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Thread: We've come a looooong way :)

  1. #1
    Join Date
    Aug 2006
    Location
    Washington, D.C.
    Posts
    14,017

    We've come a looooong way :)

    I was looking through the 2004-era posts in the Suggestions and AI forum, and I truly realized how much this game has improved, even though we may still have shortcomings.


    Here are some of the suggestions I found that have been fulfilled:

    Historical rookies
    all-time leaderboards
    stat splits
    more minor leagues/minor league players
    allstar appearences in the Transactions screen
    option years in contracts/counteroffers in negotiations
    automatic historical expansion
    All star Game
    player happiness


    As the title says, we've come a loooooong way!
    ]

  2. #2
    Join Date
    Jun 2008
    Posts
    322

    Re: We've come a looooong way :)

    i disagree...












    not, ive played bbm for quite a few years now and i like each game more and more

  3. #3
    Join Date
    Mar 2007
    Location
    Cleveland, OH
    Posts
    2,861

    Re: We've come a looooong way :)

    Even from 07 / early 08 the financial model's improved tremendously. The AI is far less likely to go bankrupt, and that helps keep the league....sane.
    Retired Dynasties I'm Proud of
    To Rule in Kansas City Part I and Part II (Kansas City Royals 1969-73, Hall of Fame)
    Cardinal Sins (St. Louis Cardinals 1976-78) and it's sequel:
    Diverting Destiny (Montreal Expos 1994)
    Script for my Requiem (New Orleans Blues (fictional) 1954)

  4. #4
    Join Date
    Jun 2001
    Posts
    296

    Re: We've come a looooong way :)

    but if you think this game is where it needs to be, you're delusional.

    Seriously, I think I wasted my money this year.

    It's frustrating to know that this game reminds me of an old HHGTTG reference.

    The superficial flaws are fixed but that only proves to hide the bigger faults which mar the game throughout.

    We've established them throughout this board, and if you go back to 2004, you find numerous bugs brought up THEN still not fixed.

    --adam

  5. #5
    Join Date
    Oct 2006
    Location
    Charlotte, NC
    Posts
    7,283

    Re: We've come a looooong way :)

    What's HHGTTG?

    I was going to say that maybe that's a tad negative, and it ain't so bad (despite the fact that I mostly agree with your sentiment)...then I took a look at Adam, and see he's been a forum member since 2001, and posted many times on bugs, suggestions, and other helpful, good stuff.

    So clearly...if you've seen the game for that long and you feel this way, it certainly makes me feel like my misgivings about the last 2 versions aren't entirely unfounded. I haven't bought it since BM07, mainly because I saw no improvements worth the $20 (I don't do historical/real-life anyway), and my fictional game was potentially going to be hurt by some bugs.

    Quote Originally Posted by gleklufdshlaw View Post
    Unfortunately, I do not have all the answers...

  6. #6
    Join Date
    Dec 2006
    Location
    Pangea
    Posts
    6,795

    Re: We've come a looooong way :)

    Hitch-
    Hiker's
    Guide
    To
    The
    Galaxy
    Quote Originally Posted by President View Post
    For some reason I thought rockies was a big black guy.

    I was wrong.
    Back at this dynasty thing again: Resurrecting The Rockies: 2001 Onward

  7. #7
    Join Date
    Aug 2006
    Posts
    4,756

    Re: We've come a looooong way :)

    Here
    Hand
    Gelatin
    To
    The
    Germans

  8. #8
    Join Date
    Jun 2006
    Location
    Victoria B.C. Canada
    Posts
    16,722

    Talking Re: We've come a looooong way :)

    Hairy
    Huns
    Go
    To
    The
    Gallows.
    "Whate'er should be our Zodiac's star
    We all are born to make or mar.
    To each is gi'en a bag of tools
    Some mentors, and a set of rules:
    And each must carve, ere life has flown,
    A stumbling block, or a stepping-stone"

    (Author unknown)

    Generation 35.

    "Spikes" The cleats on baseball boots
    "Spikes" On which newspaper editors impale copy for future reference, or ultimate destruction.

  9. #9
    Join Date
    Jun 2001
    Posts
    296

    Re: We've come a looooong way :)

    honestly, i do.

    bugs that screamed at me 5 years ago are still there. basic bugs, that most people would see in the beginning.

