-
Anyone enjoying Football Mogul?
Is anyone enjoying Football Mogul? I've been pretty disappointed and made several negative comments, wondered how many were enjoying the game. What level do you play, sim or play-by-play, etc. I do not intend to argue with anyone unless perhaps my experience is diametrically opposite, e.g., "the computer play-calling is really brilliant!" might draw a few counter-examples :)
-
Re: Anyone enjoying Football Mogul?
I enjoy it somewhat actually.
I have some pretty draconian house rules on my behavior, and that keeps the league stable year after year. For example I've recently had the Cleveland Browns, took a few years to advance all the way to the AFC Championship, and am now back down to two consecutive 5-11 seasons.
You have to overlook a lot of stuff that's...missing...to have fun. At least I do. Still, the way I'm currently playing I can blitz through two or three seasons at a stretch and watch my team develop. The week by week stuff is interesting in that I give myself a few seconds visceral reaction (oh great, we're 5-7. No playoffs for us. Ooh, we beat the Steelers. Next?)
As you can guess, I'm simming them all. The PbP in FM is....well, not what I like. I can't argue for or against the play calling really, I just know that I've seen far better out of single season simulator games and I'm kinda spoiled.
So, for me it's about watching my team develop for a few seasons and hopefully make the playoffs as quickly as possible.
-
Re: Anyone enjoying Football Mogul?
This game has as much depth as Minesweeper. Incredibly dissapointing... And OVER PRICED!
-
Re: Anyone enjoying Football Mogul?
I pretty much echo CatKnight on this. FM is my 'okay, I want to play through a few seasons and see what I can do' game. If I want depth, I fire up Front Office Football '07.
-
Re: Anyone enjoying Football Mogul?
It's fair. I like the historical drafts. Drafting Ken Anderson and the steel curtain and rewriting history. It's incredibly fast if all you are doing is drafting and running seasons. Wish there was the ability to add player pictures like baseball, watch for Hall of Fame announcements and it had a better history for players.
Again, I don't mind it, you just have to overlook the many flaws and total lack of support lately.
-
Re: Anyone enjoying Football Mogul?
Actually I have 3 Football sim games.
1. Front Office Football. Probably the best football game. If you seriusly have the time and can work your way around the clunky interface you can have a game with with all the rosters, drafts and great game play. My problem is I can't devote the time to figure it all out.
2. Action PC Football. I like that the game can call defenses for me and the game play is very customizable. Problem is, it is ONLY good for playing with historical data and there is no draft, no trading and no finances. And it cost extra for historical rosters and special mods.
3. Sports Mogul. I am busy and this is the easiest game to play. I like all the rosters, trades and drafts, but there are a lot of areas this game needs improving on. It would be great if the game at least had most of the bells and whistles that Baseball mogul has.
-
Re: Anyone enjoying Football Mogul?
i think i spent more time downloading & installing the demo than i spent playing it
the only way i can describe it is that football mogul is an atari, front office football is a ps3
-
Re: Anyone enjoying Football Mogul?
I have it, and enjoy it. There are a lot of things missing, yes. But i imagine it will continue to improve each year. I don't know why it doesn't mirror Baseball Mogul more.
The real issue, is that i am not a huge football fan, only occasionally care.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Jeffy25
I don't know why it doesn't mirror Baseball Mogul more.
Excellent point. For the price it would be nice to have more of the BM features. Pro Bowl selection, pictures and a lot of the tools are missing.
Also, for the amount of comments and concerns, there is very little support thus far.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Jeffy25
I don't know why it doesn't mirror Baseball Mogul more.
I don't understand this either
-
Re: Anyone enjoying Football Mogul?
So far, no one has said they enjoy the play-by-play mode. Anybody?
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Lex Logan
So far, no one has said they enjoy the play-by-play mode. Anybody?
I have not got into it. I have other football sims for that. It's ok for I needed it for.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
daves
Excellent point. For the price it would be nice to have more of the BM features. Pro Bowl selection, pictures and a lot of the tools are missing.
Also, for the amount of comments and concerns, there is very little support thus far.
There is effectively a Pro Bowl selection. Turn on 'Awards' from I think the Options screen. It saves the 'selections' to a text file at the end of the season.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Lex Logan
So far, no one has said they enjoy the play-by-play mode. Anybody?
I do, I mean, I play football sims for the Xs n Os.
I'm playing 2010 demo, it seems the number of plays in a book is fixed,
but you can save multiple playbooks and "alternate them" during a game.
You can also adjust plays, formations, personnel on the fly.
There are flaws in the way the AI plays at the end of the game, no doubt about it.
-
Re: Anyone enjoying Football Mogul?
I prefer baseball sims to football sims for the same reason I prefer real-life football over real-life baseball.
