Which bugs from 5 years ago?
They are from 2000, but there is a City Mod which you can change them.The financial model is still broken--the cities date from 1998, and I'm not sure how they work in the historical sense.
I agree, but there is more user control over it now. If you play with Default settings. I see that it really doesn't work. But if you change some settings the developments works fine.There are numerous major problems with player development.
This isn't a broken feature, but more of a simple request. It was designed this way.Common sense things that seem obvious are broken early--for example, if you're playing a historical expansion team, and you don't know to check it, it automatically assumes you want fictional rookies.
Historical Play does need work on it, but it has come along way since it was first introduced.The leagues play nowhere close to the historical leagues--a 4-5 era for the league during the dead ball?
Back then they used .dat files, now they use the .mog files which holds a lot more information. Also some updated rosters come with the game now. Take a look at FRS rosters or HGM rosters. They came with a patch.Rosters set for today's game (although not really) versus how they worked back then?
What strategies need work? The current Startegies work just fine for simulation.Missing strategies? Half-arsed arcade things rather than getting the stuff right?
Yes and no, HGM rosters are current, but going into the future, you can change using the simulation settings (league editor in previous verisons)Contracts are still way off compared to real life and easy to manipulate to your advantage.
Profile is a great idea, and I agree about ground rules, you shouldn't have to do this. But even with OOTP, you need ground rules.I'm tired of reading that we should change fourteen things (could we at least save a profile?) and make up a whole list of ground rules of our own to run a sim.![]()
I think that after playing OOTP, you want mogul to be the exact same thing. And it isn't If you go to operations sports (FOF website) you can find a good review about BM2k9.I could go on, but I won't bother. This is a game produced by a talented amateur. It isn't in the league of OOTP, FM 2008, etc.
I don't think we play the same version of Baseball Mogul, cause it is a totally different game then you have been describing over the past 5 years.Does it have some advantages? Sure. The main one is that you can sim in an hour and not play a game for weeks. Frankly, the errors are so galling that I don't want to play a long dynasty on it.





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