We've come a looooong way :)
I was looking through the 2004-era posts in the Suggestions and AI forum, and I truly realized how much this game has improved, even though we may still have shortcomings.
Here are some of the suggestions I found that have been fulfilled:
Historical rookies
all-time leaderboards
stat splits
more minor leagues/minor league players
allstar appearences in the Transactions screen
option years in contracts/counteroffers in negotiations
automatic historical expansion
All star Game
player happiness
As the title says, we've come a loooooong way!
Re: We've come a looooong way :)
i disagree...
not, ive played bbm for quite a few years now and i like each game more and more
Re: We've come a looooong way :)
Even from 07 / early 08 the financial model's improved tremendously. The AI is far less likely to go bankrupt, and that helps keep the league....sane. :)
Re: We've come a looooong way :)
but if you think this game is where it needs to be, you're delusional.
Seriously, I think I wasted my money this year.
It's frustrating to know that this game reminds me of an old HHGTTG reference.
The superficial flaws are fixed but that only proves to hide the bigger faults which mar the game throughout.
We've established them throughout this board, and if you go back to 2004, you find numerous bugs brought up THEN still not fixed.
--adam
Re: We've come a looooong way :)
What's HHGTTG?
I was going to say that maybe that's a tad negative, and it ain't so bad (despite the fact that I mostly agree with your sentiment)...then I took a look at Adam, and see he's been a forum member since 2001, and posted many times on bugs, suggestions, and other helpful, good stuff.
So clearly...if you've seen the game for that long and you feel this way, it certainly makes me feel like my misgivings about the last 2 versions aren't entirely unfounded. I haven't bought it since BM07, mainly because I saw no improvements worth the $20 (I don't do historical/real-life anyway), and my fictional game was potentially going to be hurt by some bugs.
Re: We've come a looooong way :)
Hitch-
Hiker's
Guide
To
The
Galaxy
Re: We've come a looooong way :)
Here
Hand
Gelatin
To
The
Germans
Re: We've come a looooong way :)
Hairy
Huns
Go
To
The
Gallows.
Re: We've come a looooong way :)
honestly, i do.
bugs that screamed at me 5 years ago are still there. basic bugs, that most people would see in the beginning.
I've played every version since the original, so I think I've given my share of money to Clay.
The financial model is still broken--the cities date from 1998, and I'm not sure how they work in the historical sense.
There are numerous major problems with player development.
Common sense things that seem obvious are broken early--for example, if you're playing a historical expansion team, and you don't know to check it, it automatically assumes you want fictional rookies.
The leagues play nowhere close to the historical leagues--a 4-5 era for the league during the dead ball? Rosters set for today's game (although not really) versus how they worked back then? Missing strategies? Half-arsed arcade things rather than getting the stuff right?
Contracts are still way off compared to real life and easy to manipulate to your advantage.
I'm tired of reading that we should change fourteen things (could we at least save a profile?) and make up a whole list of ground rules of our own to run a sim.
I could go on, but I won't bother. This is a game produced by a talented amateur. It isn't in the league of OOTP, FM 2008, etc.
Does it have some advantages? Sure. The main one is that you can sim in an hour and not play a game for weeks. Frankly, the errors are so galling that I don't want to play a long dynasty on it.
--adam
Re: We've come a looooong way :)
Hump
Her
Good
today &
Tonight
Grampa
Re: We've come a looooong way :)
Quote:
Originally Posted by
adam
I could go on, but I won't bother. This is a game produced by a talented amateur. It isn't in the league of OOTP, FM 2008, etc.
FM 2008? You mean football mogul, which was created by the same "talented amateur" that you just mentioned?
Re: We've come a looooong way :)
I'm pretty sure he means Football(Soccer) Manager 2008.
Re: We've come a looooong way :)
Ahhh. Ok, I'm on the right track now.
Re: We've come a looooong way :)
Quote:
Originally Posted by
adam
honestly, i do.
bugs that screamed at me 5 years ago are still there. basic bugs, that most people would see in the beginning.
I've played every version since the original, so I think I've given my share of money to Clay.
The financial model is still broken--the cities date from 1998, and I'm not sure how they work in the historical sense.
There are numerous major problems with player development.
Common sense things that seem obvious are broken early--for example, if you're playing a historical expansion team, and you don't know to check it, it automatically assumes you want fictional rookies.
The leagues play nowhere close to the historical leagues--a 4-5 era for the league during the dead ball? Rosters set for today's game (although not really) versus how they worked back then? Missing strategies? Half-arsed arcade things rather than getting the stuff right?
Contracts are still way off compared to real life and easy to manipulate to your advantage.
I'm tired of reading that we should change fourteen things (could we at least save a profile?) and make up a whole list of ground rules of our own to run a sim.
I could go on, but I won't bother. This is a game produced by a talented amateur. It isn't in the league of OOTP, FM 2008, etc.
Does it have some advantages? Sure. The main one is that you can sim in an hour and not play a game for weeks. Frankly, the errors are so galling that I don't want to play a long dynasty on it.
--adam
I pretty much concur - especially on PbP,if anything PbP has masked the "non" reforms of the game that you have outlined
Re: We've come a looooong way :)
adam hasn't said anything really positive since 2k3 came out.