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Quote:
Originally Posted by Bgsexy66
I would like to see an injury clause put into the contract negotiations. Basically it would reduce a players contract if the injury reduces player ratings, or if the player misses any significant time. This is something that would control huge contracts and help out small market teams if implemented. I'm not sure how hard this would be to implement, but it would be a nice improvement to Baseball Mogul and Baseball Mogul Online. Maybe in commish mode you could set it to a percentage reduced to contracts in BBMO? :D
Bgsexy66
Do you know of any real life players who have such a clause? That is one of the risks of long term contracts.
However, teams do have some of the contracts covered by insurance like in the case of Albert Belle, is that what you mean?
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Quote:
Originally Posted by henry296
Do you know of any real life players who have such a clause? That is one of the risks of long term contracts.
However, teams do have some of the contracts covered by insurance like in the case of Albert Belle, is that what you mean?
I believe that is what it was, but I think Randy Johnson also has that in his contract also?
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Quote:
Originally Posted by Bgsexy66
I would like to see an injury clause put into the contract negotiations. Basically it would reduce a players contract if the injury reduces player ratings, or if the player misses any significant time. This is something that would control huge contracts and help out small market teams if implemented. I'm not sure how hard this would be to implement, but it would be a nice improvement to Baseball Mogul and Baseball Mogul Online. Maybe in commish mode you could set it to a percentage reduced to contracts in BBMO? :D
Bgsexy66
I don't think this actually exists in real life. There are however performance clasues, ie so many plate appearances, saves, games played, etc. This could potentially be used to reduce the risk of high injury risk players.
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Trading draft picks
It could be an interesting additions to be able to include draft picks in trade proposals.
I'm no programmer, but this function should not be too difficult to implement in the game.
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Games Between Teams Of Different Eras
I'd like to see this function implemented in Baseball Mogul: the possibility to simulate a game between teams of different eras. For example, what would be the result of a game between the 1993 Expos and the 1980 Yankees?
I don't know if this idea has already been discussed in the forum, but it could be a great addition to the game.
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enhanced play-by-play mode where I can manage my team would be HUGE for me. Free-agent bidding would be big as well - it's currently way too easy to pick and choose your roster.
interface improvements would be next on my list... being able to choose the displayed columns on the lineup/rotation screens, a Morale column (this is REALLY important to making morale feel like part of the game)... basically, I don't want to have to go through players one at a time EVER when making basic decisions or looking for an overview...
A message when an injured player (DL) is healthy, and a warning when your team is headed for financial ruin (and perhaps a "grace period" before the whole team is sold off) would be nice as well.
The last big item for my enjoyment would be if we could make trading block lists that are persistent, so AI players will tend to offer deals that follow those lists. Each player could be tagged as Normal (like now), On-The-Block (AI tends to make offers for these players), and Untradeable (AI never makes offers for these players). The AI could also use these tags, since it already seems to use similar rules internally. Lastly, we could set a Primary/Secondary "Need" (like the AI already does - "Need a starter", etc), that the AI would tailor deals towards. A new league-wide Trading Block screen could summarize the Block/Needs of all teams, to make trade planning MUCH easier.
My general rule is: any time I -have- to manually go through every team/player in order to make a basic decision, something's wrong. :)
Looking forward to the next version!
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What a propect report like feature. A top 100 overall prospects and more detailed team by team rankings.
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1. Compensation for free agents
2. 40 man roster rules, with rule 5 draft
3. Clauses in contracts (i.e. vodiding the contract after X days on DL, bonuses for reaching X plate apearances)
4. Better trading block feature. I can put players on my trading block and get offers for them, and search other teams trading blocks
5. My favorite team to run is Colorado, I'd like to be able to start in 1993, but be able to do the expansion draft myself.
6. Teams like Oakland and Boston and LAopperate in the "moneyball" style
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Quote:
Originally Posted by forbes
I don't think this actually exists in real life. There are however performance clasues, ie so many plate appearances, saves, games played, etc. This could potentially be used to reduce the risk of high injury risk players.