    I've played every version since the original, so I think I've given my share of money to Clay.

    The financial model is still broken--the cities date from 1998, and I'm not sure how they work in the historical sense.

    There are numerous major problems with player development.

    Common sense things that seem obvious are broken early--for example, if you're playing a historical expansion team, and you don't know to check it, it automatically assumes you want fictional rookies.

    The leagues play nowhere close to the historical leagues--a 4-5 era for the league during the dead ball? Rosters set for today's game (although not really) versus how they worked back then? Missing strategies? Half-arsed arcade things rather than getting the stuff right?

    Contracts are still way off compared to real life and easy to manipulate to your advantage.

    I'm tired of reading that we should change fourteen things (could we at least save a profile?) and make up a whole list of ground rules of our own to run a sim.

    I could go on, but I won't bother. This is a game produced by a talented amateur. It isn't in the league of OOTP, FM 2008, etc.

    Does it have some advantages? Sure. The main one is that you can sim in an hour and not play a game for weeks. Frankly, the errors are so galling that I don't want to play a long dynasty on it.

    --adam
    Last edited by adam; 06-25-2008 at 09:12 PM. Reason: factual error caught

  10. #10
    Join Date
    Jun 2006
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    CT, USA, Earth
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    Re: We've come a looooong way :)

    Hump
    Her
    Good
    today &
    Tonight
    Grampa
    The Constitution was designed by the founders to save people from themselves. It never fails to amaze me how good of a job they did
    haveacigar
    My Finest work!!!
    Death don't want ya... But the Lotus do... so bring ya wicked shlt we gonna bring ours too!!!
    ><((((º> ¸.·´¯`·.¸¸><((((º> ¸.·´¯`·.¸¸><((((º>
    ¸.·´¯`·.¸¸><((((º> ¸.·´¯`·.¸¸><((((º>¸.·´¯`·.¸¸><((((º>¸.·´¯`·.¸¸><((((º>


  11. #11
    Join Date
    Nov 2006
    Location
    Iowa
    Posts
    775

    Re: We've come a looooong way :)

    Quote Originally Posted by adam View Post
    I could go on, but I won't bother. This is a game produced by a talented amateur. It isn't in the league of OOTP, FM 2008, etc.
    FM 2008? You mean football mogul, which was created by the same "talented amateur" that you just mentioned?

  12. #12
    Join Date
    Sep 2006
    Posts
    1,382

    Re: We've come a looooong way :)

    I'm pretty sure he means Football(Soccer) Manager 2008.

  13. #13
    Join Date
    Nov 2006
    Location
    Iowa
    Posts
    775

    Re: We've come a looooong way :)

    Ahhh. Ok, I'm on the right track now.

  14. #14
    FRENCHREDSOX Guest

    Re: We've come a looooong way :)

    Quote Originally Posted by adam View Post
    honestly, i do.

    bugs that screamed at me 5 years ago are still there. basic bugs, that most people would see in the beginning.

    I've played every version since the original, so I think I've given my share of money to Clay.

    The financial model is still broken--the cities date from 1998, and I'm not sure how they work in the historical sense.

    There are numerous major problems with player development.

    Common sense things that seem obvious are broken early--for example, if you're playing a historical expansion team, and you don't know to check it, it automatically assumes you want fictional rookies.

    The leagues play nowhere close to the historical leagues--a 4-5 era for the league during the dead ball? Rosters set for today's game (although not really) versus how they worked back then? Missing strategies? Half-arsed arcade things rather than getting the stuff right?

    Contracts are still way off compared to real life and easy to manipulate to your advantage.

    I'm tired of reading that we should change fourteen things (could we at least save a profile?) and make up a whole list of ground rules of our own to run a sim.

    I could go on, but I won't bother. This is a game produced by a talented amateur. It isn't in the league of OOTP, FM 2008, etc.

    Does it have some advantages? Sure. The main one is that you can sim in an hour and not play a game for weeks. Frankly, the errors are so galling that I don't want to play a long dynasty on it.

    --adam
    I pretty much concur - especially on PbP,if anything PbP has masked the "non" reforms of the game that you have outlined

  15. #15
    Join Date
    Jun 2002
    Location
    Issaquah, WA
    Posts
    3

    Re: We've come a looooong way :)

    adam hasn't said anything really positive since 2k3 came out.

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