6. #51
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    Re: We've come a looooong way :)

    Quote Originally Posted by HoustonGM View Post
    The simple fact of the matter is that, when you get close to modern time, you NEED fictional rookies, or the amount of players in the game is going to start drastically decreasing. There's no database for minor league players, only MLB players, so obviously, as you approach the now, the amount of players decreases, and fictional draftees are needed to supplement that.

    This is true. I usually start up ficties around 2005. Being able to set a date to start creating fictional rookies would be nice though, rather than a binary option.

    What sucks is that when a new team enters the league, even in historical games with a draft, they are auto populated with fictional rookies BEFORE the expansion draft. So you end up with a load of unwnated fictional players even with fictional players turned off. This shouldn't happen... even if those players stink.

    And on expansion... why can't we use the same expansion draft logic when we add our own custom teams? Not talking about being able to manually draft ourselves. Just use the code that drafts just like the historical ones run...

  7. #52
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    Re: We've come a looooong way :)

    Quote Originally Posted by dolfanar View Post
    What sucks is that when a new team enters the league, even in historical games with a draft, they are auto populated with fictional rookies BEFORE the expansion draft. So you end up with a load of unwnated fictional players even with fictional players turned off. This shouldn't happen... even if those players stink.
    When you think about it, that's realistic though. The expansion teams in real life got to "draft" and run minor leagues a year or two before they became major league teams. Since Mogul doesn't have real minor league players, the fictional players are used.

  8. #53
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    Re: We've come a looooong way :)

    Quote Originally Posted by HoustonGM View Post
    When you think about it, that's realistic though. The expansion teams in real life got to "draft" and run minor leagues a year or two before they became major league teams. Since Mogul doesn't have real minor league players, the fictional players are used.

    It's exactly as realistic as populating all teams with fictional minor leaguers to fill out there rosters... and we don't do that, do we?

  9. #54
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    Re: We've come a looooong way :)

    Quote Originally Posted by dolfanar View Post
    It's exactly as realistic as populating all teams with fictional minor leaguers to fill out there rosters... and we don't do that, do we?
    Pardon me as I haven't played historical leagues, but how many of these fictinoal minor leaguers get placed on the team?

  10. #55
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    Re: We've come a looooong way :)

    Seriously, why doesn't someone just lock this thread before it gets even more out of hand?
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  11. #56
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    Re: We've come a looooong way :)

    Because, as several people have pointed out in the past, the culture here is accepting of these sorts of threads. Clay doesn't seem to mind criticism that much.

    Besides, what exactly is out of hand? People criticising me for the way I handle Bug Reports? I can handle that, it doesn't bother me in the least.
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

  12. #57
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    Re: We've come a looooong way :)

    Quote Originally Posted by HoustonGM View Post
    Pardon me as I haven't played historical leagues, but how many of these fictinoal minor leaguers get placed on the team?
    If you mean Expansion teams, atleast 25. Basically it appears that they are placeholders to get from the point the team is created to the xp draft (which often gives xp teams the deepest minor leagues of all the teams... though with older crappy players). Thing is they should be deleted right after the draft as often the AI will place them in the lineup and they WILL get playing time over guy's they pick up in the xp draft even if their ratings suck.

    For historical games where we deliberatly turn fictional players off, this is a HUGE no-no.

  13. #58
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    Re: We've come a looooong way :)

    It's not like adam isn't saying the truth. Some people here just aren't bothered by the shortcomings.

  14. #59
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    Re: We've come a looooong way :)

    I'm aware of that, and I know Clay doesn't mind the criticism. But I'm sensing an air of very high hostility.
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    Quote Originally Posted by Kobie View Post
    Ryan is No. 0. He doesn't make the list, since he's clearly on a higher plane of existence than all other quarterbacks, living or dead. He is ... teh messiah.
    I'm not the only one who knows the truth about Matt Ryan.

  15. #60
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    Re: We've come a looooong way :)

    Quote Originally Posted by belial View Post
    It's not like adam isn't saying the truth. Some people here just aren't bothered by the shortcomings.
    And I'll bet those are the folks who derive the most enjoyment from playing the game...ignorance is bliss, don'cha know...
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    A stumbling block, or a stepping-stone"

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