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Thread: Expansion draft

  1. #1
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    Expansion draft

    how do you make one after 1997 on BM 2K7
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  2. #2
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    Re: Expansion draft

    Users can't conduct their own expansion drafts. They can only happen when they did in real life.

  3. #3
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    Re: Expansion draft

    ok can you add a team to the expansion draft in 92 or 97
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  4. #4
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    Re: Expansion draft

    no
    You insist that there is something a machine cannot do. If you will tell me precisely what it is that a machine cannot do, then I can always make a machine which will do just that! -J. von Neumann

  5. #5
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    Re: Expansion draft

    ok thanks.
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  6. #6
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    Re: Expansion draft

    I really wish we could conduct the expansion draft ourselves! I come in as an expansion team in the first year and it would be fun to have pick of the rosters!

  7. #7
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    Re: Expansion draft

    You can do a quasi-expansion draft by using the Force Trade option in Commish mode. Create a list of the players you want, and then simply force trade them to your expansion team.

  8. #8
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    Re: Expansion draft

    Yeah but not te same cause they mighta been protected in a real expansion draft.

  9. #9
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    Re: Expansion draft

    Quote Originally Posted by RickD View Post
    Yeah but not te same cause they mighta been protected in a real expansion draft.
    You just have to be realistic about who you choose. Put yourself in the other team's shoes and figure out who you think they would protect. Then choose from whoever is left.

  10. #10
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    Re: Expansion draft

    For anyone who might be interested, here is my logic for creating a present-day "expansion draft".

    1) Use Find Players in BM to copy and paste all active players into an Excel spreadsheet.

    2) Sort the list by "Team" to isolate and exclude players already belonging to your expansion team(s), and also exclude the current list of free agents, since they are not part of the "expansion draft".

    3) Sort the list on "Age" and delete anyone age 21 or younger.

    4) Sort the remaining list on "Years Experience" and delete anyone who is arb eligible in 2010 (using BM08). This pretty much takes out players who haven't even sniffed the majors yet.

    5) Sort the remaining players by team, and put yourself in each team's GM shoes to decide which 15 players you would protect if you were them. Bear in mind that older players with fat contracts are probably more likely (but not always) to be left unprotected than younger, cheaper talent. Delete the 15 protected players from each team's list.

    Whatever you have left is, I think, a reasonable facsimile of the pool of players that would be available if an expansion draft were held today. Just my opinion of course, but I've tried this method 4-5 times now and been fairly satisfied with the results.

  11. #11
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    Re: Expansion draft

    how long does this take?

    Quote Originally Posted by beerchaser View Post
    For anyone who might be interested, here is my logic for creating a present-day "expansion draft".

    1) Use Find Players in BM to copy and paste all active players into an Excel spreadsheet.

    2) Sort the list by "Team" to isolate and exclude players already belonging to your team(s), and also exclude the current list of free agents, since they are not part of the "expansion draft".

    3) Sort the list on "Age" and delete anyone age 21 or younger.

    4) Sort the remaining list on "Years Experience" and delete anyone who is arb eligible in 2010 (using BM08). This pretty much takes out players who haven't even sniffed the majors yet.

    5) Sort the remaining players by team, and put yourself in each team's GM shoes to decide which 15 players you would protect if you were them. Bear in mind that older players with fat contracts are probably more likely (but not always) to be left unprotected than younger, cheaper talent. Delete the 15 protected players from each team's list.

    Whatever you have left is, I think, a reasonable facsimile of the pool of players that would be available if an expansion draft were held today. Just my opinion of course, but I've tried this method 4-5 times now and been fairly satisfied with the results.

  12. #12
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    Re: Expansion draft

    Part B of expansion draft process.

    Steps 1-4, don't take long at all. Only a few minutes. Step 5 takes a little longer.

    Then once you have your pool of players to choose from, it depends on how sophisticated you want to get with it. For example, if you have two expansion teams (they are usually added in pairs I think), do you want them to alternate picks from the entire pool, or just assign certain teams' lists of players to one or the other expansion team, etc. Alternating picks is much more time consuming, for me anyway.

    I usually go with 2 expansion teams, then go with 15 players for each team in round 1, then allow the existing teams to protect 3 more players, then another 15 players each in round 2. Allow the teams to protect 3 more players after round 2, then for round 3 the expansion teams select 5 more players from whatever is left, for a total of 35 players for each expansion team. No existing team can lose more than one player in each round.

    Then you have to go into Commish Mode to force trade the 70 players. It is somewhat time consuming, but I actually enjoy this process as much or more than I do the sims themselves. Call me weird if you like.

