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Thread: 5.160 Some wins = losses in simulation mode [Fixed 6.020]

  1. #1
    Join Date
    Oct 2007
    Posts
    3

    5.160 Some wins = losses in simulation mode [Fixed 6.020]

    Just bought the game, installed it and started playing a season. First three games(I am GMing the Seahawks BTW) I did not use the "simulate" options but instead did the whole play-by-play manual thing.
    I should also note that, before starting the season I traded Shaun Alexander to NY for Brandon Jacobs and J. Shockey(which is bizarre since the Giants would not be so stupid as to do such a thing) and also dumped Hasslebeck on Atlanta in exchange for Shaub & P. Kerney.

    Everything basically went fine and I was 3-0. Then I decided to 'simulate' the rest of the season. I noticed that in at least two different simulated matches, the Seahawks outscored their opponents(i.e. SEA 22, SD(Chargers) 6) but it registered as a loss and it was the losing team that was yellow-highlighted as the winner. I triple checked this to make sure I was seeing things correctly.

    The only other odd thing I have noticed thus far in simulation mode is to be expected I guess. The AI seems to think that players who start the pre-season as second stringers on any team, regardless of situation are always inferior and roughly equal to any other second stringer at the position. For example Brandon Jacobs who is in RL a stellar RB and nearly impossible to bring down cannot get 30 total yards during a simulated game and his scouting report says he is "bad even for a college player"!? I am not at all a NY fan btw(Seattle is my team) but this is just silly. same thing with Matt Shaub where he seems unable to throw more TDs than interceptions or to amass 200 passing yards with any consistency.

    My system: Windows XP w/1.2 gigs of RAM and a 256 MB GeForce.

    And I was using the latest OFFICIAL patched version(through the auto-updater). Have now downloaded the latest UNOFFICIAL patch but have not used it yet.

  2. #2
    Join Date
    Oct 2007
    Posts
    3

    Re: Some wins = losses in simulation mode

    So...is this game still supported or worked on or should I just write it off as a loss? Seems there are a metric s#!t ton of bugs plaguing this game and the developers are not even responding to the forums or making any announcements about Football Mogul 2007. I realize that(for whatever reason) Baseball Mogul is the cash cow but this sucks.

  3. #3
    Join Date
    Jun 2006
    Location
    Edison, NJ
    Posts
    15,636

    Re: Some wins = losses in simulation mode

    Football Mogul 2008 is apparently in development now.
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

  4. #4
    Join Date
    Jan 2003
    Location
    Huntsville, AL
    Posts
    5,223

    Re: Some wins = losses in simulation mode

    Quote Originally Posted by ohms_law View Post
    Football Mogul 2008 is apparently in development now.
    it is???
    Be more concerned with your character than your reputation, because your character is what you really are, while your reputation is merely what others think you are .

  5. #5
    Join Date
    Jun 2006
    Location
    Edison, NJ
    Posts
    15,636

    Re: 5.160 Some wins = losses in simulation mode

    ...That's what Clay said in this month's newsletter, isn't it?
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

  6. #6
    Join Date
    Mar 2006
    Posts
    269

    Re: 5.160 Some wins = losses in simulation mode

    Yes, it is.
    PadresFan's Text Sim Mod Website:
    http://www.padresfanmods.net

  7. #7
    Join Date
    Jun 2001
    Location
    On the ice blue line of insanity.
    Posts
    3,437

    Re: 5.160 Some wins = losses in simulation mode [Fixed 6.020]

    This bug is fixed in 6.020, which is a beta version of Football Mogul 2008.

    The final version should be for sale in November.
    Clay Dreslough, Sports Mogul Inc.
    cjd at sportsmogul dot com / blog / twitter

    Forum Rules
    Bug reports and roster corrections: support@sportsmogul.com

  8. #8
    Join Date
    May 2002
    Posts
    10

    Re: 5.160 Some wins = losses in simulation mode [Fixed 6.020]

    Actually, this is happening to me now as well. I just purchased it last night, so it is version 6.1.3.0.
    Is this supposed to be fixed?

  9. #9
    Join Date
    Oct 2007
    Posts
    3

    Re: 5.160 Some wins = losses in simulation mode [Fixed 6.020]

    Where is the 6.020 patch?? I had to upgrade my PC and reinstall FM 2007 and now cannot find this 'unofficial' patch? Please don't tell me I have to go buy FM 2008 in order to have a patched game!

  10. #10
    Join Date
    Mar 2007
    Location
    Cleveland, OH
    Posts
    2,861

    Re: 5.160 Some wins = losses in simulation mode [Fixed 6.020]

    If 6.020 was a beta, it would not be on these boards.

    You have three options:

    If you do a Search (from the menu), Advanced Search, and look for posts STARTED by Clay Dreslough in the Football Mogul forums you'll see an entry for 'Unofficial Patch 5.190.' Perhaps that'll help.

    Failing that, there's also an unofficial patch for 6.090. I'm not sure that'll work though, since that was designed for the next version after yours.

    The third option is to buy FM 09 or 10. 09 is for sale for $19.95.

    Good luck!
    Retired Dynasties I'm Proud of
    To Rule in Kansas City Part I and Part II (Kansas City Royals 1969-73, Hall of Fame)
    Cardinal Sins (St. Louis Cardinals 1976-78) and it's sequel:
    Diverting Destiny (Montreal Expos 1994)
    Script for my Requiem (New Orleans Blues (fictional) 1954)

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