Re: "Green Light" feature
I think it would be nice, but there are more inportant things to focus on. So really it depends on how long the programing takes to add this feature.
Re: "Green Light" feature
If its a easy add-on sure, but I would honestly be content with 2k8 if the AI was improved and the rosters updated..no other changes.
Re: "Green Light" feature
Quote:
Originally Posted by QHowes
If its a easy add-on sure, but I would honestly be content with 2k8 if the AI was improved and the rosters updated..no other changes.
I don't know if i would call it "easy," most likely there will be tons of bugs when the player is running too much when you give him the green light or he won't run enough. etc.
Re: "Green Light" feature
Yea, but it should be in there.
Re: "Green Light" feature
Voice of dissent on this one. I say nah! It would probably be a major hassle for you down the line.
Re: "Green Light" feature
I like it, but the defense needs more anti-running game options too, most notably
pickoff throws (reduce chance of a steal attempt and % success, but perhaps
contributes to fatigue a bit and slightly increases chances of current batter
getting a hit).
Re: "Green Light" feature
Maybe I'm missing something..In pbp mode, players don't attempt to steal unless you put the steal on. Would this option override the "steal" option that the manager puts on? Would this affect AI controlled teams?
In regards to steals, I found stealing way to easy on both sides so I reduced to -20 in steals and +20 in playes thrown out..seems more realistic now. Also, I find AI teams attempt to steal in unrealistic situations (down by 3 or more runs in late innings for example) and attempt to steal 3rd too often and in odd situations. So I have reserved my vote on this option at this time.
Re: "Green Light" feature
[QUOTE=RAW;647948]In pbp mode, players don't attempt to steal unless you put the steal on.
Sorry Raw, I have to disagree with you...in pbp, I never click on the "steal" option - in my opinion, the "run and hit" option (note NOT"hit and run") is way better. In r&h, the batter never has to "take" a pitch (usually a precious "strike" against him, in my experience), and Rongar's rabbit, running on the first "ball" delivered is going to steal or not, depending on how inept is the opposing battery, or how ept is he.
An added benefit to "run and hit" is that, when it's on, should the batter actually score a hit, he tends to push the runner to an extra base or two, sometimes this little rabbit goes wiwiwi all the way home, depending upon his speed.
Yet another advantage is that r&h can avoid a double play, if the batter be a bucketfoot. I had a coupla guys that were always hitting into DP's until I inserted a rabbit in the lineup directly before each one, problem solved, the batter, alone, grounding out, the runner usually safe at 2nd.
Pbp-playing Folks, I have found "run and hit" to be a fun option, better imo than "steal" - try it, you may like it. Again I urge you not to confuse it with "Hit & Run" - different ballgame, entirely.
Re: "Green Light" feature
Quote:
Originally Posted by
RAW
Maybe I'm missing something..In pbp mode, players don't attempt to steal unless you put the steal on. Would this option override the "steal" option that the manager puts on? Would this affect AI controlled teams?
It'd be another option just like "Steal." When you choose it, it's basically saying "Go when you think you can definitley make it." It's leaving the decision up to the base runner, rather than your call.
Quote:
Originally Posted by Rongar
Sorry Raw, I have to disagree with you...
What are you disagreeing with? He said that players don't steal unless you tell them to, which is true...
Re: "Green Light" feature
Quote:
Originally Posted by
HoustonGM
It'd be another option just like "Steal." When you choose it, it's basically saying "Go when you think you can definitley make it." It's leaving the decision up to the base runner, rather than your call.
What are you disagreeing with? He said that players don't steal unless you tell them to, which is true...
My quarrel was with RAW's statement "In pbp mode, players don't attempt to steal unless you put the steal on"...to me, the implication is that clicking on the "steal" option is the only way to steal.
If I were a newby reading that, and took it as gospel, I might never discover the fun of using "run and hit"
Re: "Green Light" feature
I voted yes but I would like if possible for the pitcher to reflect/simulate pickoffs as well
Re: "Green Light" feature
I like that idea alot as it is more realistic and it limits the amount of chances a manager has to let fast baserunners steal as the AI would be dealing with it. Now I haven't completed a full season with the '80 Astros but some of them have some pretty high steal numbers already and they aren't getting on base that often so what would happen if they were ... they would have crazy steal numbers ... uhmmm I like the green light idea but of course it would be in the beta testing right ?