Search:

Type: Posts; User: Jeff Olsen

Page 1 of 20 1 2 3 4

Search: Search took 0.07 seconds.

  1. Replies
    8
    Views
    233

    Re: Running VERY slow on my machine.

    Have you tried a lower resolution? There are two Surface Pros in our home and, while I've not tried playing Mogul on either, I know games can be slow at the highest resolution. Car Mechanic Simulator...
  2. Re: New open-source tool from NVIDIA could be used to generate generic portraits!

    Would be great if this is eventually coded into the game to create photorealistic fictional player portraits on the fly. Solo studio shots would look so much better than FaceGen's uncanny valley...
  3. Re: New open-source tool from NVIDIA could be used to generate generic portraits!

    Seems like there is a way to specify a set of photos to use when generating new portraits but I can't figure it out.
  4. Replies
    2
    Views
    1,591

    Re: Enhanced 1916 rosters

    If anyone's interested, I'm in the process of another update for use with this year's version.
  5. Replies
    434
    Views
    94,055

    Re: Funniest player pics?

    Found this in one of my recent book purchases.44950
  6. Replies
    6
    Views
    544

    Re: Naming Convention for Photos

    I had a feeling that would happen. Clay should have the game look in Portraits/Action first then Downloads when loading player pictures.
  7. Replies
    1
    Views
    93

    Re: Photos Not Loading (BBM2019, V22.01)

    22.02 fixed the photos but seems to have introduced a tiny bug in the trading block, listing every active player as "might trade".
  8. 22.00 & 22.01: Default Photos Not Loading

    I've returned to the game after skipping a couple of versions. As noted here, the default player photos are not loading; the game evidently only looks for the first ID and ignores the other two.
    ...
  9. Replies
    6
    Views
    544

    Re: Naming Convention for Photos

    The game is supposed to look for three IDs to find photos: freema01 (BBRef & Lahman), freema002fre (BBRef minors), and 5361 (FanGraphs). I guess there's a bug preventing the BBRef/Lahman IDs from...
  10. New open-source tool from NVIDIA could be used to generate generic portraits!

    Check it out! Here are what the images look like; refresh the page for a new image.

    Any chance of getting this into the game? Assuming there's a way to tell it to generate images from existing...
  11. Replies
    2
    Views
    3,311

    No, I'm not dead.

    Just can't access the forums from work anymore. The IT guys have blacklisted them for some reason.
  12. Re: Unable to add images or attachments to posts

    Still can't upload any zip files and I'm not the only one.
  13. Re: Unable to add images or attachments to posts

    The attachments in my generics thread have gone missing. I've tried reposting all of them in one zip, about 10% of the maximum size, and it says the file is too large to process. Also tried splitting...
  14. Re: Announcement: reworking the generic player pix

    Apparently migrating the board broke the links. I've tried reposting but it's not accepting any.
  15. Re: Announcement: reworking the generic player pix

    You need these to replace the pixellated ones that come with the game. :)
  16. Re: Why Does Everyone in the League Have a "1" (1-20 scale) rating on defensive skill

    It appears that your league has gone from a 100-point system to a 20-point system but I don't see how such a thing is possible.
  17. Replies
    11
    Views
    1,117

    Re: College and high school stats?

    High school and college stats have always been meaningless in Mogul. That said, they're supposed to have some semblance of sanity.
  18. Replies
    1
    Views
    362

    Re: Setting up real calendar

    The schedule start is hardcoded into each version. The best you can do is create a schedule template based on the real schedule used in 2011.
  19. Replies
    20
    Views
    4,131

    Re: Foreign expansion??

    Remember, the universe I created is from 2014 and uses the data included with that year's game.
  20. Re: Announcement: reworking the generic player pix

    2016 version is needed for these generics, yes. Other versions aren't coded for them.
  21. Re: Announcement: reworking the generic player pix

    Last batch, contains RHP, 1B, 3B, IF.
  22. Re: Announcement: reworking the generic player pix

    Started collecting more dark-complexioned right-handed pitchers to balance out all the lefties. Also just noticed a few infielders are still pixellated, mainly lefties. Will cover those as well.
  23. Re: Announcement: reworking the generic player pix

    Lefty pitchers and a few other guys. More than enough to cover all pixellated images now with the exception of lefty catchers -- which the game shouldn't be using, realistically speaking.
  24. Fictional leagues & generic photos in 19.12

    Starting a fictional league prior to 2016 will not load generics.

    Starting a fictional league in 2016 will result in a real player portrait being displayed rather than a generic if there is a...
  25. Re: Announcement: reworking the generic player pix

    Plenty of lefty pitchers coming eventually.
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4