Jaret Wirhgt has a clause where after 75 days on the DL, the 3rd year becomes void.
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Another thing I'd like to see is that the Farm, Scouting, and Medical expenses having more of an effect on the game in general. I would like to see less injuries if the medical staff is ranked highly, and I'd also like to see more superstar players when the scouting and farm expenses are ranked higher. You get the point. I mean look at the Braves scouting and farm has helped that team win and win with rookies this year.
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1. Team Records. A window that displays the all-time team records in each statistical category. Ie home runs, wins, rbi's. by whom and what year.
2. If anyone remembers collecting topps baseball cards as a kid, when you looked at the stats on the back, a player who led the league in a category had his stat in bold and italicized. if he was tied with another play it would also have an asterik. I'd like to see that in the player stats view.
:)
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Here's the summary of the voting so far - I did this for people going blind trying to read that poll:
Bidding for free agents against the AI (no immediate signings) 94 votes
Waiver Wire 91 votes
Manager Signings/Firings 86 votes
Separate majors/minors Auto-Sort buttons 80 votes
Three-way trades 79 votes
Backloaded Contracts (e.g. $3M in 2005, $4M in 2006, etc.) 78 votes
Enhanced Injury Engine (the ability to play hurt, e.g. "he's at 85%" etc.) 76 votes
Rule 5 Draft 73 votes
Realistic 40-Man Roster Rules 71 votes
Player Hot Streaks. More Morale Depth. 70 votes
Player-of-the-month (week, game) awards 70 votes
Stadium improvements (e.g. luxury suites, additional seats) 69 votes
Team Rivalries (with bean balls, brawls, and related news stories) 68 votes
Incentive Clauses 66 votes
Editable Number of Pitchers Per Team and Roster Sizes 65 votes
'Player Lock' button (specifies players that AREN'T affected by Auto-Sort) 65 votes
Editable League Structure, Interleague Play, and Playoffs 64 votes
Platoon splits (lefty/righty stats and lefty/righty lineups) 63 votes
Interactive Play-By-Play (e.g. choose when to pinch hit, sacrifice, steal, bring in relievers etc.)
62 votes
Expanded revenue options (merchandise, concessions, media contracts etc.) 61 votes
Ability to set DH and non-DH Lineups 60 votes
"Almanac" (automated yearly HTML output of all of stats, standings and leaders) 58 votes
More severe personality effects (e.g. "clubhouse poison") 58 votes
Enhanced Play-By-Play: Triple Plays, Double Switches, Taking a Base on Defensive Indifference, Ejections, etc.
57 votes
Inflation (e.g. Babe Ruth earning $100,000 NOT $10,000,000) 56 votes
Salary Caps and Revenue Sharing 55 votes
Computer-controlled owner (that sets your budget and/or fires you for poor performance)
54 votes
Use a Pitcher as a Position Player or Vice Versa 53 votes
Minor-league TOTALS in Scouting Report 51 votes
Playoff TOTALS in Scouting Report 46 votes
Computer-controlled commissioner (vetoes cash-only trades, disallows team movement, etc.)
43 votes
'History' Dialog lists all franchise years (not just the ones you controlled the team) 41 votes
'Team Options' Slider for Percentage of Games to start Alternate Starters 40 votes
Schedule Editor 36 votes
Improved Sim Engine for Deadball Era (pre-1920) 34 votes
Ability to Move Pitcher's Slot to any Position in the Batting Order 33 votes
Auto-Sort Button for Strategies 31 votes
Team Stats Output - the ability to display, sort and print a range of team stats (not just in Standings)
31 votes
Other [non-lefty/right] split stats (home/away, day/night, runners-in-scoring-position, month-by-month)
28 votes
Saveable Roster Dialog configurations 27 votes
Pitch-by-pitch interaction (e.g. choose which pitch to throw to what location in what count; as batter, guess pitches)
25 votes
New Screen and Dialog background artwork 23 votes
Full minor league teams (with their own schedules and box scores)
22 votes
Improved HTML output for running leagues 19 votes
Other 3 votes
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I thought of something.
