View Poll Results: Add a "Green Light" option in Play-By-Play?

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  • Yes

    99 93.40%
  • No

    7 6.60%
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Thread: "Green Light" feature

  1. #1
    Join Date
    Jun 2001
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    "Green Light" feature

    BMoseley07 suggested an option between "Don't Steal" and "Steal":

    "I think there also should be some way to give a player the green light. So you don't always have to pick and then that player has to rely on it's intincts on when the best time to go is."

    Should we add this for Baseball Mogul 2008. A simple option to give the runner the green light. In general it would increase the chance of a successful steal, because the runner would only go when he felt like he could get a good jump. But of course there would be the chance that he doesn't steal at all...

    Clay
    Clay Dreslough, Sports Mogul Inc.
    cjd at sportsmogul dot com / blog / twitter

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  2. #2
    Join Date
    Jan 2005
    Location
    Seattle, WA
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    Re: "Green Light" feature

    I think it would be nice, but there are more inportant things to focus on. So really it depends on how long the programing takes to add this feature.
    Sports Mogul Moderator

  3. #3
    Join Date
    Jun 2003
    Location
    Kingston, Ontario
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    682

    Re: "Green Light" feature

    If its a easy add-on sure, but I would honestly be content with 2k8 if the AI was improved and the rosters updated..no other changes.

  4. #4
    Join Date
    Jan 2005
    Location
    Seattle, WA
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    1

    Re: "Green Light" feature

    Quote Originally Posted by QHowes
    If its a easy add-on sure, but I would honestly be content with 2k8 if the AI was improved and the rosters updated..no other changes.
    I don't know if i would call it "easy," most likely there will be tons of bugs when the player is running too much when you give him the green light or he won't run enough. etc.
    Sports Mogul Moderator

  5. #5
    bmoseley07 Guest

    Re: "Green Light" feature

    Yea, but it should be in there.

  6. #6
    Join Date
    Aug 2006
    Posts
    5,075

    Re: "Green Light" feature

    Voice of dissent on this one. I say nah! It would probably be a major hassle for you down the line.

  7. #7
    Join Date
    Oct 2006
    Posts
    31

    Re: "Green Light" feature

    I like it, but the defense needs more anti-running game options too, most notably
    pickoff throws (reduce chance of a steal attempt and % success, but perhaps
    contributes to fatigue a bit and slightly increases chances of current batter
    getting a hit).

  8. #8
    Join Date
    May 2006
    Posts
    573

    Re: "Green Light" feature

    Maybe I'm missing something..In pbp mode, players don't attempt to steal unless you put the steal on. Would this option override the "steal" option that the manager puts on? Would this affect AI controlled teams?
    In regards to steals, I found stealing way to easy on both sides so I reduced to -20 in steals and +20 in playes thrown out..seems more realistic now. Also, I find AI teams attempt to steal in unrealistic situations (down by 3 or more runs in late innings for example) and attempt to steal 3rd too often and in odd situations. So I have reserved my vote on this option at this time.

  9. #9
    Join Date
    Jun 2006
    Location
    Victoria B.C. Canada
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    16,825

    Thumbs down Re: "Green Light" feature

    [QUOTE=RAW;647948]In pbp mode, players don't attempt to steal unless you put the steal on.

    Sorry Raw, I have to disagree with you...in pbp, I never click on the "steal" option - in my opinion, the "run and hit" option (note NOT"hit and run") is way better. In r&h, the batter never has to "take" a pitch (usually a precious "strike" against him, in my experience), and Rongar's rabbit, running on the first "ball" delivered is going to steal or not, depending on how inept is the opposing battery, or how ept is he.

    An added benefit to "run and hit" is that, when it's on, should the batter actually score a hit, he tends to push the runner to an extra base or two, sometimes this little rabbit goes wiwiwi all the way home, depending upon his speed.

    Yet another advantage is that r&h can avoid a double play, if the batter be a bucketfoot. I had a coupla guys that were always hitting into DP's until I inserted a rabbit in the lineup directly before each one, problem solved, the batter, alone, grounding out, the runner usually safe at 2nd.

    Pbp-playing Folks, I have found "run and hit" to be a fun option, better imo than "steal" - try it, you may like it. Again I urge you not to confuse it with "Hit & Run" - different ballgame, entirely.
    "Whate'er should be our Zodiac's star
    We all are born to make or mar.
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  10. #10
    Join Date
    Aug 2002
    Location
    New Jersey
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    Re: "Green Light" feature

    Quote Originally Posted by RAW View Post
    Maybe I'm missing something..In pbp mode, players don't attempt to steal unless you put the steal on. Would this option override the "steal" option that the manager puts on? Would this affect AI controlled teams?
    It'd be another option just like "Steal." When you choose it, it's basically saying "Go when you think you can definitley make it." It's leaving the decision up to the base runner, rather than your call.

    Quote Originally Posted by Rongar
    Sorry Raw, I have to disagree with you...
    What are you disagreeing with? He said that players don't steal unless you tell them to, which is true...

  11. #11
    Join Date
    Jun 2006
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    Victoria B.C. Canada
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    Thumbs down Re: "Green Light" feature

    Quote Originally Posted by HoustonGM View Post
    It'd be another option just like "Steal." When you choose it, it's basically saying "Go when you think you can definitley make it." It's leaving the decision up to the base runner, rather than your call.


    What are you disagreeing with? He said that players don't steal unless you tell them to, which is true...
    My quarrel was with RAW's statement "In pbp mode, players don't attempt to steal unless you put the steal on"...to me, the implication is that clicking on the "steal" option is the only way to steal.

    If I were a newby reading that, and took it as gospel, I might never discover the fun of using "run and hit"
    "Whate'er should be our Zodiac's star
    We all are born to make or mar.
    To each is gi'en a bag of tools
    Some mentors, and a set of rules:
    And each must carve, ere life has flown,
    A stumbling block, or a stepping-stone"

    (Author unknown)

    Generation 35.

    "Spikes" The cleats on baseball boots
    "Spikes" On which newspaper editors impale copy for future reference, or ultimate destruction.

  12. #12
    FRENCHREDSOX Guest

    Re: "Green Light" feature

    I voted yes but I would like if possible for the pitcher to reflect/simulate pickoffs as well

  13. #13
    Join Date
    Apr 2006
    Posts
    450

    Re: "Green Light" feature

    I like that idea alot as it is more realistic and it limits the amount of chances a manager has to let fast baserunners steal as the AI would be dealing with it. Now I haven't completed a full season with the '80 Astros but some of them have some pretty high steal numbers already and they aren't getting on base that often so what would happen if they were ... they would have crazy steal numbers ... uhmmm I like the green light idea but of course it would be in the beta testing right ?

  14. #14
    Join Date
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    Re: "Green Light" feature

    absolutly!!! No if's ands or Butts (hehehe I said butts)
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  15. #15
    FRENCHREDSOX Guest

    Re: "Green Light" feature

    Quote Originally Posted by TheNamelessPoet View Post
    absolutly!!! No if's ands or Butts (hehehe I said butts)
    twice does that mean twin buttocks then ?

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