  13. #13
    Imgran Guest

    Re: Expansion draft

    Quote Originally Posted by beerchaser View Post
    You just have to be realistic about who you choose. Put yourself in the other team's shoes and figure out who you think they would protect. Then choose from whoever is left.
    If the game did it you wouldn't have to do that elaborately strange guesswork.

  14. #14
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    Re: Expansion draft

    Quote Originally Posted by Imgran View Post
    If the game did it you wouldn't have to do that elaborately strange guesswork.
    True but something tells me the AI would make some very strange decisions as well, such as keeping an over the hill 36 yr old pitcher with a 4 yr contract instead of some 23 yr old MLB-ready stud.

    Like I said, I get a kick out of doing it that way so to each his own.

  15. #15
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    Thumbs up Re: Expansion draft

    This is how I do mine: I go to a year of my choice, usually in the sixties, since I'm more familiar with the useful players of that era, you being a young fella (I presume), might want to play in a more recent year, where, incidentally, there are more players for the taking (30 teams in2006, compared to 24 in the nineteen- sixties).

    First thing I do is click on News/Standings...I'm looking for the weakest team available, so that in coming seasons, we go nowhere but up!

    To do this, I click on any of the toolbars at the top of the screen "Streak"; "Last 10"; "E.R.A."; etc, and in the top right-hand corner of the new screen I see a box "projected record", indicating the AI's prediction of the strongest and weakest teams in the coming season.

    In the year that I've chosen, this happens to be San Diego – at present I’m in Atlanta which happens to be the “default” team that we all land in when we begin a new game in this particular year. (say 1969), so I click on team/lineup , and in the dialogue box which then appears, I scroll down until I reach my chosen team.

    The Padres starting line-up now appears, and these are some of the players that I intend to trade off for my draft choices.

    First thing I do here, is to count all the players (fielders & pitchers) that I have available to trade, and find that I have 53 in all, which is plenty enough to trade with, since the maximum number I can take from the other 23 teams in the 2 Leagues is a total of 46, my requiring each team to give up one “unprotected” fielder and pitcher, each.

    At the end of my drafting, I’ll ensure that the seven guys that I’ll have left over from the original team are the pick of the Padres – the idea is to trade off my deadbeats for their not-quite-deadbeats.

    Personally, looking over this particular Padre line-up, I would reserve Jones; Kirby; Podres; and Caldwell; who were all good pitchers in real life, plus rl big hitter Nate Colbert, and a couple of young catchers, -NOT the first-stringer, Canizzaro – who can field well.

    You’ll find that the pickings are lean, when it comes to unprotected pitchers and catchers, when drafting from the other teams

    To ensure that I can get the players that I want from the other teams, I now click on League/Options/ Commissioner which mode enables me to do all kinds of cheery tweaking to the game.

    For now, I just wish to strong-arm the competition into giving up some of its lesser players, so I now click on Players/Trades and my team now appears, with another team below “Washington Senators”. This will be the first team that I’ll draft from.

    As in real life, I’ll respect the “protected” and “rookie” rule.
    For me, the first eight of the Senators’ batters, and the first seven of its pitchers will be “protected”…any fielder, and/or pitcher I scroll down upon after that will be fair game save if he be a rookie who has played not even one game in the major leagues (pink lines denote a “vet”, only blue lines appearing, shout “hands off!”)

    In short. I pick Gary Holman, the best of a poor selection, because of his fielding & split-batting stats (I study the stats only in scouting reports, ignoring the text, which I consider to be mostly rubbish, and wish that BM would scrub, allowing us to write our own)

    In return, I’ll give up catcher Canizzaro, whom I’d already resolved to sack ‘cos of his poor fielding – wiser heads than mine opine that a leaky catcher can undo one’s entire pitching corps.

    Normally, the AI team could yea or nay the trade, but, in “Commissioner” mode, it has no choice. I click “Add to deal” for each of the respective players, then “Force Trade” and the switch is made – you’ll now find Holman to be the last in YOUR line of fielders, with Canizzaro, gone.

    I now scroll down past the first seven “protected” Senator pitchers, and find one or two, not-bad relievers, however I was hoping to snag a starter, but no joy here – the Washington unprotected starting pitchers are either ineligible (true-blue) or inept (engorged ERAs)… so..

    Back to the batters, a rule, strictly of my own, in expansion drafting, is, if that I can’t have one each of a pitcher or batter, from a particular team, then I’ll go for either two hitters, or two hurlers.

    But the Senatar’s hitters look no better than they did the first time around, so, in the end, I decided to defer my final pick from Washington, until I see how I do with the other picks from the expansion draft.

    So, I scroll up to the next team, St Louis Cards to take two picks from them….and so it goes, until I’ve grabbed two players each, from the 23 teams of my competitors.

    I hope this helps.
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