Season length.
In real life, I prefer the NFL's 16 hames to MLB's 162 games because it makes each individual game that much more important. However, when it comes to Mogul, baseball becomes a daily game while football is a weekly game. Thus, when pkaying a single baseball season, there is so much more to do than there is when playing a football season.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Lex Logan
So far, no one has said they enjoy the play-by-play mode. Anybody?
The thing is, before the 2007 versions of Mogul there was NO play-by-play. There were a lot of people buying the games for the sheer enjoyment of making a champion through trades and the draft. Adding the play-by-play seemed to hurt the games rather than help since many users forget what the game was intended to be. The play-by-play is simplistic and serves the purpose. Yes, there are major flaws in the play-by-play, but FOF and Action PC Football are great for that purpose.
My main concern with both Mogul games is the AI! If only the AI had a general idea what it needed?
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Lex Logan
So far, no one has said they enjoy the play-by-play mode. Anybody?
Yes, I like it and it is all I play. I never sim my games..................................................Z
-
Re: Anyone enjoying Football Mogul?
This might be worth starting a new thread, but can you guys discuss what changes you'd like to see in Play-By-Play?
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Clay Dreslough
This might be worth starting a new thread, but can you guys discuss what changes you'd like to see in Play-By-Play?
The 1st one that comes to mind is updating the AI common sense. If it's 2nd down with 10 seconds remaining and the computer is in field goal range and down 3, KICK the ball rather than run a draw? I know there are bonehead moves, but the computer AI makes Jim Zorn's play calling look good.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Clay Dreslough
This might be worth starting a new thread, but can you guys discuss what changes you'd like to see in Play-By-Play?
When I play defense, and I'm going to select my play, I'd like to see what kind of personnel is in for the AI offense (how many WRs, TEs, RBs).
Thanx.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Walther
When I play defense, and I'm going to select my play, I'd like to see what kind of personnel is in for the AI offense (how many WRs, TEs, RBs).
I certainly had that idea, as it is more realistic, but it does require that the offensive playbooks get a lot larger, otherwise it could be pretty easy to predict the play based on the personnel (and/or formation).
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Clay Dreslough
I certainly had that idea, as it is more realistic, but it does require that the offensive playbooks get a lot larger, otherwise it could be pretty easy to predict the play based on the personnel (and/or formation).
That's what I was going to ask next :D
-
Re: Anyone enjoying Football Mogul?
(1) Have the AI play calling make sense. Goal line stands and dive plays on 3rd and long make the game a joke.
(2) Have the play calling clearly affect the outcome. We see defenses rated A to D against various plays but if there's an effect it's too small to detect.
-
Re: Anyone enjoying Football Mogul?
Is it possible to have the CPU play D? I just want to call the plays when we have the ball.. :)
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Matty86
Is it possible to have the CPU play D? I just want to call the plays when we have the ball.. :)
Ditto. :) It can get tiring calling defense plays. sometimes I like to just let the CPU make the call.
-
Re: Anyone enjoying Football Mogul?
I am not sure the AI is using the onside kick? I played a SB game and the computer made it 24-20 on a TD with around 20 seconds left. Nobody would kick it deep in that situation, except the CPU did!
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
CatKnight
There is effectively a Pro Bowl selection. Turn on 'Awards' from I think the Options screen. It saves the 'selections' to a text file at the end of the season.
Yes there is an all star selection at the end of the season but it is all messed up. The offensive linesmen are usually from Atlanta and Baltimore, and the guards and tackles are the same guys.
-
Re: Anyone enjoying Football Mogul?
I downloaded the demo, and have to say that it is a vast improvement over the last FM demo I tried. It is a much better game and the AI is, imho, a better AI than it used to be. And at least now a draw is not an instant TD. I have been playing BBM for 5 yrs or so, and that didn't improve to all's satisfaction instantly either. Keep up the good work Clay and thanks.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
RobToxin
I prefer baseball sims to football sims for the same reason I prefer real-life football over real-life baseball.
Season length.
In real life, I prefer the NFL's 16 hames to MLB's 162 games because it makes each individual game that much more important. However, when it comes to Mogul, baseball becomes a daily game while football is a weekly game. Thus, when pkaying a single baseball season, there is so much more to do than there is when playing a football season.
My entire sentiments, exactly, Rob, on both the RL and Mogul versions of these sports...I could have written your post, myself, word for word!
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Lex Logan
So far, no one has said they enjoy the play-by-play mode. Anybody?
Yes, indeed, Lex!...as with BM, it is my favourite mode...it's taking forever for me to play, right now- about 4 hours to get thru 1 half, yesterday, but that's because I'm new to the game, and studying each play offered , noting the ones that suit my team, and noting them in a separate text folder, besides writing a running commentary so that I can later assess which players did what...I'm really getting my moneysworth out of this free(2007) version of FM!
