
Originally Posted by
Aisengard
I started a fictional universe as the Cincinnati Reds in 1901 on Mogul difficulty. My payroll was middling, but I managed to steer my team to a first-year World Series title. Well, I signed one of my guys to a long-term contract, but due to payroll I had to let some go. Good, I thought, this will at least make it interesting.
Well, my team won the World Series again the next year, lost Game 7 the year after, and once again in 1904 the Red Machine was the World Champion. How'd this happen? I thought Mogul was supposed to be 'hard'? Well how hard can it be when the computer offers you top hitting prospects (in a hitting-starved era, mind you, where the top home run hitter hits 9 on the season) for middling, overpriced long-term contracted players? Or when, on starting the 1904 season, a player rated 94/96 (and aged 26) sits on the free agent market, unclaimed until I signed him to a 5-year contract, $4.3 per? He turned out to put up very gaudy numbers, alongside my other hitting prospects that magically developed into power machines, and one guy, Ian DEATH, personifies his namesake against opposing pitching in his rookie season. Not to even mention my pitching. One guy I mistakenly signed for sentimental reasons to a 5-year deal, $6 million per after he led my team to its first World Series title, but he turned out to be a 73, so I traded him and some catcher for a 70/93 hitting prospect, I even made the opposing team pay ME money! And then the draft pumps out 90+ pitcher after 90+ pitcher, making it very easy for me to be the best team in baseball year after year after year.
So I don't really have much to play for anymore, when I know my team is always going to dominate because the AI is so dreadfully stupid (There were other 90+ rated hitters on the FA market, I didn't get them only because I would feel embarrassed having to sit them in favor of my 80/90+ prospects). And I don't see this as a luck thing, the AI is just plain bad.
Oh yeah, and I also set my draft predictability thing to -40%, and whatnot, I followed advice to make it more 'real'.
And also, how does arbitration work? It seems like every time I bring up a pitcher and he puts up gaudy numbers, the next year he gets arbitration eligible and costs $9 million to keep. Also, I see arbitration years being sooner than they should be. One of my hitters was arbitration eligible after the 1907 season, next I see it's down to 1906. What? I don't think that's how it works. Because then the Yankees would have to be paying Chien Ming Wang and Robinson Cano big bucks next year or the year after. And the Florida Marlins would never have been able to keep Miggy Cabrera and Dontrelle Willis this long.
Anyway, those are my complaints, and I'm surprised no one else has put them forward. These problems are pretty glaring, and really make me lose interest fast in what could be the most engrossing game ever made. Thanks for listening.