Are the new features nice?
I'll pick this up before long.
Printable View
Are the new features nice?
I'll pick this up before long.
The one thing I am up at arms about is the 2008 draft class bug. It was in the last game and it's in this game as well.
If you head into the 2008 season the draft class is made up people. If you start in 2008 the rookies of that year aren't there.
Blargh.
So the 2008 draft & rookies are missing. :(
Does the game results seem to be tighter in this one compared to 2012? There was an unusually high amount of INTs in that one, and a lot of sacks allowed by the Center for each team.
And the draft classes having a dearth of linemen in the draft, and those having notably lower stats on average than other positions (for the randomly created future ones)? I suppose these universally lower lineman stats could have an effect on the INT rate or something. But there were also too many WRs with high stats in the drafts too.
General gameplay fixing, anyway.. improved?
The Rams, my team, have serious roster issues. Just off of the top of my head, they have the kicker as a punter, only 5 wr's and one of them got cut. And Jason Smith was traded 2 weeks ago. Can't we get the rosters as of 9/6 for $25?
I'd suppose/hope the rosters get updated in future game updates?
Also.. a question: Has anyone ever put up decent rushing yards by setting the "Pass/Run Ratio" drop-down, on the Offense Page, to a positive percentage of Run plays? It seems like the higher I set it towards Passing, the more & better Rushes I get.
If I want to force a better rushing game, with my stud RB, then I have to put a little +Pass on. *shrug* Must I set it to +50% or something before rushing becomes somewhat reliable? How have you guys set up a decent rushing offense via the game settings?