Re: Pitch Counts too High
in pbp i had a pitcher throw 200 pitches
Re: Pitch Counts too High
this wasn't PBP, this is just simming. I can understand big pitch counts, but not for what he's done.
Re: Pitch Counts too High
I had a rookie pitcher of mine throw a no-hitter in his second big league start and he threw 172 pitches. That i thought was highly unrealistic because nobody in their right mind would let a veteran, much less a rookie, throw that many pitches (no-hitter or not)
Re: Pitch Counts too High
Change your strategy settings.
Re: Pitch Counts too High
not that simple. Let's say there was a setting I could tweak where I could take them out after 110 pitches (would be nice if that could be done) with that many pitches being pitched in 7 or 6 innings, my starters would be coming out after 4 or 5 innings everytime.
Re: Pitch Counts too High
Yeah, I agree. I've always felt the pitch counts were a bit distorted.
Re: Pitch Counts too High
Quote:
Originally Posted by
cartman00000001
not that simple. Let's say there was a setting I could tweak where I could take them out after 110 pitches (would be nice if that could be done) with that many pitches being pitched in 7 or 6 innings, my starters would be coming out after 4 or 5 innings everytime.
Ahhh, I get it.
Re: Pitch Counts too High
Yep. I do think pitch counts are a tad on the high side, and for modern day games, it doesn't accurately model real life in terms of pulling pitchers, although I've basically just brushed it off as I don't think pitch counts are tied to injury.
Re: Pitch Counts too High
tweak down the pitch around, pitch out, and intentional walk settings a bit maybe.
gl
Re: Pitch Counts too High
He's throwing an incredibly high rate of 76% strikes. It's not pitches out of the zone that are the problem.
Re: Pitch Counts too High
Power pitchers have always seemed to have had this problem in Mogul. HGM is right though, in that it's more or less a cosmetic issue. Not completely, but mostly.
Re: Pitch Counts too High
Thats why i like low power high control high movement pitchers - they seem to be more efficient.
Re: Pitch Counts too High
let me play a little bit with that June 28th game
6 innings, 180 pitches (rounded up for simplification) that's 30 pitches per inning. Let's say it's a 1-2-3 inning, that's 10 pitches per batter. Now not all go 3-2, but if they do, that's 5 fouls per batter EVERY TIME.
Now if you did pull after 120 pitches, your starters are going 4 innings. That means you need 5 RP's to complete a 9 inning game (going with that 30 pitches per inning for the bullpen as well). Now I'd say 30 pitches for your RP is fairly high for them with little endurance. If you are blasting through 5 out of you 6 RP every game, you'd need a bullpen of 9 or 10 just to get through a season...maybe more.
Na...this is a problem. Tweaking might not help, but I'm game. I have band practice tonight, but tomorrow I'll play with the settings some and see how that goes.
Re: Pitch Counts too High
Yeah, those pitch counts are REALLY out of whack, which is definitely related to it being a historical game, as the modern day games aren't quite that bad.