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Originally Posted by
6leopard6
Does the way I promote players from A through AAA actually affect their rating progression or regression?
It can. I don't have the exact numbers on hand, but Clay once posted a "breakdown" of ratings by level. It goes something like this, although I could be off a bit:
AAA - 70+
AA - 65-69
A - 60-64
R - below 60
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If so, how do people think it should work. Do you play anyone over a rating of 80 into AAA; do you do it more by their age; or by their performance (like, two great years in AA gets the guy the nod to AAA)?
I use a mix of age, rating, and performance. Once a guy hits 25-26, I usually want to make sure he's in AAA, regardless. Or off my team. :P
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For example, the computer often puts terrible rookie draft picks [44/78] in AAA. I change this and manually put them into R ball, or at least A ball.
Yeah, what you do is probably best.
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Also, can you have too many pitchers in your minors?
Well, there's a maximum of 11 pitchers per level, making a maximum of 44 pitchers total in the minors. However, the amount of pitchers you have has no effect on a player's development. For hitters, if you have two players at the same position and the same level, that could affect development.
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My main gripe is that too many of my pitchers that were once 86/96 (or the like) in the minors, fell to 77/85 over the last two years. Is it because they were good enough to be in the majors and since I didn't promote them, they got worse?
This is because the game has randomness in it. If you think about real life examples, it's entirely realistic too. Mark Buerhle and Mike Piazza were low draft picks. Guys have one great year in the majors, and flame out. Etc.
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Or would they have gotten worse anyway because of a mostly pre-determined ratings arch.
It's not pre-determined. You could've saved prior to the rating drop, and simmed it over tons of times. One time, he'd reach 96. Another, he'd drop to 77/85. Another time, he'd reach 90 and top out there. The list of possibilities is endless.
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If it's because they wanted promoted and I didn't let them, then I'm angry because players' skills would not decrease this much just because they wish they were in the show.
I can assure you that that is not the case here.
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(another example, i got two great prospects from the A's and they both fell drastically, like from 69/96 to 44/81 in one year). If there's nothing I can do about this, then I'll stop fretting, know it's all up to chance, and just enjoy the game. If not, help!! please.
Well, it is all up to chance. BUT, there is something you can do about it. In the League Editor, you can raise the Draft Predictability. Raising it to 100% makes it so every player always reaches his listed peak at draft day, barring injury.
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hey, thanks for the comment. yeah, i meant to put that i make sure to be first in the league for scouting and go above and beyond the rest of league in farm system. the help section told me that there's no sense to go above other teams in scouting because it said that i'd already be getting the best scouts. (this reminds me of a post i just read where people were wondering about how long scouting would take to improve in real life when money was pumped in. anyway, it must be you just get the better scouts and not more scouts because the game tells us that you can't get better than just better than the other teams.) but, in farm system, i like to think that more money = better ratings - even though now i think i might be wrong.
More money in scouting and the farm system doesn't always mean better. The only thing that matters is your ranking compared to the rest of the league. If you're in first place, you'll be getting the best scouts and the best farm development. It doesn't matter how much more you spend than the second place team. Spending $1 million more is the equivelent of spending $100 million more than the second place team.
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Also, i noticed that in my offensive minors, if i have two or more say, first basemen, that they take each others at bats and so get less each over the year. first, does their production really matter?
I touched on this above. If the players are in the same level, their development will be hurt.
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second, why can 5 relievers in AA each pick up 20 saves? then, does having too many pitchers in AAA matter or not, since they still rack up innings and appearances?
It doesn't matter for pitchers.