I'd recommend a "Play until trading deadline" option. This way, instead of going month-to-month or half a season, we can play right up to the last day of the trading deadline, and then can decide if a trade is warranted depending on our team's record and standings.
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Quote:
Originally Posted by Surefire
I thought of something.
I'd recommend a "Play until trading deadline" option. This way, instead of going month-to-month or half a season, we can play right up to the last day of the trading deadline, and then can decide if a trade is warranted depending on our team's record and standings.
I could replace 'Play Half Season' with that option.
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Quote:
Originally Posted by Clay Dreslough
I could replace 'Play Half Season' with that option.
I think this would be a better option.
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Quote:
Originally Posted by Bgsexy66
I think this would be a better option.
Me too.
As to the whole interactive play-by-play issue, I, for one, would much rather have other smaller features that make your power as a GM more realistic (that is what the game is supposed to be about). This includes things like a 25 and 40 man roster, waivers, bidding on free agents, and an actual 15 and 60 day DL.
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Re: Baseball Mogul 2007 Feature Poll
I believe that all of the above would be excellent, but most are not possible, especially given the fact that Clay cannot devote 100% of his life to working on these.
I don't have the slightest idea on what it takes to create a game, so if I am wrong, please correct me, but some of the items mentioned in the poll seem minor and almost cosmetic. For example, adding a "lock" button so that auto-sort doesn't mess everything up doesn't seem like such a hard thing to add. Again, correct me if I'm wrong about that. That's why I didn't vote for that, as I feel that Clay should devote his time to major additions and upgrades to the game, such as, perhaps, an interactive play-by-play.
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Re: Baseball Mogul 2007 Feature Poll
I'm a newbie, and I apologize in advance if this has already been discussed, or if I simply don't know the way to do it.
I'd like a way to view a pitchers throwing arm, i.e. if they are left or right handed without having to look at their BIO. Likewise, I'd like a way to view a hitters bat (left, right, or switch) and arm (left or right) without looking in the bio. IMO, this info should be right on their stats page, and also have a column by their ratings. Just IMO, YMMV
If there is a way to do this, please let me know.
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Re: Baseball Mogul 2007 Feature Poll
Quote:
Originally Posted by Surefire
If there is a way to do this, please let me know.
There isn't. But this info will be prominent in BB2k7.
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Re: Baseball Mogul 2007 Feature Poll
Quote:
Originally Posted by Clay Dreslough
I could replace 'Play Half Season' with that option.
I think that is a great idea.
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Re: Baseball Mogul 2007 Feature Poll
One other thought of a change I'd like:
How about the rare, occasional player that is SO GOOD and dominates the league that they are rated with a peak of OVER 100--maybe max them out at 110 or 125? And when they reach their peak, their overall goes over 100--to 110 or 125? Right now, so many players reach 100, but nobody REALLY stands out. I think it would be nice to see occasional players truly dominate (like maybe one or two players every decade gets a rating of over 100).
Also, I'd like to see slightly more players come out of the draft rated at 90+ overall. The Albert Pujols, Mark Priors, etc type players that dominate the first year they come into the bigs....
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Re: Baseball Mogul 2007 Feature Poll
Quote:
Originally Posted by Surefire
Also, I'd like to see slightly more players come out of the draft rated at 90+ overall. The Albert Pujols, Mark Priors, etc type players that dominate the first year they come into the bigs....
You can. it's in the rookies file. all you have to do is change the settings and you can get an Albert Pujols or Mark Prior.
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Re: Baseball Mogul 2007 Feature Poll
Could someone indicate which rookies file (I found at least two), the folder hiearchy, and exactly what to set so I don't ruin anything?
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Re: Baseball Mogul 2007 Feature Poll
Quote:
Originally Posted by Surefire
Could someone indicate which rookies file (I found at least two), the folder hiearchy, and exactly what to set so I don't ruin anything?