Really looking forward to getting 2010.
-
I prefer baseball sims to football sims for the same reason I prefer real-life football over real-life baseball.:)
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Clay Dreslough
This might be worth starting a new thread, but can you guys discuss what changes you'd like to see in Play-By-Play?
Yes, indeed, Clay! The ability to save a game at any stage of its duration (as with BM 2008 thro 2010). It is fascinating - and rewarding - to figure out plays to counter what the AI is doing, but it does take me forever to get through a half (4.5 hours has been my quickest, so far), and I have yet to complete an entire game.
No doubt, I will speed up with practice - might even get to play an entire game in that record time!
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Rongar
Yes, indeed, Clay! The ability to save a game at any stage of its duration (as with BM 2008 thro 2010). It is fascinating - and rewarding - to figure out plays to counter what the AI is doing, but it does take me forever to get through a half (4.5 hours has been my quickest, so far), and I have yet to complete an entire game.
No doubt, I will speed up with practice - might even get to play an entire game in that record time!
HOLY MACARONI! 4.5 hours:eek:. what are you playing it on a commodore 64? It takes me about 20 minutes to play through a game. You know what they say think long think wrong.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
MichelleWie
HOLY MACARONI! 4.5 hours:eek:. what are you playing it on a commodore 64? It takes me about 20 minutes to play through a game. You know what they say think long think wrong.
I should have mentioned that I am also compiling a playbook, as I go along, entering the results of each play into a separate WP document...see my post in the Trolls' sign-up thread.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
BradK
Rongar,
I asked for this before (saving a game in PBP) but no luck. I have to say I am faster than 4.5 hours but still interruptions happen and it is not optimal as far as I am concerned to have to either sim out the rest of the game or start it over after playing 3 quarters. I don't think enough people play PBP for it to be high on the priority list yet though.:)
Yeah, Brad, I'm probably more fortunate than you -unless you are a retiree,too - in that I have time to play the game. My hope is that when I speed up some, with practice, and a day occurring where I don't have to visit my pawn-broker;
psychiatrist; or parole officer, I can complete a game in PBP...at that rate, I should be able to finish the 2010 demo's season just in time for the introduction of the save-during- the-game goesinta - we should all live so long!
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Rongar
I should have mentioned that I am also compiling a playbook, as I go along, entering the results of each play into a separate WP document...see my post in the Trolls' sign-up thread.
The game should output that info for you: offense formaiton and play, defense formation and play, ratings, and the result.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Lex Logan
The game should output that info for you: offense formaiton and play, defense formation and play, ratings, and the result.
Thanks Lex, I 've just discovered the Recap button, but I still have to integrate
those plays into the (WP document) playbook that I compiled from the "scrimmages"
-
Re: Anyone enjoying Football Mogul?
I'm enjoying FM2010 quite a bit, but that doesn't mean I wouldn't like some improvement. I'll be repeating some things already said, but I want to reinforce the wish list.
Better play calling by the AI. Having the AI run out the clock when only a touchdown behind is really pretty silly, and somewhat predictable.
I wouldn't mind a larger playbook.
I absolutely love being able to design my own plays, but I would love to have even more control. I wouldn't even mind being able to assign blocking to the offensive linemen, making multiple play fakes, etc.
Having a scrimmage mode to test new plays against others. If trying to design a 3rd and short running play, I would like to be able to test it multiple times against short yardage defenses to get a good sampling on how the play might work in a game.
Addicted to the game, though. I haven't enjoyed a football game since NFL Challenge way back 80's. Best NFL football game ever made for those of us who want to dig down to the nuts and bolts of a game. Where FM2010 has the advantage is the team manager aspect, which I also love.
My dream game would be having the manager ability of FM2010 along with the detailed play by play and play design of NFL Challenge, I suppose. You don't have to add the animated X's and O's though.:p
-
Re: Anyone enjoying Football Mogul?
"Having a scrimmage mode to test new plays against others. If trying to design a 3rd and short running play, I would like to be able to test it multiple times against short yardage defenses to get a good sampling on how the play might work in a game."
I play my "scrimmages" by starting a game in pbp mode, selecting all my plays, testing out various players, situations, formations, etc. then, when I've finished, this practice session, I cut & paste both the recap and the sortable stats to Word-processing documents, for further study and analysis - see the "Posters" thread in the League & Dynasties forum - then I leave that game , taking care not to save it, so that it can still remain to be played as a scheduled fixture, or for anothe "scrimmage" session.
Hope this helps.
-
Re: Anyone enjoying Football Mogul?
Quote:
Originally Posted by
Rongar
Hope this helps.
'Preciate it.:)