Re: BB2K7 Personality System
Love the improvements Clay. This area last year was a good start - but it is good to see there is strong improvement here.
Couple of questions first:
Will these personalities change throughout a players career? Maybe one player is really enjoying his time with a team - will the community personality increase?
Will there be any way to see a general look at your teams chemistry? Maybe a screen that averages all of these? Or just some general idea of the clubhouse? Or it would be awesome if you included at the end of all these traits something that said if this player was a "good fit", "average fit", or "poor fit" with your team.
Re: BB2K7 Personality System
I really like your improvements on the personality system. Will personalities be random or pre-set from the CD?
Here's my recommendation for Gary Sheffield.
1) Ambition: 10 Sheffield wants to be part of a winning team and says that he took less to go with the Yankees. I don't quite agree with that statement because I don't remember many teams being interested in him. He said last year that if he were to be traded he wanted his "entire situation" changed, meaning lots of money and extra years added on to his contract. Sheff wants to win but only for selfish reasons.
2) Modesty: -40 Sheffield once questioned Derek Jeter's leadership and proclaimed himself in the papers as the "true captain" of the Yankees. He also once said that no one in baseball can strike him out. Gary reacted to the steroid allegations about himself by saying, "I'm no Jason Giambi."
3) Charisma: -10 Wherever Sheffield goes, he wears out his welcome quickly. I think Yankee fans are spilt on Gary some like his boldness, others can't stand his ego.
4) Chamradery: -30 Sheffield has been kicked out of many clubhouses throughout the years, although he's very close with A-Rod.
5) Restraint: -30 I've seen him get in confrontations with umpires and always is glaring back at an umpire after a "bad call."
6) Charity: -20 He's pretty demanding and once called George Steinbrenner a liar claming that there was a clause in his contract stating that he was due a bonus.
7) Seriousness: 10 I see Sheffield as a serious person, but I don't think he's takes the game that seriously because he often lets up on balls in the outfield, never hustles. When played 3B in Milwaukee he purposely threw a ball into the stands.
8) Professionalism: -20 As I've said that he doesn't take the game seriously. Never hustles, lets balls drop in the outfield that he could reach, etc.
9) -10 He likes New York although his #1 concern is money.
Re: BB2K7 Personality System
we need to have an option to edit these.
Re: BB2K7 Personality System
i love this idea. i talked about it in length just a few days ago in a post about how i would really like a numerical rating of more different aspects of a player's personality.
i have two ideas for other personality traits that i also mentioned in a recent post. first, what if players had ratings based on knowledge of the game which might affect their ability to improve, maybe allow them to peak higher, and could be changed based on playing with players with higher knowledge levels? this might work well if it's tied to the other personality ratings. for instance, players with good charisma and comradery may be more willing to impart their knowledge on rookies. this could add true meaning to a player's tenure. rookies would be more like rookies and veterans would be more like veterans, and you can gain some measure of what a player knows, like you would be able to as a gm. also, players with good knowledge could go on to become good managers. players becoming mangers would be very cool, but that's for another thread.
another personality trait i'd suggest would be luck, or guts. something that measures a player's ability to deliver in the clutch, and to run out a few extra groundballs. it would add more depth to the game if some players had a knack for delivering in the playoffs, while others might have a slight tendancy to choke.
baseball is a game of personalities even more than it is about athleticism, so i'm excited to a deeper representation of that. i hope my ideas were helpful. thanks in advance for fulfulling one of my biggest wants for the next game.
Re: BB2K7 Personality System
Quote:
Originally Posted by Clay Dreslough
focused, driven, serious, professional, and a good leader. However, it's hard to think of a starting catcher that DOESN'T share these traits.
Piazza, maybe? Rick Dempsey, probably--he was a cut-up and clowned around alot.
Re: BB2K7 Personality System
Quote:
Originally Posted by boomboom
we need to have an option to edit these.
Absolutely. I plan to include a text file listing each player followed by the personality ratings. With help from these forums, we'll probably be able to ship with most of the better-known current players included, and maybe some historical ones.
Clay
Re: BB2K7 Personality System
Quote:
Originally Posted by dps
Piazza, maybe? Rick Dempsey, probably--he was a cut-up and clowned around alot.
This is going to be an awesome game. I like the idea of having maybe a clubhouse atmosphere in the headlines options. I mean a team that hates each other could be known their and who has a problem with their teammates as well?
Re: BB2K7 Personality System
Quote:
Originally Posted by asciipenguin
another personality trait i'd suggest would be luck, or guts. something that measures a player's ability to deliver in the clutch, and to run out a few extra groundballs. it would add more depth to the game if some players had a knack for delivering in the playoffs, while others might have a slight tendancy to choke.
For the ground balls, I've been thinking of adding something like 'Drive' or 'Focus' or 'Determination'. But I probably ALSO need to add something like 'Composure' for clutch situations. For example, Manny Ramirez doesn't run out ground balls, but he is also totally unfazed by the 'pressure' of the playoffs. So he would have low 'Drive' but high 'Composure'.
Lots of SABR folks have done research finding virtually no evidence of a 'clutch' ability. But they tend to look at things like Runners-In-Scoring-Position, because the sample sizes are so small in the playoffs.
That said, there is at least anecdotal evidence that I would rather have David Ortiz or Hideki Matsui at the plate in the 9th inning of Game 7, instead of perhaps A-Rod or Vlad Guerrero or even Barry Bonds. I think 'Composure' would describe this well, without adding an actual 'Clutch' rating.
I may throw out 'Professionalism' or 'Seriousness' as they seem to overlap a lot.
Clay
Re: BB2K7 Personality System
Quote:
Originally Posted by Clay Dreslough
Absolutely. I plan to include a text file listing each player followed by the personality ratings. With help from these forums, we'll probably be able to ship with most of the better-known current players included, and maybe some historical ones.
Clay
it would be nice to beable to edit it via the scouting report Player editor.
Re: BB2K7 Personality System
Clay, you may want to take a look at www.hattrick.org. Their personality model is a bit simpler but works nicely.
As for mogul, how about letting the player set the club personality, then based on how closely the players match the 'corporate culture' of the club will say alot about their personal happiness and team chemistry. The whole Yankee/Exxon mentality versus the Red Sox/Idiot mindset.
As for programming it. based on your indicators, a player can either be close to the Corp culture of the team (+) or far away from it (-). Too many players in the (-) and you have bad chemistry. Alot of players in the (+) and you have creamy goodness. It would also bring up scenarios where you need to trade certain players because they are so far off the mark personality wise that they bring the whole team down (cancers). Examples - Milton Bradley for the Dodgers and Kent for the Mets. Obviously, if you are winning, it adds a (+) to the team chemistry, losing, a (-).
Re: BB2K7 Personality System
Ideas for Focus-
Effect players keeping their ratings longer. A guy with a high focus/work ethic will not lose his skills as fast as a guy with a low focus.
Consistency the higher the focus the more consistent the player will be through the season.
Re: BB2K7 Personality System
Quote:
Originally Posted by brooklynlou
As for mogul, how about letting the player set the club personality, then based on how closely the players match the 'corporate culture' of the club will say alot about their personal happiness and team chemistry. The whole Yankee/Exxon mentality versus the Red Sox/Idiot mindset.
This sounds good as clubhouse personality can be set by the manager/coaches and other employees of the club including the GM(wouldn't it be great if Mark Cuban had bought the Pirates).
Re: BB2K7 Personality System
Quote:
Originally Posted by Clay Dreslough
For the ground balls, I've been thinking of adding something like 'Drive' or 'Focus' or 'Determination'. But I probably ALSO need to add something like 'Composure' for clutch situations. For example, Manny Ramirez doesn't run out ground balls, but he is also totally unfazed by the 'pressure' of the playoffs. So he would have low 'Drive' but high 'Composure'.
Lots of SABR folks have done research finding virtually no evidence of a 'clutch' ability. But they tend to look at things like Runners-In-Scoring-Position, because the sample sizes are so small in the playoffs.
That said, there is at least anecdotal evidence that I would rather have David Ortiz or Hideki Matsui at the plate in the 9th inning of Game 7, instead of perhaps A-Rod or Vlad Guerrero or even Barry Bonds. I think 'Composure' would describe this well, without adding an actual 'Clutch' rating.
I may throw out 'Professionalism' or 'Seriousness' as they seem to overlap a lot.
Clay
The anecdotal evidence isn't very strong for clutch in the playoffs. Barry Bonds, one of your "choke masters", has a very nice .245/.433/.503 line in the playoffs, carrer-wise, and put up one of the greatest playoffs of all time in 2002 with 8 HRs and an unbelievable .471/.700/1.294 line in the seven World Series games. Jeter, the poster child of "clutch", isn't a great postseason player: his .307/.379/.463 playoff line is a little worse than his .314/.386/.461 carrer line. Ortiz, one of your examples, has been pretty much a complete dog in the playoffs except for in 2004 and the 4-for-12 this year, going 9 for 47 with two doubles and two homers in 03, and a better 8 for 29 in 02 for the Twins. I dont think more or less of any of these players for their playoff performance, or lack thereof. I do know that including any sort of mechanic that would make players perform better or worse in the playoffs than the regular season other than a fatigue factor, or facing a better pitching staff, would ruin a lot of this game.
I like all of these personality things, except for professionalism and camradery. If these thing affect fan attendance, how players negotiate deals, great, I love it, I'm all for it. But if it affects gameplay other than maybe leading into brawls and ejections and the like (a small amount of the time), I'm against it, especially the team chemistry. I mean the Astros this season had some uptight guys on their team with Clemens, Biggio, Bagwell, and some really loose guys with Berkman and Burke, and that really hurt them, right? 'Team Chemistry' really just makes for a good filler piece on SportsCenter, every so often, I don't believe it has much of an effect on anything. Every once in a while you'll get bickering players on a bad team, like a Milton Bradley, so maybe a few players should have 'baggage', which would lead to loafing around if you can't keep 'em happy (by winning), but otherwise just have players play the game normally.