Re: New Spin on Career Mode
OOTP tried that. Wasn't popular.
Re: New Spin on Career Mode
Quote:
Originally Posted by
martinezdiazder
Wouldn't it be great if Clay considered a "career" mode.... much in the fashion of the european made soccer simulations. You start your career as an obscure manager in the minor leagues and climb up the ranks and teams into the more prestigious ones, all based on performance and achievements. You can get fired or you can get offers from other teams, depending on how you do.
I love this in Championship Manager soccer series only problem here is that BM only has MLB teams so "promotion" is limited (maybe you could go from "Kansas" to NYY ??) but until a secondary league or full minors are introduced the options would be more of the firing kind if you dont/didnt achieve a "goal"....
Re: New Spin on Career Mode
Quote:
Originally Posted by
martinezdiazder
Wouldn't it be great if Clay considered a "career" mode....
NO, NOT REALLY.
Re: New Spin on Career Mode
I know I'm speaking of things that will never happen but I'd like an RPG-like spinoff where you're a player. OOTP had that - ITP - but abandoned it, MLB 07: The Show continued the MLB tradition of having such a mode but unless you want to actually play the games, it's not that great. For starters it doesn't run under a bearly accurate model of the baseball financial system. Still, because it's basically the only game in town in that regard, it's the best game in town.
Re: New Spin on Career Mode
I have been talking about that with my friends for a long time. EA would have the inside track on that, being that they own the sims franchise and Madden. I would love to see an RPG where you control day to day actions of the player. Like you decide if you want to go to practice and things like that. I know that is a little far fetched for Mogul, but I would love to see someone try something like this.
Re: New Spin on Career Mode
Quote:
Originally Posted by
jcbarr
I have been talking about that with my friends for a long time. EA would have the inside track on that, being that they own the sims franchise and Madden. I would love to see an RPG where you control day to day actions of the player. Like you decide if you want to go to practice and things like that. I know that is a little far fetched for Mogul, but I would love to see someone try something like this.
OOTP did this.
http://www.ootpdevelopments.com/itp/
It wasn't that great.
Re: New Spin on Career Mode
I definitely think it's a path worth exploring, EA hasn't had much luck with their career simulators, but they seem to improve with each version. Eidos and Sports Interactive took years and years to polish their soccer versions and now they are some of the most succesful franchises in computer simulators.
This thread was posted as a general discussion and because I was curious to see if there were people out there who felt the same way I do.
Re: New Spin on Career Mode
I'd rather have the option to take a player from high school to the big leagues ala Inside the Park baseball but ... you know... better
Re: New Spin on Career Mode
Quote:
Originally Posted by
HoustonGM
Yah. The concept isn't a bad one, but the execution has been lacking imo.
Re: New Spin on Career Mode
EA probably would be the best bet if they ever tried when they made career modes(i'm sorry but Madden and NCAA's were horrible). But as for in Mogul, i don't think it would work very well. just to me Mogul the game about baseball pure and simple. Not throwing 3000 things at you to do to just play and manage rosters.
Re: New Spin on Career Mode
I don't think it would work well in OOTP or Mogul. The "text" based simulation isn't the right environment to try it out.
I think that EA could conceivably do a great job on it if they would take the time to really develop it. I think they are scared of running off the casual player by making it too complicated.
I would love it though.
Re: New Spin on Career Mode
Like others have said though - there is no upward progression in Baseball Mogul.
For a Career Mode to work there has to be upward mobility. What makes it work in CM is that you can start in the lowly Conference (England) and work your way up to the Premiership over 10-15 years, plus there is Continental Cups to win, European competition (3 levels) to qualify for and win and even a World Club Cup championship to try to win. Even then there is the prospect of getting selected to manage the England (or whatever country you are from) National team.
Baseball is too limited in upward mobility.
Re: New Spin on Career Mode
Quote:
Originally Posted by
jcbarr
I don't think it would work well in OOTP or Mogul. The "text" based simulation isn't the right environment to try it out.
I think that EA could conceivably do a great job on it if they would take the time to really develop it. I think they are scared of running off the casual player by making it too complicated.
I would love it though.
I disagree somewhat because the only thing a big-name game has over a text simulation is the ability to play the games and while that may sound desirable, you're not likely going to want to play 162 games per season, not even the 32 or so you would as a starter probably. The text simulations have a better financial model and the better team AIs I'd think that contract negations would be a significant part of the game that EA probably would not deliver.
Re: New Spin on Career Mode
Any Baseball game without contract negotiations and a financial model is an arcade game. Still, in a career mode where would you start? Would they dare to separate Rookie ball from the ML level? who promotes you within the organization - since you can't take your team up levels? Can you get promoted when you keep losing your best players to the levels above you to begin with?
The difference between career modes like CM is that you can actually take a team from the bottom to the promised land. A career mode in Baseball means you have to keep re-inventing the wheel - because the Manager is the only thing that moves up.
Hard to see career mode implemented in Baseball.