Page 1 of 2 1 2 LastLast
Results 1 to 15 of 18

Thread: Question about historical play

  1. #1
    Join Date
    Jul 2001
    Posts
    5

    Question about historical play

    I may have just broken the record for longest time between posts on any message board - last visited 08-19-2001 So you can see I haven't played any BM since 2K2, mainly because I live in the UK and the game never ships over here (I don't give my credit card details out on the internet so I never buy stuff online) but I picked up the 2k8 version on a trip to Vegas recently and am ready to pick up from 7 years ago!

    Obviously its almost a different game from the last version I owned but the main query I have is how does historical play work? Say I wanted to play as probably the worst team in major league history, the 1916 A's -

    1) Do they play the same historical schedule as they did that year?

    2) Do you still have to have a 5 starter pitching rotation? In reality there would have been 4 starters at most and no bullpen to speak of

    3) There should be no amateur draft and no free agency, is this replicated in the game?

    4) The only ways to get new players back then was either through trades or to buy them from a minor league team or have a scout find some kid playing semi pro or sandlot ball somewhere - nobody had a farm system until the Cardinals in the late 1920's. I presume this is impossible to replicate?

    5) Because of the Reserve Clause there were no multi-year contracts handed out, players negotiated single year deals based on their previous years performance. This means that salaries could be frozen or actually reduce in value over several years..again I assume there is no way to simulate this in the game.

    6) Does world War 2 break out? I'm kind of joshing, but if you sim the war years do you lose a load of players to the services or does the game assume nobody was drafted into the military?

    7) Does expansion kick in in 1962?

    I know that there are parameters for setting 'realistic' concession prices and offensive production to match different eras, but what does that matter if you have free agency in 1930 or a specialist set up man and closer in 1918?

    I have the feeling that the answers to most or all of my questions will be negative and the much heralded ability to play with any team from 1901 onwards simply means that you can have the rosters for early twentieth century teams, but the GM aspect will assume that 2008 baseball conditions apply.

    I hope I am wrong, but would appreciate any feedback on this, otherwise I will just play with the most up to date rosters.

  2. #2
    Join Date
    Jun 2006
    Location
    Edison, NJ
    Posts
    15,636

    Re: Question about historical play

    Welcome back Tigerschmuck!


    Quote Originally Posted by Tigerschmuck View Post
    1) Do they play the same historical schedule as they did that year?
    No. The schedules are generated each time you begin a game.

    2) Do you still have to have a 5 starter pitching rotation? In reality there would have been 4 starters at most and no bullpen to speak of
    The rotation length is customizable for your team, in the Bullpen screen. There's a drop down in the upper left of the dialog box where you can set 5-ma, 4-man, or 3-man rotations.
    Unfortunately, the size of the bullpens is still locked at 11. for now.

    3) There should be no amateur draft and no free agency, is this replicated in the game?
    Unfortunately, no. Long time gripe of mine, as well.

    4) The only ways to get new players back then was either through trades or to buy them from a minor league team or have a scout find some kid playing semi pro or sandlot ball somewhere - nobody had a farm system until the Cardinals in the late 1920's. I presume this is impossible to replicate?
    Correct. Unfortunately. See above.

    5) Because of the Reserve Clause there were no multi-year contracts handed out, players negotiated single year deals based on their previous years performance. This means that salaries could be frozen or actually reduce in value over several years..again I assume there is no way to simulate this in the game.
    All contracts are in modern terms. Free Agency exists throughout. We at least got "inflation" with Mogul 2008, so that money is very similar in value to what it was historically. So, there's no multi-million dollar contracts in the 1920's, for example.

    6) Does world War 2 break out? I'm kind of joshing, but if you sim the war years do you lose a load of players to the services or does the game assume nobody was drafted into the military?
    No. If you start a game during the war years, then many players will be (historically accurately) missing, but once the game starts no one actually leaves for military service. The bright side is that you can see what could have been possible, in baseball at least, sans either World War. but yea, this is another historical accuracy item that I've been after for a long time.

    7) Does expansion kick in in 1962?
    Yes.

    I know that there are parameters for setting 'realistic' concession prices and offensive production to match different eras, but what does that matter if you have free agency in 1930 or a specialist set up man and closer in 1918?

    I have the feeling that the answers to most or all of my questions will be negative and the much heralded ability to play with any team from 1901 onwards simply means that you can have the rosters for early twentieth century teams, but the GM aspect will assume that 2008 baseball conditions apply.

    I hope I am wrong, but would appreciate any feedback on this, otherwise I will just play with the most up to date rosters.
    I know what you're complaining about, believe me. All of these are topics that I've supported and brought up myself for... well, forever now. But at least the rosters and the monitary amounts are basically accurate for whatever time period you do play in. That's quite a bit better than any other Baseball sim can say right now, as far as I know.
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

  3. #3
    Join Date
    Jul 2001
    Posts
    5

    Re: Question about historical play

    ohms_law thank you very much for your prompt and detailed response.

    What you have told me backs up my hunch that it would just be next to impossible to program several different baseball universes into one simulation. However -

    Between 1900 -1950 pitchers completed 50 percent of their starts (on average). Win or lose, some guys were out there for nine innings more than 60 percent of the time. If you are going to reflect this accurately does that mean starting pitchers from that era could just have boosted endurance ratings to ensure that the same percentage of complete games show up in the stats? Although the idea intrigues me I just couldn't play a 'historical' simulation where teams in the 1920's have closers getting 40 saves a year or something.

    If the historicaly 'missing' guys from WW2 aren't in the game if you start play from 1942-45, couldn't the simulation just remove them from the game anyway when you reach those years in a dynasty? I am not sure how teams handled this in real life but I presume Spring Training in 1943 and 1944 was pretty interesting!