Open both of them up. the one your looking for has numbers next to the positions. 100 rating is normal so if you set above 100 you'll have more and more superstars.
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Re: Baseball Mogul 2007 Feature Poll
Thought of another feature for future editions.
A way to set any given year, decade, or century for style of play (perhaps the user tells the GUI what years you want your setting to apply to).
For example, us pitching fans could set it for a "dead ball" era.
Those that want normal balance could set it for "normal" era.
Those that want Coors Field like numbers could set it for "live ball" era.
Maybe there is already this feature currently, but so far I don't know about it?
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Re: Baseball Mogul 2007 Feature Poll
One feature I would like added is, in the "find player" section, I would like to be able to distinguish between starting pitchers & relievers. I have not been able to figure out a way to search quickly & easily for relief pitching when needed.
There have been more than a few years, that due to the results of trades, draft options, and injuries, I have been short-handed in my relief corps and had to convert promising starters at the minor league level into bullpen fodder in the major leagues. I'd much rather make the key trade that brings me a reliable setup man than downgrade a potential starter to reliever.
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Re: Baseball Mogul 2007 Feature Poll
Quote:
Originally Posted by ScorpioPrimus
One feature I would like added is, in the "find player" section, I would like to be able to distinguish between starting pitchers & relievers. I have not been able to figure out a way to search quickly & easily for relief pitching when needed.
There have been more than a few years, that due to the results of trades, draft options, and injuries, I have been short-handed in my relief corps and had to convert promising starters at the minor league level into bullpen fodder in the major leagues. I'd much rather make the key trade that brings me a reliable setup man than downgrade a potential starter to reliever.
Also, as weird as it sounds, to have an "At least" category for looking at an age. If I'm looking to trade for a veteral at the trade deadline, I want to be able to say "At least 35", or something like that.
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Re: Baseball Mogul 2007 Feature Poll
Quote:
Originally Posted by SFSteveG
I'd like to see Japanese players pop up in the FA pool from time to time. With Japanese stats too. I'd also like to see players go to the Japanese leagues and come back or undrafted players go there and show up later instead of dissapearing
Definitely. However, the 40 Man roster, rule 5 draft, and a waiver system should be the highest priorities.
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Re: Baseball Mogul 2007 Feature Poll
I'd just like to caution of adding too many features often proves to make a product faulty and added complexity deters and makes a product difficult to use.
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Re: Baseball Mogul 2007 Feature Poll
Wow. Hefty list of potential features. All I can say to the majority of them is "Yes please".
In the other category: Some relatively simple stuff I would like to see
1. Shortcut Keys: for Play Week and Play Until
2. Extra Summary Pages
2.1 Needs Summary page. Something that tells you in summary form what the GM hint button tells you when you click on it for the various teams. For example Mets - Need Releivers, 2nd Baseman - Have extra Starters. Also something expressing the level of that need. Right now if I have a player I wish to sell, I click on the Balance Cash button to see which team is willing to give me the most for the player in question. Usally the team willing to offer me the most will give me the best chance of getting something useful in return.
2.1 Contract Window - A simple summary page listing all the contracts, options, durations therof of the players on your team (and others)
2.2 Depth Chart - See MVP Baseball 2005. Basically a nice picture of the baseball diamond listing all the players that one has available per position (for Major and Minor league teams).
3. Play by Play window. Right now its on its own seperate screen. Just having it in a seperate window where you can easily pick the team you want to look at makes it more useful.
4. Set CPU offer trades to off in default. The CPU never offers good trades. The Needs summary would be a better service.
5. Insurance. Mentioned in earlier post as a fix to the player drop issue. On signing, team can buy insurance policy on player for the duration of the contract. Policy cannot exceed 75% of the value of the deal. Player gets injured, the team gets the insurance money for the duration of the injury. That way the player is not dropped but kept, thus thinning out the free agent bloated pool. The lower a player's health, the higher the premiums. Once the player reaches a certain health level, he is uninsurable.
