This has been building up within me for awhile now. I think it needs to be said, though I expect any twelve of you will pounce for it. That's fine.
It'll take me a few paragraphs to build my argument, but to put it as briefly as possible: Keep the game simple. When possible, simplify it. Adding new options is all well and good, but not at the price of playability. When in doubt, playability MUST take precedence over realism or even common sense.
We all have all sorts of ambitions to make BM more realistic, able to do more, and generally be better. I have them too. There are plenty of things BM can't do today that I really wish it would. Personally I would like a lot more control over my League setup. Others want to play with the roster rules, or have more options in trades, or with lineups.
There are two prices when you add more options. A few weeks ago (and possibly now) OOTP is debating the first cost: A player wrote:
Baseball Mogul's strongest advantage over OOTP and PureSim is that it's simple. You don't need 500 pages of manual to figure out what's going on. You can look at a player's ratings, and while you might get your tail kicked you can at least be confident it was because your team sucked or you made a managerial error, as opposed to not checking this submenu and forgetting to hire any scouts.I do think back though to when I found ootp v4. Guys were telling Markus "we want waivers, 40 man, MLB days of service, Professional days of service, disabled list, bonuses, back ended contracts, rule 5, more and more stats leading to a larger database, CATO like feature built into the game, full playable minor leagues, links throughout the game, etc. etc. etc.". Did they really think the game \GUI would not become more complex? Did they think that online file sizes would shrink?
While adding all these pretty options, I can only hope Clay and others are making sure to keep the interface and ease of play under control. The more you have to micromanage (like with full minor rosters), the more menus you need to go through to explore all your options (promotional days anyone?), the harder you make the game and the more likely it stops being fun.
The second cost is this: Every time you ask the AI to do something new: Rosters, Rule V drafts, AI trading blocks, and so forth, the dumber it gets. This is simple logic unless you can program the AI to keep up...and that gets progressively, I would say exponentially harder.
This summer we had a huge discussion on competitive balance: How some teams almost always dominate BM because of the financial model and similar factors, so that you might consistently see teams with 110+ wins and others not able to make 50. Well....BM 2005 didn't have this issue. BM 2005 teams go through more or less realistic cycles, with teams dominating for a few years before they slip and others rise.
What changed? After BM05 draftees took much longer to reach the Majors. We started asking the AI to manage four levels of minors, and spend sufficiently in their farm system to make sure their #1 draftees reached their peak. The AI didn't do this well, and so the weaker/small market teams couldn't recover.
I'm certainly not suggesting we return to 05's model...on the other hand, it's one example of a game's increasing complexity actually hurting gameplay. At least for those of us who might actually like the AI to challenge us now and then.
I play a wargame called Europa Universalis. EU1 was the most unrealistic bit of nonsense you could think up. It would stack 100,000 troops in Switzerland and dare you to do something about it. You also didn't have that many options to get ahead of it. Sometimes I won. More often I was happy to survive.
EU2 offered many more options that players demanded. The AI behaved more realistically. However, acting realistically meant the AI wasn't as exploitive of opportunities (like your undefended border) as EU1. More options meant the AI had to do more, which meant it generally suffered. Until players went in and started modding the AI, EU2 was a cakewalk.
New options are fine. BM isn't perfect. It could be better. However, let's keep in mind every time we ask Clay to add something we'd like to be able to do, such as 40-man rosters ... we're telling the AI to do it too. The AI can't do what we're asking it to do today. It puts up nonsense lineups, makes ridiculous trades, and drafts (and protects in drafts) bad choices. Adding new things without a substantial upgrade to the AI makes it likely it'll just make more mistakes, and those who don't want to run the game over will have to make up more and more house rules to compensate.
Be careful what you wish for...



Reply With Quote




