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Thread: 11.19 Computer Trades

  1. #46
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    Re: Computer Trades

    It's just a hunch, but fixing this might subtlely help that whole "super team" problem. The Marlins routinely lose 100-115 games in my 2008 sims because they trade away their good players, and then trade away whatever decent players they got for their good players. Now, of course, that's FAR from the only thing that needs to be done for the competitive balance issue, but it's still one step in the right direction.

  2. #47
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    Re: Computer Trades

    What's that have to do with trades?

  3. #48
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    Re: Computer Trades

    Quote Originally Posted by yankee hater View Post
    They wouldn't have to trade as much if they had decent players nor would be as
    'desperate' and make some 5 for 1 trade because they 'need' something
    I don't think that's whats going on. After all, they ARE trading away their decent players...their stars even. I honestly have no idea why they're making these trades.

  4. #49
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    Re: Computer Trades

    Quote Originally Posted by yankee hater View Post
    I think its because they have 'needs' to address.
    The AI doesn't really identify it's own needs.

    Also, judging by the trades, if its because they have needs, they are not identifying thier needs at all. Trading Hanley Ramirez for: Carlos Delgado, Moises Alou, Ryan Church, Pedro Martinez, Ruddy Lugo, Raul Casanova, and Brant Rustich.

    The Marlins have two perfectly fine outfielders - Josh Willingham and Jeremy Hermida - who were similarly rated to Alou and Church. Their first basemen Mike Jacobs has similar ratings to Delgado. I suppose they have a need in the rotation and bullpen for Pedro and Lugo. Rustich is just a filler minor leaguer, and Casanova is a backup catcher, of which the Marlins have one already of similar ratings.

    Meanwhile, making that trade created a huge need at shortstop!

  5. #50
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    Re: Computer Trades

    Quote Originally Posted by yankee hater View Post
    Maybe the issue is they don't know there own needs then.
    I'm fairly certain that we've established that the AI does not identify team needs or what it currently has.

    I think just limiting trades is a stopgap. We need identify a core issue then everything down the line will be easily adjusted.
    Nobody's suggested limiting trades. The AI needs improvement.

  6. #51
    FRENCHREDSOX Guest

    Re: Computer Trades

    Quote Originally Posted by HoustonGM View Post
    It's just a hunch, but fixing this might subtlely help that whole "super team" problem. The Marlins routinely lose 100-115 games in my 2008 sims because they trade away their good players, and then trade away whatever decent players they got for their good players. Now, of course, that's FAR from the only thing that needs to be done for the competitive balance issue, but it's still one step in the right direction.
    Just for fun I altered the CASH,Average City Y (Income for those not used to the abbreviation) & Fan base for FLA & "made them" a 120 million revenue team & THEY STILL traded away Hanley,Olsen,Uggla before 2011!

    Ok,these were using my rosters (not GM's*) & their 08 season average was 80.2 but the point remains,why ??



    * but the 2 sets are pretty close in their ratings of who is & who is not a FLA star

  7. #52
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    Re: Computer Trades

    Quote Originally Posted by FRENCHREDSOX View Post
    Just for fun I altered the CASH,Average City Y (Income for those not used to the abbreviation) & Fan base for FLA & "made them" a 120 million revenue team & THEY STILL traded away Hanley,Olsen,Uggla before 2011!
    Proof that Loria owns the Marlins, even in BM How much more realistic can you get than that?

  8. #53
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    Re: Computer Trades

    Quote Originally Posted by FRENCHREDSOX View Post
    Just for fun I altered the CASH,Average City Y (Income for those not used to the abbreviation) & Fan base for FLA & "made them" a 120 million revenue team & THEY STILL traded away Hanley,Olsen,Uggla before 2011!

    Ok,these were using my rosters (not GM's*) & their 08 season average was 80.2 but the point remains,why ??

    * but the 2 sets are pretty close in their ratings of who is & who is not a FLA star
    That's troublesome...

  9. #54
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    11.10 Players Traded Multiple Times During Offseason

    Like the title says...players are being traded more than once in the offseason. For some reason, Cincinnati seems to be the primary culprit - 14 offseason deals in 1902/1903, which included trading for Bobby Wallace twice and trading him away twice.
    Attached Images Attached Images  

  10. #55
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    Re: 11.10 Players Traded Multiple Times During Offseason

    Btw this was with trade frequency set at +0%

  11. #56
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    Re: Computer Trades

    Quote Originally Posted by yankee hater View Post
    Man, wish there was a "Commisioner approves all trades" option until this gets worked out
    Simple...after a trade, use Commish Mode to force the players back if you don't like the trade. That's what i do.

    And actually, for my current game, I went through and gave the serial offender players (most of the Marlins, Harang, Arroyo, etc.) no-trade clauses. They sometimes do get traded since they can approve trades to certain teams, but rarely.

  12. #57
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    Re: Computer Trades

    Just had these two whacky unrealistic trades:
    Attached Images Attached Images  

  13. #58
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    Re: Computer Trades

    lol
    nice
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

  14. #59
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    Re: Computer Trades

    Let's just say the Yankees and Red Sox really got the good end of the stick there. Getting Martin allowed the Yankees to DH Posada, and then they acquired Paul Konerko when a decently performed JasonGiambi went down for the season. And what'd they give up for Martin? A gaggle of relievers.

    The Red Sox improved their already strong bullpen with one of the best relievers in the game in Betancourt, and they gave up one frustrating prospect in Hansen, an aging medocre pitcher in Wakefield, and a bunch of mediocre bench players.

    It's really starting to frustrate me

  15. #60
    FRENCHREDSOX Guest

    Re: Computer Trades

    Quote Originally Posted by HoustonGM View Post
    That's troublesome...
    Seems that AI has a "memory" lag even when you have altered finances/city data etc (thus the FLA trades in the 120 million sim) or simply BAD AI (again!)

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