This would also allow one to 'game the insurance'. Similar to what the Mets did to Mo Vaugn in the Kevin Appier deal. Since Mo Vaugn's contract was alot less that Appier's, once Vaugn got reinjured and the policy kicked in, the Mets were making a profit by Vaugn staying home. Also would give the players the tough decision of whether to try to give a super contract to a Vladimir Guerero (insurance be damned) or try to wheedle out as many contingencies as possible.
6. Generic Player. Obviously the prospects that one tracks are meant to be the big to middle prospects that people know about. The roster in no way shows the entire breadth of the farm system. Create a series of Generic Players in each position that can then be used as fill in by the team in case of injury. They are the faceless no-names that come and go.
Create types. Set them to 65 pts and they should be 2 tool players. i.e. They should a 70 in 2 of the 6 (contact, power, eye, speed, range, fielding) the rest are set to 50.
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Re: Baseball Mogul 2007 Feature Poll
I was just day-dreaming and I thought of this. How about Non-Roster Invitees to Spring Training? You know all of those pitchers that are on the free-agent list that have no chance of being signed to a major league contract? Well, you could invite them to Spring Training, and if they make the team, then that's great.
For example, I wanted to sign a speedster to one of my teams. However, I had to sign them to a major league deal (and as it turns out, I had to stash him away in the minors because I didn't think he was cut out for the team). Just an idea!
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Re: Baseball Mogul 2007 Feature Poll
Another feature I thought of: the abilility to use a 4 man rotation if one wants to.
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Re: Baseball Mogul 2007 Feature Poll
One more "nice to have" feature, to list for Hall of Fame players: list if they set single season or career records, either in the "Transactions" page as a milestone, or on the "Biography" page. One of my players in the 2030s & 40s retired holding first or second in almost every major career offensive category, yet one would have to do a painstaking search to prove it. It would be nice to turn to his HOF page and read "Retired as major league's career leader in hits, runs, RBIs, home runs, ..." and so on.
I repeat, it would also be nice if the newspaper made a big deal out of records chases and milestones. In the real world these things matter.
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Re: Baseball Mogul 2007 Feature Poll
Quote:
Originally Posted by Surefire
Another feature I thought of: the abilility to use a 4 man rotation if one wants to.
This is what the "Start on Short Rest" slider is for. Move it to one end and you get a 5-man rotation. Move it to the other end and you get a 4-rotation, with the fifth man becoming a second alternate starter.
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Re: Baseball Mogul 2007 Feature Poll
Another stat that I'd like tracked is shutouts. While the AI sometimes gives career shutouts in articles, there doesn't appear to be a way to track them year to year.
Shutouts are to me an indicator of how dominant a pitcher is, as its very hard to throw a complete game and give up zero runs.
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Re: Baseball Mogul 2007 Feature Poll
Overall and Peak ratings should be listed when you go Team | Pitching... or Team | Lineup...
This would allow me to move players to different levels without clicking on each player.
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Re: Baseball Mogul 2007 Feature Poll
Quote:
Originally Posted by Surefire
Overall and Peak ratings should be listed when you go Team | Pitching... or Team | Lineup...
This would allow me to move players to different levels without clicking on each player.
I totally agree with that. It's in BMO so why not here?
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Re: Baseball Mogul 2007 Feature Poll
A small suggestion: the ability to move around players from within the roster dialogue (and perhaps even the ability to move into the trading, find player, or free agent, and negotiation/arbitration dialogues from the same screen). The biggest drawback to the game, in my opinion, is the necessity to open up new dialogues constantly. The roster dialogue is great for getting a birds-eye view of your team, but it's annoying to have to open up a new window in order to re-order the lineup, move players to the minors or between farm teams, etc. If you could do everything from one screen, this would improve the game play greatly I think.
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Re: Baseball Mogul 2007 Feature Poll
^Agrees with Goldwater9....
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Re: Baseball Mogul 2007 Feature Poll
I would like to know when a player is slumping..something like player x is in a 2-20 slump.