    If the game only allowed the Amateur Draft from 1965 and Free Agency to kick in from 1973 couldn't these just be closed options (greyed out or something) if you played prior to those years?

  4. #4
    Join Date
    Jun 2006
    Location
    Edison, NJ
    Posts
    15,636

    Re: Question about historical play

    Between 1900 -1950 pitchers completed 50 percent of their starts (on average). Win or lose, some guys were out there for nine innings more than 60 percent of the time. If you are going to reflect this accurately does that mean starting pitchers from that era could just have boosted endurance ratings to ensure that the same percentage of complete games show up in the stats? Although the idea intrigues me I just couldn't play a 'historical' simulation where teams in the 1920's have closers getting 40 saves a year or something.
    The starter usage, historically, is pretty accurate. AI teams do tend to use 4 man, or even 3 man, rotations. Starters do have higher endurance. Additionally, starters in the early 20th century do tend to throw more pitches then modern day pitchers with the same endurance ratings.

    couldn't the simulation just remove them from the game anyway when you reach those years in a dynasty?
    Yes, It just needs to be done. That sort of feature should be optional though, as many people, me included, like to see how things would have played out if the leagues hadn't been drained of talent due to the war. This is mostly a "what if" type of game, after all.

    If the game only allowed the Amateur Draft from 1965 and Free Agency to kick in from 1973 couldn't these just be closed options (greyed out or something) if you played prior to those years?
    Right now their not optional at all. Their just always on, period. As with the war year players, this is a feature set which simply needs to be implemented.

    Unfortunately for people like you and I, who primarily seem to enjoy historical play, the fact is that we're a minority of the market for these games. Most people want to (re)play the most reacent season, or go back a couple of seasons at the most. So, these sorts of improvements are simply on the back burner until other things are resolved. I do know that Clay wants to implement most if not all of these things, but there just hasn't really been time is all.
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

  5. #5
    Join Date
    May 2007
    Location
    Jackson,TN
    Posts
    1,090

    Re: Question about historical play

    I do know that Clay wants to implement most if not all of these things, but there just hasn't really been time is all.
    Thats good to know.

    I also really only play historical teams, I started 1 franchise in 2008 and only simmed 2 years before I got bored with it.

  6. #6
    Join Date
    Jun 2006
    Location
    Edison, NJ
    Posts
    15,636

    Re: Question about historical play

    Yea... except I do also enjoy the modern game as well. I usually start expansion teams though, with expansion drafts done by hand I might add. I also can't wait for the custom expansion drafts to be implemented... which seems to be imminent (as in scheduled to appear this year). We just need to wait and see.

    In terms of historical accuracy... really, we need to (respectfully) generate more noise about it. It's not likely to happen this year, but if we collectively keep after it then those improvements are likely to be on the plate for next year.
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

  7. #7
    Join Date
    Mar 2008
    Posts
    206

    Re: Question about historical play

    Exactly how did you do your expansion draft? I've been forever trying to think up a realistic way to do this but never could figure out realisticaly what players on each team would protect.

  8. #8
    Join Date
    Jul 2001
    Posts
    5

    Re: Question about historical play

    Quote Originally Posted by Big Mikey View Post
    Exactly how did you do your expansion draft? I've been forever trying to think up a realistic way to do this but never could figure out realisticaly what players on each team would protect.
    I assume this is where you create a whole baseball universe from scratch and not just adding one or two expansion teams to an existing league? Otherwise you would just see which is the worst position player and pitcher on each team and protect everyone else

  9. #9
    Join Date
    Aug 2002
    Location
    New Jersey
    Posts
    44,491

    Re: Question about historical play

    Quote Originally Posted by Tigerschmuck View Post
    I assume this is where you create a whole baseball universe from scratch and not just adding one or two expansion teams to an existing league? Otherwise you would just see which is the worst position player and pitcher on each team and protect everyone else
    Teams get to protect 15 players, if i recall correctly, before the draft, and then an additional player (or two?) each round. I believe.

  10. #10
    Join Date
    Jul 2002
    Location
    Boston
    Posts
    1,226

    Re: Question about historical play

    i believe he gets all fancy and uses Excel spreadsheets and other stuff.

  11. #11
    Join Date
    Jun 2006
    Location
    Edison, NJ
    Posts
    15,636

    Re: Question about historical play

    Quote Originally Posted by skudplayr View Post
    i believe he gets all fancy and uses Excel spreadsheets and other stuff.
    Basically, yea.


    Here's a good thread with a few different methods presented: Expansion draft
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

  12. #12
    Join Date
    Mar 2008
    Posts
    206

    Re: Question about historical play

    How do you decide who there going to protect? Just your judgment on what you would do if you were them?

  13. #13
    Join Date
    Jun 2006
    Location
    Edison, NJ
    Posts
    15,636

    Re: Question about historical play

    Sort of. Beerchacer and Rongar both presented more "scientific" methods as well. It depends on how in depth you want to get with it, really.
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

  14. #14
    Join Date
    Mar 2008
    Posts
    206

    Re: Question about historical play

    Well what I want to do is start in 98 where Tampa came in but conduct the draft myself rather than start with the team they have, or create a team using current rosters. So the more in depth the better. If you want to point me in the direction of where I can find those 'scientific' methods that would be apreciated. Do you have a link?

  15. #15
    Join Date
    Jun 2006
    Location
    Edison, NJ
    Posts
    15,636

    Re: Question about historical play

    Quote Originally Posted by Big Mikey View Post
    Do you have a link?
    Yup, two posts above.
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •