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  • catomi02's Avatar
    10-14-2019, 07:28 PM
    Clay - if reverting to the Stats-based editor is not an option, is it possible to make the editing process a little more "transparent?" The predicted stats on the default roster say one thing (an .800 OPS for Gleyber Torres for example)...when I open up the editor, several things tend to happen. 1 the first button I click increasing or decreasing his overall ratings causes a huge jump in the predicted stats (sometimes more than 100 points of OPS)...so in order to give Torres an .850 predicted...
    5 replies | 729 view(s)
  • catomi02's Avatar
    10-09-2019, 08:16 PM
    I enthusiastically second your first point....I've been working on an update of the 2019 season right now, and the player editor is nothing but a pain....I want to be able to simulate something based on 2019 actual stats, and getting it anywhere close is nothing but trial and error (taking forever), especially given that the predicted rates for K's are way off compared to reality right now. The worst part of it (and someone tell me if I'm just missing something) - the predicted stats on the...
    5 replies | 729 view(s)
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