I just shut down my dynasty for reasons listed in there. Since another user offered his (unflattering) opinion, I thought I'd jump in listing what I think FM is doing right, and what could improve it.
Naturally this is all personal opinion. Take it for what it's worth.
Good
1. Simplicity: There are many 'in-depth' games out there, including FOF which offers well...more. That's nice, but after a long day at work I don't want that much grit. I want to be able to boot up, set my lineup and roster, and play a game. FM, like BM, offers just enough to be interesting without bogging down. This is Sports Mogul's greatest strength.
2. Parity: Everyone knows how I feel about BM's parity issues. FM doesn't have it. I imagine this is a function of the lower overall talent level (see 3) and a draft constantly renewing poor teams. Unfortunately, and I don't know because of a lack of transaction screen, I imagine this is also due to lack of AI/AI trades letting anyone stockpile talent.
3. Talent Level: In BM the talent level rises over time, so whereas in Y1 a 75-80 player might be good enough to start, in Y10 he MIGHT be a worthy bench player. In FM the balance is much better: 75 is a competent starter, 85 might be an All Pro, and 90-95 is a rare treat and potential HoFer. For the most part this level is maintained over time.
4. Player Cards: Though I suppose some might feel it's a little too basic, I again appreciate the simplicity compared to BM and other games. The card tells me what I need to know to make decisions. 'Nuf said.
5. Play Mode: Play mode is simple and straight forward, however see below.
6. Making your own plays: Easy and interesting.
Opportunites for Improvement
1. Play Mode II: Others have suggested, and I believe it, that human controlled RBs/FBs get less yardage.
Whereas simmed games put together much more believable performances for players, in a human controlled game you're likely to leave your starters in for all 60 minutes.
Being able to watch (in 'GM' mode) the AI play itself would interest me. This is second most important to me.
2. Transaction Screen: If nothing else gets done, FM needs something like this to track what's going on around the league. That will end any question concerning which players retired, who was traded and so forth. Though it's possible to look at a team's rosters to see who was injured, having it right there in front of you is nice when determining strategy.
3. More strategic options: Similar to BM, this would adjust the AI's 'playing style.' How often should your team go for 2? Or blitz? We need more options than 'run vs. pass.'
4. Past seasons: This is actually fairly low priority, but since FoF does it, as well as 2nd and 10 (a single season simulator, and very, very good at that) it can be done and should be. BM sees a lot of players interested in historical play. FM would as well.
5. Output stats: It would be nice to be able to get a text file summarizing your team's performance.
*******
Overall FM has amazing potential, and I hope it's vigorously pursued. It's on the verge of being a great game and a worthy companion to BM... but it's not quite there yet.

